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Voice-Over for Animation.

By: Contributor(s): Material type: TextTextPublisher: Milton : CRC Press LLC, 2009Copyright date: ©2009Edition: 1st edDescription: 1 online resource (282 pages)Content type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9781136139499
Subject(s): Genre/Form: Additional physical formats: Print version:: Voice-Over for AnimationDDC classification:
  • 791.4334
LOC classification:
  • PN1995.9.V63.W754 2009
Online resources:
Contents:
Cover -- Half Title -- Title Page -- Copyright Page -- Table of Contents -- Acknowledgments -- CD Index -- Chapter 1: Introduction to Animation Voice-Overs -- Is This the Career for You? -- Major Objectives of This Chapter -- What Is Voice-Over? -- Work Opportunities Available in Animation -- The Animation Production Process -- Traditional Animation -- Computer Animation -- Other Animation Production Processes -- What Talents or Skills Do I Need? -- How Difficult Is It to Get Work? -- What Negatives Will Make It Difficult to Get Work? -- A Positive Attitude -- What Do I Do First? -- How Do I Pick a Voice-Over Teacher? -- Other Resources -- You Are in Charge of Your Own Career -- Support -- Union and Nonunion Work -- Early Experience -- Do I Have to Live in Los Angeles or One of the Other Cartoon Centers? -- How Do I Finance a Start in the Voice-Over Business? -- What Tools Do I Need Right Away? -- Work in the Future -- How to Use This Book -- Chapter 2: User's Manual for Your Voice -- Voice Basics -- Warm-Up Exercises for Your Body -- Warm-Up Exercises for Your Voice -- A Calming Focus to Lose the Butterflies in Your Stomach -- Posture for Good Voice Production -- Good Breath Control -- Resonators -- Overall Sound Quality and Variety -- What You Have to Offer -- Learning to Mimic Sounds -- Imitating Celebrities -- Good Voice Production Habits -- Introduction to the International Phonetic Alphabet -- American English Vowel Sounds -- Consonant Sounds -- A Sibilant S -- Tongue Twisters and Other Warm-Ups for Your Lips and Tongue -- Short Twisters to Work Out Your Tongue and Jaws -- Tips to Keep Your Voice Healthy -- Some Common Remedies to Help a Voice Recover -- Your Voice in the Morning -- You and Your Dentist -- Voice Exercise and Care to Protect Your Career -- Answer to the Question about Double Vowel Sounds.
Chapter 3: Animation Voice-Over Techniques -- Chapter Techniques -- The Microphone -- Holding a Microphone -- Headphones or Earphones -- Copy on the Music Stand -- Marking Your Copy -- Slating -- Good Acting -- Practice Improvisational Techniques with Other Actors -- Playing Comedy -- Risk -- Using a Wrinkle -- Voice Placement -- Human Sound Effects -- Laughs -- Cries -- Animal Sounds -- Pacing -- Style -- Energy Level -- Tips for Reading Copy -- Tips for Running Your Voice-Over Business -- Chapter 4: Dialects -- Why Should You Learn Dialects? -- Phonetic Vowel Symbols -- Some Frequently Used Symbols for Diphthongs (Double Vowel Sounds) in American English -- Consonant Symbols -- Other Sounds -- Suggestions for Using a Dialect -- Tips for Studying a Foreign Dialect -- Brooklyn -- Educated Southern American -- European Dialects -- The Educated British Dialect -- Cockney -- Irish -- Educated East Indian -- Spanish -- Mexican -- Italian -- French -- Russian -- Japanese -- To Learn More -- Chapter 5: Developing Characters -- The Process -- Developing Someone Else's Character -- Developing Original Characters -- Likability -- Status -- Summing Up Your Character -- Your Characters as a Reflection of You -- Types of Characters -- Voice Placement and Mouth Work -- Commonly Used Characters for Cartoon Work -- Baby to Old Age -- Robots -- Shortcuts -- More Tips about Comedy Characters -- Characters for Kids -- Standard Character Development Acting Techniques -- Getting into Character and Keeping in Character -- Original Characters versus a Character in a Script -- Character Files -- Research! Research! Research! -- To Be in Demand -- Chapter 6: Your Animation Demo -- What Is a Demo? -- When Do You Get Your Demo Made? -- Listen to the Demos of Others -- How Do I Find a Good Recording Studio and Demo Director/Producer? -- Direction -- Demo Length.
