The Economics of Online Gaming : A Player's Introduction to Economic Thinking.
Material type:
- text
- computer
- online resource
- 9781948580922
- 794.81
- GV1469.15 .W346 2020
Cover -- The Economics of Online Gamming: A Player's Introduction to Economic Thinking -- Contents -- Preface -- Introduction -- PART I: The Market -- CHAPTER 1: Hunting Rabbits, Picking Flowers -- CHAPTER 2: RIVA -- PART II: A New Guild -- CHAPTER 3: RICH Is Born -- CHAPTER 4: The Dying Ember -- CHAPTER 5: Join Guild RICH -- PART III: The Rise of RICH -- CHAPTER 6: Market War I -- CHAPTER 7: The Guild Party -- CHAPTER 8: The Wal-Mart of Eternal Lands -- CHAPTER 9: The Crafting Market Collapse -- CHAPTER 10: The RICH Effect -- CHAPTER 11: Market War II -- CHAPTER 12: Market War III -- PART IV: The Game Changes -- CHAPTER 13: Cooldown -- CHAPTER 14: The Emerald Valley Trade Route -- CHAPTER 15: Hydrogenium -- CHAPTER 16: Broken and Rebuilt -- CHAPTER 17: The New Eternal Lands -- APPENDIX A: Who Is Mr.Mind? -- APPENDIX B: Concepts by Chapter -- Glossary -- Bibliography -- About the Author -- Index -- Ad Page -- Back Cover.
Description based on publisher supplied metadata and other sources.
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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