At the Edge of the Rift.
Material type:
- text
- computer
- online resource
- 9781848883215
- 006.8
- BD331 .A8 2014
Intro -- At the Edge of the Rift: -- Table of Contents -- Introduction: Virtual Worlds (Reality) at the Edge of the Rift -- 1. Mobile Accessibility of Virtual Worlds: The Second Life Experience -- 2. Virtual Villages: Networking the Global Archipelago -- 3. Conversational Agents in Virtual Worlds: Immersion and the Conversational Record -- 4. STEDUS, a New Educational Platform for Augmented Reality Applications -- 5. Next-Generation Teaching and Learning Using the Virtual Theatre -- 6. How to Explore the 'Spatialities' of Avatars in a Virtual World? Example of the Project Magic Ring in Second Life -- 7. Student Perceptions of Learning from a Distance through a Virtual World -- 8. The Virtual World Web®: An Extension and Compliment to Traditional Modes of Learning: Building an Integrated, Connected and Interactive Learning Community.
Description based on publisher supplied metadata and other sources.
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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