Audience Responses to Real Media Violence : The Knockout Game.
Material type:
- text
- computer
- online resource
- 9780739196120
- 303.6
- P96.V5 -- .A58 2015eb
Intro -- Contents -- Acknowledgments -- I: How We Respond to Media Violence -- Chapter One: When Violence is Real, Not Reel -- Chapter Two: Emotional Responses to Media Characters -- Chapter Three: Moral Disengagement and Enjoying Media Violence -- II: How Audiences Respond to Real Media Violence -- Chapter Four: Measuring Responses to Real Media Violence -- Chapter Five: Realism, Rationalization, and Rejection -- Chapter Six: This Feeling is Based on Actual Events -- Chapter Seven: Boys Don't Cry . . . But Do Girls? -- III: So What? -- Chapter Eight: Understanding How We Watch Real Violence -- Chapter Nine: Why We Should Care -- Appendix A -- Appendix B -- Bibliography -- Index -- About the Author.
This book examines audiences' cognitive and affective responses to user-generated real media violence. Using Knockout Game videos, Antony examines the extent to which realism assessments interact with moral disengagement, and the (in)ability to empathize with victims of real media violence.
Description based on publisher supplied metadata and other sources.
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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