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Virtual Reality : Concepts and Technologies.

By: Contributor(s): Material type: TextTextPublisher: Milton : Taylor & Francis Group, 2011Copyright date: ©2011Edition: 1st edDescription: 1 online resource (434 pages)Content type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9780203802953
Subject(s): Genre/Form: Additional physical formats: Print version:: Virtual Reality: Concepts and TechnologiesDDC classification:
  • 006.8
LOC classification:
  • QA76.9.C65V5724 2011
Online resources:
Contents:
Front Cover -- Table of Contents -- Preface -- About the editors -- List of authors -- The French Association for Virtual Reality and Mixed Reality -- SECTION I: Introduction -- 1. Introduction to virtual reality -- 2. Theoretical and pragmatic approach to virtual reality -- SECTION II: The human being in virtual environments -- 3. Human senses -- 4. Interaction between virtual reality and behavioural sciences -- 5. Immersion and presence -- SECTION III: Behavioural interfaces -- 6. Location sensors -- 7. Manual motor interfaces -- 8. Hardware devices of force feedback interfaces -- 9. Control of a force feedback interface -- 10. Tactile feedback interfaces -- 11. Visual interfaces -- 12. Interaction techniques for virtual behavioural primitives -- 13. Stereoscopic restitution of vision -- SECTION IV: Tools and models for virtual environments -- 14. Geometric models of virtual environments -- 15. Models for visual rendering -- 16. Models for haptic rendering -- 17. Collision detection.
Summary: A unique manual providing current virtual reality oncepts and technologies, including mathematics and modelling techniques, allowing the reader to formalize, conceptualize and construct a virtual reality project from original thought to application.
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Front Cover -- Table of Contents -- Preface -- About the editors -- List of authors -- The French Association for Virtual Reality and Mixed Reality -- SECTION I: Introduction -- 1. Introduction to virtual reality -- 2. Theoretical and pragmatic approach to virtual reality -- SECTION II: The human being in virtual environments -- 3. Human senses -- 4. Interaction between virtual reality and behavioural sciences -- 5. Immersion and presence -- SECTION III: Behavioural interfaces -- 6. Location sensors -- 7. Manual motor interfaces -- 8. Hardware devices of force feedback interfaces -- 9. Control of a force feedback interface -- 10. Tactile feedback interfaces -- 11. Visual interfaces -- 12. Interaction techniques for virtual behavioural primitives -- 13. Stereoscopic restitution of vision -- SECTION IV: Tools and models for virtual environments -- 14. Geometric models of virtual environments -- 15. Models for visual rendering -- 16. Models for haptic rendering -- 17. Collision detection.

A unique manual providing current virtual reality oncepts and technologies, including mathematics and modelling techniques, allowing the reader to formalize, conceptualize and construct a virtual reality project from original thought to application.

Description based on publisher supplied metadata and other sources.

Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.

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