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The Socializing Voyage of the Video Game Player : Growing-up with playing The Sims®.

By: Material type: TextTextPublisher: Brno : Masarykova univerzita, 2015Copyright date: ©2015Edition: 1st edDescription: 1 online resource (110 pages)Content type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9788021078680
Subject(s): Genre/Form: Additional physical formats: Print version:: The Socializing Voyage of the Video Game PlayerDDC classification:
  • 794.8
LOC classification:
  • GV1469.34.S52 .L674 2015
Online resources:
Contents:
Intro -- The Socializing Voyageof the Video Game Player Abstract -- CONTENTS -- PREFACE -- INTRODUCTION: THE SOCIALIZING VOYAGE AND ITS TRAVEL STOPS -- SIMULATION -- EMBED THIS SELF IN SOCIAL SITUATIONS -- ANTICIPATION -- SOCIAL PROJECTION THROUGH THE CHARACTER -- SOCIAL PROJECTION THROUGH A SOCIAL SITUATION -- EXPERIMENTATION -- THE SUBJECTIFICATION MOVEMENT OF THE PLAYER -- AWARENESS OF THE GAME -- EMBEZZLEMENT -- MODDING AT THE PLAYER RESCUE -- CHEATING AND ITS "MOMENTS" -- INTERDEPENDENCIES -- AWARENESS OF PLAYER REGULATIONS AND PRACTICE -- EXTRA-REGULATION -- CONTROL VIDEO GAMING BY ITS DURATION -- CONTROL VIDEO GAMING WITH GAME CONTENT -- COMPLETION OF THE PROCESS OF CIVILIZATION PLAYER -- MONITORING THIS "WILD" PLAYER -- INTERNALIZING THE STRESS AND IMPULSES -- CONCLUSION: THE VIDEO-LUDOLOGICAL SOCIALIZATION THROUGH IDENTITY-VOYAGE -- GLOSSARY -- BIBLIOGRAPHY -- SITOGRAPHY -- INDEX -- LIST OF TABLE.
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Intro -- The Socializing Voyageof the Video Game Player Abstract -- CONTENTS -- PREFACE -- INTRODUCTION: THE SOCIALIZING VOYAGE AND ITS TRAVEL STOPS -- SIMULATION -- EMBED THIS SELF IN SOCIAL SITUATIONS -- ANTICIPATION -- SOCIAL PROJECTION THROUGH THE CHARACTER -- SOCIAL PROJECTION THROUGH A SOCIAL SITUATION -- EXPERIMENTATION -- THE SUBJECTIFICATION MOVEMENT OF THE PLAYER -- AWARENESS OF THE GAME -- EMBEZZLEMENT -- MODDING AT THE PLAYER RESCUE -- CHEATING AND ITS "MOMENTS" -- INTERDEPENDENCIES -- AWARENESS OF PLAYER REGULATIONS AND PRACTICE -- EXTRA-REGULATION -- CONTROL VIDEO GAMING BY ITS DURATION -- CONTROL VIDEO GAMING WITH GAME CONTENT -- COMPLETION OF THE PROCESS OF CIVILIZATION PLAYER -- MONITORING THIS "WILD" PLAYER -- INTERNALIZING THE STRESS AND IMPULSES -- CONCLUSION: THE VIDEO-LUDOLOGICAL SOCIALIZATION THROUGH IDENTITY-VOYAGE -- GLOSSARY -- BIBLIOGRAPHY -- SITOGRAPHY -- INDEX -- LIST OF TABLE.

Description based on publisher supplied metadata and other sources.

Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.

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