ORPP logo
Image from Google Jackets

Making School a Game Worth Playing : Digital Games in the Classroom.

By: Contributor(s): Material type: TextTextPublisher: Thousand Oaks : Corwin Press, 2014Copyright date: ©2014Edition: 1st edDescription: 1 online resource (161 pages)Content type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9781483375144
Genre/Form: Additional physical formats: Print version:: Making School a Game Worth PlayingDDC classification:
  • 794.8
LOC classification:
  • LB1028.5.S238 2014
Online resources:
Contents:
MAKING SCHOOL A GAME WORTH PLAYING-FRONT COVER -- MAKING SCHOOL A GAME WORTH PLAYING -- CONTENTS -- PREFACE -- DEDICATION AND ACKNOWLEDGMENTS -- ABOUT THE AUTHORS -- INTRODUCTION BY JASON OHLER -- LEVEL 1: DIGITAL GAMES AS LEARNING TOOLS? GAME ON! -- LEVEL 2: IT'S ALL ABOUT THE GAME AND HOW YOU PLAY IT -- LEVEL 3A: THE NEED FOR THE 21ST CENTURY FLUENCIES -- LEVEL 3B: GAMING'S INFLUENCE ON DEVELOPING 21ST CENTURY FLUENCIES -- LEVEL 4: FINDING AND EVALUATING DIGITAL GAMES FOR THE CLASSROOM -- LEVEL 5: DIGITAL GAMES AND INSTRUCTION -- LEVEL 6: DESIGNING AND CREATING GAMES: A LIBERAL ARTS EXPERIENCE -- LEVEL 7: THE GAMIFICATION OF LEARNING: GAMING WITHOUT THE GAME -- BONUS LEVEL: THE FUTURE OF GAMING AND ITS IMPACT ON EDUCATION -- INDEX.
Summary: This straightforward, easy-to-follow guide from experts Schaaf and Mohan helps you leverage technology students love best - digital video games.
Tags from this library: No tags from this library for this title. Log in to add tags.
Star ratings
    Average rating: 0.0 (0 votes)
No physical items for this record

MAKING SCHOOL A GAME WORTH PLAYING-FRONT COVER -- MAKING SCHOOL A GAME WORTH PLAYING -- CONTENTS -- PREFACE -- DEDICATION AND ACKNOWLEDGMENTS -- ABOUT THE AUTHORS -- INTRODUCTION BY JASON OHLER -- LEVEL 1: DIGITAL GAMES AS LEARNING TOOLS? GAME ON! -- LEVEL 2: IT'S ALL ABOUT THE GAME AND HOW YOU PLAY IT -- LEVEL 3A: THE NEED FOR THE 21ST CENTURY FLUENCIES -- LEVEL 3B: GAMING'S INFLUENCE ON DEVELOPING 21ST CENTURY FLUENCIES -- LEVEL 4: FINDING AND EVALUATING DIGITAL GAMES FOR THE CLASSROOM -- LEVEL 5: DIGITAL GAMES AND INSTRUCTION -- LEVEL 6: DESIGNING AND CREATING GAMES: A LIBERAL ARTS EXPERIENCE -- LEVEL 7: THE GAMIFICATION OF LEARNING: GAMING WITHOUT THE GAME -- BONUS LEVEL: THE FUTURE OF GAMING AND ITS IMPACT ON EDUCATION -- INDEX.

This straightforward, easy-to-follow guide from experts Schaaf and Mohan helps you leverage technology students love best - digital video games.

Description based on publisher supplied metadata and other sources.

Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.

There are no comments on this title.

to post a comment.

© 2024 Resource Centre. All rights reserved.