Persuasive Games : The Expressive Power of Videogames.
Material type:
- text
- computer
- online resource
- 9780262268912
- 794.8
- GV1469.34.S52B64 200
Intro -- Contents -- Preface -- 1 Procedural Rhetoric -- Politics -- 2 Political Processes -- 3 Ideological Frames -- 4 Digital Democracy -- Advertising -- 5 Advertising Logic -- 6 Licensing and Product Placement -- 7 Advergames -- Learning -- 8 Procedural Literacy -- 9 Values and Aspirations -- 10 Exercise -- 11 Purposes of Persuasion -- Notes -- Bibliography -- Index.
An exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive power in terms of their computational properties.
Description based on publisher supplied metadata and other sources.
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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