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Music, Sound and Multimedia : From the Live to the Virtual.

By: Contributor(s): Material type: TextTextSeries: Music and the Moving Image EUPPublisher: Edinburgh : Edinburgh University Press, 2007Copyright date: ©2007Edition: 1st edDescription: 1 online resource (225 pages)Content type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9780748630905
Subject(s): Genre/Form: Additional physical formats: Print version:: Music, Sound and MultimediaDDC classification:
  • 006.7
LOC classification:
  • QA76.575 -- .M89 2007eb
Online resources:
Contents:
Intro -- COPYRIGHT -- CONTENTS -- ACKNOWLEDGEMENTS -- ILLUSTRATIONS -- NOTES ON CONTRIBUTORS -- INTRODUCTION -- SECTION ONE: FANDOM AND MUSIC VIDEOS -- 1. REFRAMING FAN VIDEOS -- 2. CASE STUDY: ANIME MUSIC VIDEOS -- SECTION TWO: VIDEO-GAME MUSIC -- 3. MUSIC IN VIDEO GAMES -- 4. CASE STUDY: FILM MUSIC VS. VIDEOGAME MUSIC: THE CASE OF SILENT HILL -- SECTION THREE: PERFORMANCE AND PRESENTATION -- 5. REFLECTIONS ON SOUND ART -- 6. POP MUSIC, MULTIMEDIA AND LIVE PERFORMANCE -- 7. CASE STUDY: FILM SOUND, ACOUSTIC ECOLOGY AND PERFORMANCE IN ELECTROACOUSTIC MUSIC -- SECTION FOUR: PRODUCTION AND CONSUMPTION -- 8. SOUND AND MUSIC IN WEBSITE DESIGN -- 9. MUSIC MEDIA IN YOUNG PEOPLE'S EVERYDAY LIVES -- 10. CASE STUDY: THE DEVELOPMENT OF THE APPLE IPOD -- INDEX.
Summary: Music and other sound effects have been central to a whole host of media forms throughout the twentieth century, either as background, accompaniment, or main driving force. Such interactions will continue to mutate in new directions, with the widespread growth of digital technologies. Despite the expansion of research into the use of music and sound in film, the investigation of sonic interactions with other media forms has been a largely under-researched area. Music, Sound and Multimedia provides a unique study of how music and other sounds play a central part in our understandings and uses of a variety of communications media. It focuses on four areas of sound and music within broader multimedia forms--music videos, video game music, performance and presentation, and production and consumption--and addresses the centrality of such aural concerns within our everyday experiences. Charting historical developments, mapping contemporary patterns, and speculating on future possibilities, this book is essential for courses on sound and media within media and communications studies, cultural studies and popular music studies.
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Intro -- COPYRIGHT -- CONTENTS -- ACKNOWLEDGEMENTS -- ILLUSTRATIONS -- NOTES ON CONTRIBUTORS -- INTRODUCTION -- SECTION ONE: FANDOM AND MUSIC VIDEOS -- 1. REFRAMING FAN VIDEOS -- 2. CASE STUDY: ANIME MUSIC VIDEOS -- SECTION TWO: VIDEO-GAME MUSIC -- 3. MUSIC IN VIDEO GAMES -- 4. CASE STUDY: FILM MUSIC VS. VIDEOGAME MUSIC: THE CASE OF SILENT HILL -- SECTION THREE: PERFORMANCE AND PRESENTATION -- 5. REFLECTIONS ON SOUND ART -- 6. POP MUSIC, MULTIMEDIA AND LIVE PERFORMANCE -- 7. CASE STUDY: FILM SOUND, ACOUSTIC ECOLOGY AND PERFORMANCE IN ELECTROACOUSTIC MUSIC -- SECTION FOUR: PRODUCTION AND CONSUMPTION -- 8. SOUND AND MUSIC IN WEBSITE DESIGN -- 9. MUSIC MEDIA IN YOUNG PEOPLE'S EVERYDAY LIVES -- 10. CASE STUDY: THE DEVELOPMENT OF THE APPLE IPOD -- INDEX.

Music and other sound effects have been central to a whole host of media forms throughout the twentieth century, either as background, accompaniment, or main driving force. Such interactions will continue to mutate in new directions, with the widespread growth of digital technologies. Despite the expansion of research into the use of music and sound in film, the investigation of sonic interactions with other media forms has been a largely under-researched area. Music, Sound and Multimedia provides a unique study of how music and other sounds play a central part in our understandings and uses of a variety of communications media. It focuses on four areas of sound and music within broader multimedia forms--music videos, video game music, performance and presentation, and production and consumption--and addresses the centrality of such aural concerns within our everyday experiences. Charting historical developments, mapping contemporary patterns, and speculating on future possibilities, this book is essential for courses on sound and media within media and communications studies, cultural studies and popular music studies.

Description based on publisher supplied metadata and other sources.

Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.

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