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The Evolution and Social Impact of Video Game Economics.

By: Contributor(s): Material type: TextTextSeries: Studies in New Media SeriesPublisher: Blue Ridge Summit : Lexington Books/Fortress Academic, 2017Copyright date: ©2017Edition: 1st edDescription: 1 online resource (182 pages)Content type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9781498543422
Subject(s): Genre/Form: Additional physical formats: Print version:: The Evolution and Social Impact of Video Game EconomicsDDC classification:
  • 338.4/77948
LOC classification:
  • GV1469.3.E965 2017
Online resources:
Contents:
Intro -- Table of Contents -- Introduction -- Chapter One: "Show me the money!" -- Chapter Two: Nintendo's Retro Revolution -- Chapter Three: Business Models, Planned Obsolescence, Externalities -- Chapter Four: Prestige -- Chapter Five: Free-to-Play? -- Chapter Six: P(l)aying Pretty -- Chapter Seven: Playing with and against Microtransactions -- Chapter Eight: Smart Players and Happy Consumers -- Chapter Nine: Gold Farming in China-and in Western Academia, Journalism, and Fiction -- Index -- About the Editor and Contributors.
Summary: This bookexamines how the video game industry's economic strategies have changed over the past decade (2006-2016) from a media effects and game design perspective. It also features discussions and analyses on the social impact of these changes and how consumers have reacted to evolving marketing and design strategies.
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Intro -- Table of Contents -- Introduction -- Chapter One: "Show me the money!" -- Chapter Two: Nintendo's Retro Revolution -- Chapter Three: Business Models, Planned Obsolescence, Externalities -- Chapter Four: Prestige -- Chapter Five: Free-to-Play? -- Chapter Six: P(l)aying Pretty -- Chapter Seven: Playing with and against Microtransactions -- Chapter Eight: Smart Players and Happy Consumers -- Chapter Nine: Gold Farming in China-and in Western Academia, Journalism, and Fiction -- Index -- About the Editor and Contributors.

This bookexamines how the video game industry's economic strategies have changed over the past decade (2006-2016) from a media effects and game design perspective. It also features discussions and analyses on the social impact of these changes and how consumers have reacted to evolving marketing and design strategies.

Description based on publisher supplied metadata and other sources.

Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.

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