Agile for Instructional Designers : Iterative Project Management to Achieve Results.
Material type:
- text
- computer
- online resource
- 9781949036510
- 005.1
- LB1028.38 .T67 2019
Cover -- Copyright -- Contents -- Introduction -- Chapter 1- The Case for Agile -- Part 1: Kicking Off the Project -- Chapter 2- Plan the Kickoff -- Chapter 3- Define the Goal -- Chapter 4- Define the Learner -- Chapter 5- Define Scope With User Stories -- Chapter 6- Define Scope Using Action Mapping -- Part 2: Managing the Project -- Chapter 7- Plan the Iterative Project -- Chapter 8- Define and Estimate Tasks -- Chapter 9- Design and Deliver in Iterations -- Chapter 10- Create Planning and Working Rhythms -- Chapter 11- Maintain Regular, Open Lines of Communication -- Chapter 12- Facilitate Retrospectives -- Part 3: Applying Agile in Your Organization -- Chapter 13- Scaling Agile -- Chapter 14- The Organizational Mindset Shift to Agile -- Acknowledgments -- Appendix A- The Agile Manifesto and 12 Principles for L& -- D Teams -- Appendix B -- References -- About the Author -- Index.
Description based on publisher supplied metadata and other sources.
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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