Learning to Code, Coding to Learn : Youth and Computational Thinking.
Material type:
- text
- computer
- online resource
- 9781838678302
- 004
- QA76.9.C64 .L437 2019
Cover -- EDITORIAL ADVISORY AND REVIEW BOARD -- Guest editorial -- Generating gameworlds with computers: the case for procedural creativity -- Unfold studio: supporting critical literacies of text and code -- Teachers' goals predict computational thinking gains in robotics -- Youth perspectives on their development in a coding community -- "I like computers. I hate coding": a portrait of two teens' experiences -- Supporting women's persistence in computing and technology -- Developing a Scratch-based coding achievement test.
Description based on publisher supplied metadata and other sources.
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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