The Mobile Audience : Media Art and Mobile Technologies.
Material type:
- text
- computer
- online resource
- 9789042031289
- 303.4833
- N72.T4 M63 2011
Intro -- The Mobile Audience: Media Art and Mobile Technologies -- Acknowledgements -- Preface -- Contents -- Introduction -- Overview -- Section 1: Towards Hybridity -- A History of Audience Mobility -- Pockets of Plenty: An Archaeology of Mobile Media -- The Temporal and Spatial Design of Video and Film-based Installation Art in the 60s and 70s: Their Inherent Perception Processes and Effects on the Perceivers Actions -- Forgotten Histories of Interactive Space -- Art by Telephone: From Static to Mobile Interfaces -- Section 2: Critical Issues in Mobile Art -- 2.1 Critical Contexts and Definitions -- Mobile/Audience: Thinking the Contradictions -- Towards a Language of Mobile Media -- Snapshots from Curating Mobility -- 2.2 Understanding Public Spatialisation -- Beyond Mapping: New Strategies for Meaning in Locative Artworks -- Digital Media and Architecture-An Observation -- Urban Screens as the Visualization Zone of the City's Invisible Communication Sphere -- 2.3 The Creative User -- Future Physical: The Creative User and theme of response-ABILITY -- 'A Fracture in Reality': Networked Narratives as Imaginary Fields of Action and Dislocation -- Section 3: Case Studies -- 3.1 Locative Art -- What Makes Mediascapes Compelling? -- Hopstory/Media Tales of the Liberties -- Hopstory/Media Tales of the Liberties -- The Media Portrait of Liberties: A Non-linear Community Portrait Valentina Nisi, Mads Haahr, Glorianna Davenport -- Loca: 'Location Oriented Critical Arts' -- Invisible Topographies -- Wifi-Hog: The Battle for Ownership in Public Wireless Space -- 3.2 The Creative User: The User as Co-creator -- Puppeteers, Performers or Avatars: A Perceptual Difference in Telematic Space -- Mobile Feelings: Wireless Communication of Heartbeat and Breath for Mobile Art -- The Living Room -- tunA and the Power of Proximity -- Engagement with the Everyday.
Between Improvisation and Publication: Supporting the Creative Metamorphosis with Technology -- Developing Creative Audience Interaction: Four Projects by Squidsoup -- 3.3 Wearable Computing -- The Emotional Wardrobe -- Social Fashioning and Active Conduits -- Wunderkammer: Wearables as an Artistic Strategy -- Section 4: Artist Interviews -- 4.1 Locative -- Flirt and Mset Fiona Raby -- Trace, The Choreography of Everyday Movement and Drift -- Blast Theory -- Mixed Reality Lab -- The Politics of Mobility -- 4.2 Wearables -- Memory-Rich Garments and Social Interaction -- Heart on Your Sleeve -- Contributor Biographies -- Glossary -- Selected Bibliography.
The convergence of mobile technologies and ubiquitous computing is creating a world where information-rich environments may be mapped directly onto urban topologies. This book tracks the history and genesis of locative and wearable media and the ground-breaking work of pioneer artists in the field. It examines changing concepts of space and place for a wide range of traditional disciplines ranging from Anthropology, Sociology, Fine Art and Architecture to Cultural and Media Studies, Fashion and Graphic design. Mobile and Pervasive media are beginning to proliferate in the landscape of computer mediated interaction in public space through the emergence of smartphone technologies such as the iPhone, cloud computing extended wifi services and the semantic web in cities. These dispersed forms of interaction raise a whole series of questions on the nature of narrative and communication, particularly in relation to an audience's new modes of mobile participation and reception. These issues are explored through a series of focused essays by leading theorists, seminal case studies and practitioner interviews with artists at the cutting edge of these technologies, who are extending the potential of the medium to enhance and critique technological culture. By emphasizing the role of the audience in this nomadic environment, the collection traces the history and development of 'ambulant' artistic practice in this new domain, creating an essential handbook for those wishing to understand the dominant global technology of the 21st Century and its implications for Art, Culture and Audience.
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Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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