Global Cities : Cinema, Architecture, and Urbanism in a Digital Age.
Material type:
- text
- computer
- online resource
- 9780813556611
- 307.76/4/090511
- NX650.C66 -- G58 2003eb
Intro -- Contents -- Acknowledgments -- Introduction, Patrice Petro and Linda Krause -- Part I: Lead In Global Cities in a Digital Age -- Reading the City in a Global Digital Age: Between Topographic Representation and Spatialized Power Projects, Saskia Sassen -- Collective Memory and Locality in Global Cities, Jennifer Jordan -- Gobbled Up and Gone: Cultural Preservation and the Global City Marketplace, Tasha G. Oren -- Part II: Vernaculars and Vernacular Modernisms Language, Architecture, and Cinema -- Los Toquis or Urban Babel, Natasa Durovicova -- Too Close to Home: Naruse Mikio and Japanese Cinema of the 1950s, Catherine Russell -- Authenticity and Globalization, John B. Hertz -- Part III: Global Fictions and Urban Identities -- Global Cannibal City Machines: Recent Visions of Urban/Social Space, Peter Sands -- Cinema, the City, and the Cinematic, Ackbar Abbas -- Codes, Collectives, and Commodities: Rethinking Global Cities as Metalogistical Spaces, Timothy W. Luke -- Part IV: Fadeaway Architectural Views -- Some Thoughts on Cities: Visions and Plans, Jorge Annibal-Iribarne -- Architecture and Memory, Jo Noero -- Notes on Contributors -- Index.
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Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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