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Religion and the Digital Arts.

By: Material type: TextTextSeries: Brill Research Perspectives in Humanities and Social Sciences SeriesPublisher: Boston : BRILL, 2020Copyright date: ©2020Edition: 1st edDescription: 1 online resource (115 pages)Content type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9789004447592
Subject(s): Genre/Form: Additional physical formats: Print version:: Religion and the Digital ArtsDDC classification:
  • 700.285
LOC classification:
  • N7433.8 .E49 2020
Online resources:
Contents:
Intro -- Contents -- Religion and the Digital Arts -- Abstract -- Keywords -- Introduction -- 1 Identity and Community: Avatars and Networks -- Introduction -- Shirley Shor, Goddess (2011) and Eve (2017) -- Michael Takeo Magruder, Lamentation for the Forsaken (2016) -- KMA, Congregation (2010) -- Dani Ploeger, Post-Apocalypse Smart City Lagoon (2018) -- Conclusion -- 2 Authority and Authenticity: Surveillance and Resistance -- Introduction -- Fernando Orellana, Looking for God (2004) -- Shilpa Gupta, Blessed-Bandwidth (2003-2008) -- Zach Blas, Metric Mysticism (2017) -- Dries Depoorter, Jaywalking (2015) -- Conclusion -- 3 Word and Image: Code and Artifact -- Introduction -- Mark Wallinger, Via Dolorosa (2002) -- Idris Khan, Every … Page of the Holy Qurʾan (2004) -- LIA, Machine Zen (2018) -- Oliver Laric, Icon (2009) -- Conclusion -- 4 Ritual and Practice: Performance and Participation -- Introduction -- Bill Viola, Vía Mística (2018-2019) -- Mariko Mori, Nirvana (1996-1997) -- Camille Utterback, Dances of the Sacred &amp -- Profane (2014) -- Hans Breder, Mass in A-Minor for Suitcases (2000) -- Conclusion -- 5 Body and Space: (Dis)Embodiment and Enhancement -- Introduction -- Anila Quayyum Agha, Intersections (2013) -- Rashid Rana, Veil I, II, III (2004) -- Antoine Schmitt, Christ Mourant (2006) -- Conclusion -- 6 Myth and Faith: Screens and Goggles -- Introduction -- Marco Brambilla, Megaplex Trilogy (2008-2015) -- Jeffrey Shaw, Pureland 360 (2012) -- Moreshin Allahyari, She Who Sees The Unknown (2016-Ongoing) -- Jason Salavon, Good and Evil (2012) -- Conclusion -- Conclusion -- References.
Summary: This concise volume offers an introduction to religion and the digital arts that is thematically organized around traditional religious categories such as ritual and myth paired with corresponding digital categories such as code and avatars.
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Intro -- Contents -- Religion and the Digital Arts -- Abstract -- Keywords -- Introduction -- 1 Identity and Community: Avatars and Networks -- Introduction -- Shirley Shor, Goddess (2011) and Eve (2017) -- Michael Takeo Magruder, Lamentation for the Forsaken (2016) -- KMA, Congregation (2010) -- Dani Ploeger, Post-Apocalypse Smart City Lagoon (2018) -- Conclusion -- 2 Authority and Authenticity: Surveillance and Resistance -- Introduction -- Fernando Orellana, Looking for God (2004) -- Shilpa Gupta, Blessed-Bandwidth (2003-2008) -- Zach Blas, Metric Mysticism (2017) -- Dries Depoorter, Jaywalking (2015) -- Conclusion -- 3 Word and Image: Code and Artifact -- Introduction -- Mark Wallinger, Via Dolorosa (2002) -- Idris Khan, Every … Page of the Holy Qurʾan (2004) -- LIA, Machine Zen (2018) -- Oliver Laric, Icon (2009) -- Conclusion -- 4 Ritual and Practice: Performance and Participation -- Introduction -- Bill Viola, Vía Mística (2018-2019) -- Mariko Mori, Nirvana (1996-1997) -- Camille Utterback, Dances of the Sacred &amp -- Profane (2014) -- Hans Breder, Mass in A-Minor for Suitcases (2000) -- Conclusion -- 5 Body and Space: (Dis)Embodiment and Enhancement -- Introduction -- Anila Quayyum Agha, Intersections (2013) -- Rashid Rana, Veil I, II, III (2004) -- Antoine Schmitt, Christ Mourant (2006) -- Conclusion -- 6 Myth and Faith: Screens and Goggles -- Introduction -- Marco Brambilla, Megaplex Trilogy (2008-2015) -- Jeffrey Shaw, Pureland 360 (2012) -- Moreshin Allahyari, She Who Sees The Unknown (2016-Ongoing) -- Jason Salavon, Good and Evil (2012) -- Conclusion -- Conclusion -- References.

This concise volume offers an introduction to religion and the digital arts that is thematically organized around traditional religious categories such as ritual and myth paired with corresponding digital categories such as code and avatars.

Description based on publisher supplied metadata and other sources.

Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.

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