Vintage Games : An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time.
Material type:
- text
- computer
- online resource
- 9781136137570
- 794.8
- GV1469.3.L648 2009
Intro -- VINTAGE GAMES: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time -- Copyright -- Contents -- Preface -- Acknowledgments -- Chapter 1 Alone in the Dark (1992): The Polygons of Fear -- Chapter 2 Castle Wolfenstein (1981): Achtung! Stealth Gaming Steps out of the Shadows -- Chapter 3 Dance Dance Revolution (1998): The Player Becomes the Star -- Chapter 4 Diablo (1996): The Rogue Goes to Hell -- Chapter 5 Doom (1993): The First-Person Shooter Takes Control -- Chapter 6 Dune II: The Building of a Dynasty (1992): Spicing up Strategy in Real Time -- Chapter 7 Fnal Fantasy VII (1997): It's never Final in the World of Fantasy -- Chapter 8 Flight Simulator (1980): Digital Reality -- Chapter 9 Grand Theft Auto III (2001): The Consolejacking Life -- Chapter 10 John Madden Football (1988): Modern Sports Videogames Kickoff -- Chapter 11 King's Quest: Quest for the Crown (1984): Perilous Puzzles, Thorny Thrones -- Chapter 12 Myst (1993): Launching Multimedia Worlds -- Chapter 13 Pac-Man (1980): Japanese Gumption, American Consumption -- Chapter 14 Pole Position (1982): Where the Raster Meets the Road -- Chapter 15 SimCity (1989): Building Blocks for Fun and Profit -- Chapter 16 Space Invaders (1978): The Japanese Descend -- Chapter 17 Street Fighter II (1991): Would you Like the Combo? -- Chapter 18 Super Mario 64/Tomb Raider (1996): The Third Dimension -- Chapter 19 Super Mario Bros. (1985): How High Can Jumpman Get? -- Chapter 20 Tetris (1985): Casual Gaming Falls into Place -- Chapter 21 The Legend of Zelda (1986): Rescuing Zeldas and Uniting Triforces -- Chapter 22 The Sims (2000): Who Let the Sims Out? -- Chapter 23 Ultima (1980): The Immaculate Conception of the Computer Role-Playing Game -- Chapter 24 Ultima Online (1997): Putting the Role-Play Back in Computer Role-Playing Games.
Chapter 25 Zork (1980): Text Imps Versus Graphics Grues -- Index.
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Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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