Demo Material -- Copy -- Other Demo Elements -- Price and Other Issues -- Rehearsal -- Recording Day -- Editing and Masters -- Duplication -- Packaging -- Cover Letter -- Marketing -- Updating a Demo -- Chapter 7: Finding an Agent or Representative and Looking for Work -- Looking for Work -- What Does an Agent Do? -- What's the Difference between an Agent and a Manager? -- Are You Ready for an Agent? -- A Reputable Agent -- The Cover Letter -- Creating a Resume -- The Package -- Finding Agents Who Represent Voice-Over Actors -- Sending out the Demo Package -- Follow-Up -- What Attracts Agents to a Voice Actor? -- The Thank You Note -- More Follow-Up -- Choosing an Agent -- The Contract -- Once You Have an Agent -- Your Responsibility to Your Agent -- Holding the Agent Accountable -- Changing Agents -- Branching Out -- Getting Work on Your Own -- Nonpaying Voice-Over Experience -- You Are in Charge of Your Own Career -- Chapter 8: Voice Casting and Marketing Your Talent -- Casting Worldwide -- Casting Directors and Demos -- Other Ways to Showcase Your Talent -- The Casting Process -- Before the Audition -- The Audition -- Dos and Don'ts of Auditioning -- Audition Tips from the Pros -- After the Audition -- What Makes Casting Directors Bring People Back? -- The Follow-Up Card -- The Callback -- Internet Casting -- Recording Quality -- Directing Yourself -- Sending Your Audition -- Your Home Studio -- A Very Basic and Inexpensive Home Studio for Practice and Auditions Only -- A More Professional Home Studio -- Setting a Fee for Your Services -- Casting Celebrities versus Experienced Voice Actors -- Comedians -- Child Actors -- Ethnic Actors -- So You Want to Be a Casting Director -- Trends in Casting -- Marketing Yourself -- Chapter 9: Recording for Cartoons -- This Chapter -- The First Job -- The Script -- Before the Session.
What to Expect at Your Session -- Checking In -- What Does the Studio Look Like? -- Rehearsals -- The Actual Recording -- Dos and Don'ts for the Recording Session -- Physicalization -- Ad-Libbing -- The Difficult Director -- Other Possible Delays -- Series with Stand-Up and Improv Comics -- After the Session -- Your Career -- Chapter 10: Recording for Animated Features, Games, Theme Parks, Toys, and Narration -- Other Areas of Animation -- Animated Features -- Games -- Dubbing Games -- Toys -- Theme Parks -- The Internet -- Narration -- Chapter 11: ADR -- What Is ADR? -- The Loop Group -- Research -- Sample Call Outs (for a Scene at a Fair) -- Sample Conversation Starters for a Walla Scene (Diner Scene) -- Sample Improvised Conversation -- To Practice -- Getting Work -- Union and Nonunion Work Available -- Chapter 12: Dubbing -- What Is Dubbing? -- Where Is Dubbing Done? -- Dubbing Can Be Big Business -- What Skills Do I Need? -- How Do I Get Work? -- Do I Get a Script before the Session? -- The Dubbing Process -- Actor Challenges -- Bigger Actor Challenges -- Synchronization -- The Mouth -- Sound Effects -- The Challenges of Anime -- Getting Work in Anime -- The Anime Process -- Budget -- The Director's Point of View -- Advice from Other Actors -- Wrapping Up -- More Practice Copy -- 1. Tommy Growler Practice Script -- 2. Cool.Net Practice Scene (Practice Scenes Are Adapted from Cool.Net, Script) -- 3. Cool.Net Practice Scene -- 4. Cool.Net Practice Scene -- 5. Once Upon a Bed Practice Copy -- 6. Copy Example for MJ Lallo's Character File Workout -- Glossary -- Index.
