Learning Transported : Augmented, Virtual and Mixed Reality for All Classrooms.
Material type:
- text
- computer
- online resource
- 9781564846631
- 371.33
- LB1028.3 .D663 2018
Intro -- Title Page -- Copyright -- About ISTE -- About the Author -- Acknowledgments -- Dedication -- Contents -- Foreword -- Introduction -- Using This Book -- Experiencing this Book -- Chapter 1: Understanding Augmented, Virtual, and Mixed Reality -- Augmented Reality -- Virtual Reality -- Mixed Reality -- Learning Transported Challenge -- Chapter 2: Why use AR, VR, and MR in Education? -- Student Benefit -- Transformed Classrooms -- Discovery, Education, and Retention -- Opportunity and Empathy -- Alignment with Standards -- Learning Transported Challenge -- Chapter 3: Things to Consider Before You Get Started -- Technical Knowledge -- Devices -- AR & -- VR in Browser -- Cost and Funding -- Successful Implementation -- Learning Transported Challenge -- Chapter 4: Successful Implementation -- Identify the Purpose -- Address Any Concerns -- Consider the Space -- Training, Professional Development, & -- Personnel -- Adaptations and Alternatives -- Selecting the Right Classroom Tools -- Select the Best Viewer -- Network Limitations -- Individual Tools -- Putting It All Together -- Learning Transported Challenge -- Chapter 5: Getting Started Experiencing AR and VR -- Elementary Ideas K-5 -- Secondary Ideas 6-12 -- Keep Going -- Learning Transported Challenge -- Chapter 6: Open Collaboration and Exploration -- Scavenger Hunts -- Breakout EDU -- Exploratory Play with Cubes -- Virtual Field Trips -- Learning Transported Challenge -- Chapter 7: From Experience to Creation -- Living in 360° -- Nearpod and YouTube -- Create 360° Experiences -- 3D Creation to AR -- Virtual Reality Experience to Creation with 3DC -- Scan 3D Objects with Qlone -- View 3D Objects in DottyAR -- Learning Transported Challenge -- Chapter 8: Storytelling -- Bugs 3D -- Anomaly -- Spy Quest -- Interactive Stories with Google Spotlight Stories.
Learning Transported Challenge -- Chapter 9: Preparing for the Future of Mixed Reality -- Changing the Learning Environment with Mixed Reality -- Figment -- Orb -- My Very Hungry Caterpillar AR -- Atlas -- World Brush -- Learning Transported Challenge -- Conclusion -- References -- Appendix A -- Immersive Technology App Index -- Appendix B -- ISTE Standards for Students.
Description based on publisher supplied metadata and other sources.
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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