The State of Play : Law, Games, and Virtual Worlds.
Material type:
- text
- computer
- online resource
- 9780814739075
- 343.09/944
- K3705.V53 -- S73 2006eb
Intro -- Contents -- Part I: Introduction -- Introduction -- Virtual Worlds -- Part II: Game Gods and Game Players -- Virtual Worldliness -- Declaring the Rights of Players -- The Right to Play -- Law and Liberty in Virtual Worlds -- Part III: Property and Creativity in Virtual Worlds -- Virtual Crime -- Owned! -- Virtual Power Politics -- Escaping the Gilded Cage -- There Is No Spoon -- Part IV: Privacy and Identity in Virtual Worlds -- Who Killed Miss Norway? -- Who's In Charge of Who I Am? -- Privacy and Data Collection in Virtual Worlds -- Part V: Virtual Worlds and Real-World Power -- Virtual Worlds, Real Rules -- The New Visual Literacy -- Democracy- The Video Game -- About the Contributors -- Acknowledgments -- Case List -- Index.
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Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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