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Cover -- Half Title -- Title Page -- Copyright Page -- Table of Contents -- Acknowledgments -- CD Index -- Chapter 1: Introduction to Animation Voice-Overs -- Is This the Career for You? -- Major Objectives of This Chapter -- What Is Voice-Over? -- Work Opportunities Available in Animation -- The Animation Production Process -- Traditional Animation -- Computer Animation -- Other Animation Production Processes -- What Talents or Skills Do I Need? -- How Difficult Is It to Get Work? -- What Negatives Will Make It Difficult to Get Work? -- A Positive Attitude -- What Do I Do First? -- How Do I Pick a Voice-Over Teacher? -- Other Resources -- You Are in Charge of Your Own Career -- Support -- Union and Nonunion Work -- Early Experience -- Do I Have to Live in Los Angeles or One of the Other Cartoon Centers? -- How Do I Finance a Start in the Voice-Over Business? -- What Tools Do I Need Right Away? -- Work in the Future -- How to Use This Book -- Chapter 2: User's Manual for Your Voice -- Voice Basics -- Warm-Up Exercises for Your Body -- Warm-Up Exercises for Your Voice -- A Calming Focus to Lose the Butterflies in Your Stomach -- Posture for Good Voice Production -- Good Breath Control -- Resonators -- Overall Sound Quality and Variety -- What You Have to Offer -- Learning to Mimic Sounds -- Imitating Celebrities -- Good Voice Production Habits -- Introduction to the International Phonetic Alphabet -- American English Vowel Sounds -- Consonant Sounds -- A Sibilant S -- Tongue Twisters and Other Warm-Ups for Your Lips and Tongue -- Short Twisters to Work Out Your Tongue and Jaws -- Tips to Keep Your Voice Healthy -- Some Common Remedies to Help a Voice Recover -- Your Voice in the Morning -- You and Your Dentist -- Voice Exercise and Care to Protect Your Career -- Answer to the Question about Double Vowel Sounds.

Chapter 3: Animation Voice-Over Techniques -- Chapter Techniques -- The Microphone -- Holding a Microphone -- Headphones or Earphones -- Copy on the Music Stand -- Marking Your Copy -- Slating -- Good Acting -- Practice Improvisational Techniques with Other Actors -- Playing Comedy -- Risk -- Using a Wrinkle -- Voice Placement -- Human Sound Effects -- Laughs -- Cries -- Animal Sounds -- Pacing -- Style -- Energy Level -- Tips for Reading Copy -- Tips for Running Your Voice-Over Business -- Chapter 4: Dialects -- Why Should You Learn Dialects? -- Phonetic Vowel Symbols -- Some Frequently Used Symbols for Diphthongs (Double Vowel Sounds) in American English -- Consonant Symbols -- Other Sounds -- Suggestions for Using a Dialect -- Tips for Studying a Foreign Dialect -- Brooklyn -- Educated Southern American -- European Dialects -- The Educated British Dialect -- Cockney -- Irish -- Educated East Indian -- Spanish -- Mexican -- Italian -- French -- Russian -- Japanese -- To Learn More -- Chapter 5: Developing Characters -- The Process -- Developing Someone Else's Character -- Developing Original Characters -- Likability -- Status -- Summing Up Your Character -- Your Characters as a Reflection of You -- Types of Characters -- Voice Placement and Mouth Work -- Commonly Used Characters for Cartoon Work -- Baby to Old Age -- Robots -- Shortcuts -- More Tips about Comedy Characters -- Characters for Kids -- Standard Character Development Acting Techniques -- Getting into Character and Keeping in Character -- Original Characters versus a Character in a Script -- Character Files -- Research! Research! Research! -- To Be in Demand -- Chapter 6: Your Animation Demo -- What Is a Demo? -- When Do You Get Your Demo Made? -- Listen to the Demos of Others -- How Do I Find a Good Recording Studio and Demo Director/Producer? -- Direction -- Demo Length.

