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Learning Transported : Augmented, Virtual and Mixed Reality for All Classrooms.

By: Material type: TextTextPublisher: La Vergne : International Society for Technology in Education, 2018Copyright date: ©2018Edition: 1st edDescription: 1 online resource (118 pages)Content type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9781564846631
Subject(s): Genre/Form: Additional physical formats: Print version:: Learning TransportedDDC classification:
  • 371.33
LOC classification:
  • LB1028.3 .D663 2018
Online resources:
Contents:
Intro -- Title Page -- Copyright -- About ISTE -- About the Author -- Acknowledgments -- Dedication -- Contents -- Foreword -- Introduction -- Using This Book -- Experiencing this Book -- Chapter 1: Understanding Augmented, Virtual, and Mixed Reality -- Augmented Reality -- Virtual Reality -- Mixed Reality -- Learning Transported Challenge -- Chapter 2: Why use AR, VR, and MR in Education? -- Student Benefit -- Transformed Classrooms -- Discovery, Education, and Retention -- Opportunity and Empathy -- Alignment with Standards -- Learning Transported Challenge -- Chapter 3: Things to Consider Before You Get Started -- Technical Knowledge -- Devices -- AR &amp -- VR in Browser -- Cost and Funding -- Successful Implementation -- Learning Transported Challenge -- Chapter 4: Successful Implementation -- Identify the Purpose -- Address Any Concerns -- Consider the Space -- Training, Professional Development, &amp -- Personnel -- Adaptations and Alternatives -- Selecting the Right Classroom Tools -- Select the Best Viewer -- Network Limitations -- Individual Tools -- Putting It All Together -- Learning Transported Challenge -- Chapter 5: Getting Started Experiencing AR and VR -- Elementary Ideas K-5 -- Secondary Ideas 6-12 -- Keep Going -- Learning Transported Challenge -- Chapter 6: Open Collaboration and Exploration -- Scavenger Hunts -- Breakout EDU -- Exploratory Play with Cubes -- Virtual Field Trips -- Learning Transported Challenge -- Chapter 7: From Experience to Creation -- Living in 360° -- Nearpod and YouTube -- Create 360° Experiences -- 3D Creation to AR -- Virtual Reality Experience to Creation with 3DC -- Scan 3D Objects with Qlone -- View 3D Objects in DottyAR -- Learning Transported Challenge -- Chapter 8: Storytelling -- Bugs 3D -- Anomaly -- Spy Quest -- Interactive Stories with Google Spotlight Stories.
Learning Transported Challenge -- Chapter 9: Preparing for the Future of Mixed Reality -- Changing the Learning Environment with Mixed Reality -- Figment -- Orb -- My Very Hungry Caterpillar AR -- Atlas -- World Brush -- Learning Transported Challenge -- Conclusion -- References -- Appendix A -- Immersive Technology App Index -- Appendix B -- ISTE Standards for Students.
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Intro -- Title Page -- Copyright -- About ISTE -- About the Author -- Acknowledgments -- Dedication -- Contents -- Foreword -- Introduction -- Using This Book -- Experiencing this Book -- Chapter 1: Understanding Augmented, Virtual, and Mixed Reality -- Augmented Reality -- Virtual Reality -- Mixed Reality -- Learning Transported Challenge -- Chapter 2: Why use AR, VR, and MR in Education? -- Student Benefit -- Transformed Classrooms -- Discovery, Education, and Retention -- Opportunity and Empathy -- Alignment with Standards -- Learning Transported Challenge -- Chapter 3: Things to Consider Before You Get Started -- Technical Knowledge -- Devices -- AR &amp -- VR in Browser -- Cost and Funding -- Successful Implementation -- Learning Transported Challenge -- Chapter 4: Successful Implementation -- Identify the Purpose -- Address Any Concerns -- Consider the Space -- Training, Professional Development, &amp -- Personnel -- Adaptations and Alternatives -- Selecting the Right Classroom Tools -- Select the Best Viewer -- Network Limitations -- Individual Tools -- Putting It All Together -- Learning Transported Challenge -- Chapter 5: Getting Started Experiencing AR and VR -- Elementary Ideas K-5 -- Secondary Ideas 6-12 -- Keep Going -- Learning Transported Challenge -- Chapter 6: Open Collaboration and Exploration -- Scavenger Hunts -- Breakout EDU -- Exploratory Play with Cubes -- Virtual Field Trips -- Learning Transported Challenge -- Chapter 7: From Experience to Creation -- Living in 360° -- Nearpod and YouTube -- Create 360° Experiences -- 3D Creation to AR -- Virtual Reality Experience to Creation with 3DC -- Scan 3D Objects with Qlone -- View 3D Objects in DottyAR -- Learning Transported Challenge -- Chapter 8: Storytelling -- Bugs 3D -- Anomaly -- Spy Quest -- Interactive Stories with Google Spotlight Stories.

Learning Transported Challenge -- Chapter 9: Preparing for the Future of Mixed Reality -- Changing the Learning Environment with Mixed Reality -- Figment -- Orb -- My Very Hungry Caterpillar AR -- Atlas -- World Brush -- Learning Transported Challenge -- Conclusion -- References -- Appendix A -- Immersive Technology App Index -- Appendix B -- ISTE Standards for Students.

Description based on publisher supplied metadata and other sources.

Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.

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