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Virtual Reality in Health and Rehabilitation.

By: Contributor(s): Material type: TextTextSeries: Rehabilitation Science in Practice SeriesPublisher: Milton : Taylor & Francis Group, 2020Copyright date: ©2021Edition: 1st edDescription: 1 online resource (323 pages)Content type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9781000319958
Subject(s): Genre/Form: Additional physical formats: Print version:: Virtual Reality in Health and RehabilitationDDC classification:
  • 610.285
LOC classification:
  • RC376.5 .M554 2021
Online resources:
Contents:
Cover -- Half Title -- Series Page -- Title Page -- Copyright Page -- Dedication -- Contents -- Acknowledgements -- Editors -- Foreword -- SECTION I: Introductory Perspective -- Chapter 1: Virtual Reality for Health and Rehabilitation -- SECTION II: Virtual Reality in Neurological Rehabilitation -- Chapter 2: On the Possibility of Using Virtual Reality to Improve the Mobility of Peoplewith Parkinson's Disease -- Chapter 3: Virtual Reality for Stroke Rehabilitation -- Chapter 4: VR-Based Assessment and Intervention of Cognitive Functioning after Stroke -- Chapter 5: Virtual Reality in Robotic Neurorehabilitation -- Chapter 6: Virtual Reality Interventions' Effects on Functional Outcomes for Children with Neurodevelopmental Disorders -- Chapter 7: The Use of Virtual Reality Environments in Cognitive Rehabilitation after Traumatic Brain Injury -- Chapter 8: Effect of Virtual Reality-Based Training of the Ankle, Hip and Stepping Strategies on Balance after Stroke -- Chapter 9: Engaging Stroke Survivors with Virtual Neurorehabilitation Technology -- SECTION III: Virtual Reality for Health Education -- Chapter 10: Simulation-Based Training for Ultrasound Practice -- Chapter 11: Health Profession Education and Training Using Virtual Reality -- SECTION IV: Gamification and Virtual Reality in Contemporary Contexts -- Chapter 12: Exergaming in Multiple Sclerosis - Bridging the Evidence-Practice Gap -- Chapter 13: Participant Adherence to a Video Game-Based Tele-Rehabilitation Program: A Mixed-Methods Case Series -- Chapter 14: Virtual Reality Game-Based Exercises with Lead Motion Applied to Developmental Disorders -- SECTION V: Emerging Perspectives and Applications of Virtual Reality in Practice -- Chapter 15: Applications of Virtual Reality in Aphasia Therapy: Findings from Research with EVA Park.
Chapter 16: Virtual Reality in Orthopedic Rehabilitation -- Chapter 17: Emerging Perspectives of Virtual Reality Techniques -- Chapter 18: Non-Immersive Virtual Reality as a Tool for Treating Children with Cerebral Palsy -- Chapter 19: Virtual Reality Applications in the Context of Low Vision Rehabilitation -- Chapter 20: Response of Women with Mobility Impairments to a Group Weight Management Intervention in the Virtual World of SecondLife© -- Index.
Summary: This book focuses on the role and use of Virtual Reality for healthcare professions in both health and rehabilitation settings. It also offers future trends of other emerging technology within medicine and allied health professions.
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Cover -- Half Title -- Series Page -- Title Page -- Copyright Page -- Dedication -- Contents -- Acknowledgements -- Editors -- Foreword -- SECTION I: Introductory Perspective -- Chapter 1: Virtual Reality for Health and Rehabilitation -- SECTION II: Virtual Reality in Neurological Rehabilitation -- Chapter 2: On the Possibility of Using Virtual Reality to Improve the Mobility of Peoplewith Parkinson's Disease -- Chapter 3: Virtual Reality for Stroke Rehabilitation -- Chapter 4: VR-Based Assessment and Intervention of Cognitive Functioning after Stroke -- Chapter 5: Virtual Reality in Robotic Neurorehabilitation -- Chapter 6: Virtual Reality Interventions' Effects on Functional Outcomes for Children with Neurodevelopmental Disorders -- Chapter 7: The Use of Virtual Reality Environments in Cognitive Rehabilitation after Traumatic Brain Injury -- Chapter 8: Effect of Virtual Reality-Based Training of the Ankle, Hip and Stepping Strategies on Balance after Stroke -- Chapter 9: Engaging Stroke Survivors with Virtual Neurorehabilitation Technology -- SECTION III: Virtual Reality for Health Education -- Chapter 10: Simulation-Based Training for Ultrasound Practice -- Chapter 11: Health Profession Education and Training Using Virtual Reality -- SECTION IV: Gamification and Virtual Reality in Contemporary Contexts -- Chapter 12: Exergaming in Multiple Sclerosis - Bridging the Evidence-Practice Gap -- Chapter 13: Participant Adherence to a Video Game-Based Tele-Rehabilitation Program: A Mixed-Methods Case Series -- Chapter 14: Virtual Reality Game-Based Exercises with Lead Motion Applied to Developmental Disorders -- SECTION V: Emerging Perspectives and Applications of Virtual Reality in Practice -- Chapter 15: Applications of Virtual Reality in Aphasia Therapy: Findings from Research with EVA Park.

Chapter 16: Virtual Reality in Orthopedic Rehabilitation -- Chapter 17: Emerging Perspectives of Virtual Reality Techniques -- Chapter 18: Non-Immersive Virtual Reality as a Tool for Treating Children with Cerebral Palsy -- Chapter 19: Virtual Reality Applications in the Context of Low Vision Rehabilitation -- Chapter 20: Response of Women with Mobility Impairments to a Group Weight Management Intervention in the Virtual World of SecondLife© -- Index.

This book focuses on the role and use of Virtual Reality for healthcare professions in both health and rehabilitation settings. It also offers future trends of other emerging technology within medicine and allied health professions.

Description based on publisher supplied metadata and other sources.

Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.

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