Demo Material -- Copy -- Other Demo Elements -- Price and Other Issues -- Rehearsal -- Recording Day -- Editing and Masters -- Duplication -- Packaging -- Cover Letter -- Marketing -- Updating a Demo -- Chapter 7: Finding an Agent or Representative and Looking for Work -- Looking for Work -- What Does an Agent Do? -- What's the Difference between an Agent and a Manager? -- Are You Ready for an Agent? -- A Reputable Agent -- The Cover Letter -- Creating a Resume -- The Package -- Finding Agents Who Represent Voice-Over Actors -- Sending out the Demo Package -- Follow-Up -- What Attracts Agents to a Voice Actor? -- The Thank You Note -- More Follow-Up -- Choosing an Agent -- The Contract -- Once You Have an Agent -- Your Responsibility to Your Agent -- Holding the Agent Accountable -- Changing Agents -- Branching Out -- Getting Work on Your Own -- Nonpaying Voice-Over Experience -- You Are in Charge of Your Own Career -- Chapter 8: Voice Casting and Marketing Your Talent -- Casting Worldwide -- Casting Directors and Demos -- Other Ways to Showcase Your Talent -- The Casting Process -- Before the Audition -- The Audition -- Dos and Don'ts of Auditioning -- Audition Tips from the Pros -- After the Audition -- What Makes Casting Directors Bring People Back? -- The Follow-Up Card -- The Callback -- Internet Casting -- Recording Quality -- Directing Yourself -- Sending Your Audition -- Your Home Studio -- A Very Basic and Inexpensive Home Studio for Practice and Auditions Only -- A More Professional Home Studio -- Setting a Fee for Your Services -- Casting Celebrities versus Experienced Voice Actors -- Comedians -- Child Actors -- Ethnic Actors -- So You Want to Be a Casting Director -- Trends in Casting -- Marketing Yourself -- Chapter 9: Recording for Cartoons -- This Chapter -- The First Job -- The Script -- Before the Session.

What to Expect at Your Session -- Checking In -- What Does the Studio Look Like? -- Rehearsals -- The Actual Recording -- Dos and Don'ts for the Recording Session -- Physicalization -- Ad-Libbing -- The Difficult Director -- Other Possible Delays -- Series with Stand-Up and Improv Comics -- After the Session -- Your Career -- Chapter 10: Recording for Animated Features, Games, Theme Parks, Toys, and Narration -- Other Areas of Animation -- Animated Features -- Games -- Dubbing Games -- Toys -- Theme Parks -- The Internet -- Narration -- Chapter 11: ADR -- What Is ADR? -- The Loop Group -- Research -- Sample Call Outs (for a Scene at a Fair) -- Sample Conversation Starters for a Walla Scene (Diner Scene) -- Sample Improvised Conversation -- To Practice -- Getting Work -- Union and Nonunion Work Available -- Chapter 12: Dubbing -- What Is Dubbing? -- Where Is Dubbing Done? -- Dubbing Can Be Big Business -- What Skills Do I Need? -- How Do I Get Work? -- Do I Get a Script before the Session? -- The Dubbing Process -- Actor Challenges -- Bigger Actor Challenges -- Synchronization -- The Mouth -- Sound Effects -- The Challenges of Anime -- Getting Work in Anime -- The Anime Process -- Budget -- The Director's Point of View -- Advice from Other Actors -- Wrapping Up -- More Practice Copy -- 1. Tommy Growler Practice Script -- 2. Cool.Net Practice Scene (Practice Scenes Are Adapted from Cool.Net, Script) -- 3. Cool.Net Practice Scene -- 4. Cool.Net Practice Scene -- 5. Once Upon a Bed Practice Copy -- 6. Copy Example for MJ Lallo's Character File Workout -- Glossary -- Index.

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Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.

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