How to Cheat in 3ds Max 2014 : Get Spectacular Results Fast.
Material type:
- text
- computer
- online resource
- 9781135017293
- 006.696
- TR897.7.M333 2014
Cover -- Half Title -- Title Page -- Copyright Page -- Table of Contents -- 1 Customization and UI -- Enhanced menu -- X marks the spot -- Make the new old again -- Hotbox quad -- Custom workspace -- 2 Basics -- A selection of selections -- Making a Scene -- Zoom, pan, display -- Organizing objects -- Transforms and coordinates -- Organizing objects: a matter of choice -- Roger's top 10 reasons why you can't select your object -- 3 Modeling -- Modeling tools -- Reference images -- Spline to low poly -- Virtual studio -- 15-minute building -- Modeling around maps -- Secrets of the spline -- Curvy curtain -- How to make a mess with modeling -- BYO weapon -- Modeling for the masses -- 4 Character Modeling -- Character references -- Character modeling process -- Chop shop -- Nip and Tuck -- Polygon building -- Subdivision -- Poly modeling in practice -- Making animatable models -- 5 Materials -- Material Editor basics -- Mapping coordinates -- Preparing textures -- Concavity -- Faking subsurface scattering -- People, trees, and cars -- Multiple maps -- Procedurally speaking -- Gradual mix -- Unwrapping the mapping -- Normal mapping -- Mapping a character -- Basic mental ray materials -- Custom mental ray materials -- 6 Lighting & -- Shadows -- 1-2-3 Lighting -- Troubleshooting shadows -- Exterior lighting -- Bright sunshiny day -- Mental ray lighting -- Good lighting made better -- Daylight savings time -- Where's the shadow? -- Shadow and wireframe presentation -- 7 Reflections -- Reflecting on reflections -- Bling -- Reflections in the dark -- Where's my reflection? -- 8 Glass -- Exterior daytime windows -- Interior daytime windows -- Nighttime and dusk -- Pint glass -- Fun with physics -- 9 Animation -- Animation 101 -- Spinning your gears -- Animated pivot point -- Following a path -- Look a-here -- Jumping beans -- Linktopia.
Linking to multiple objects -- Chains -- Super-duper tools -- 10 Character Animation -- Character animation workflow -- CAT 101 -- Biped 101 -- Skeleton fitting -- Skinning -- Walking in your footsteps -- The alternative skeleton -- Biped foot control -- CAT gizmos -- CAT vs. Biped -- 11 MAXScript -- A world of MAXScripts -- Voronoi stone wall -- Gizmo control -- CAT gizmos for custom rigs -- Getting a little tense -- PF Spliner -- 12 Rendering -- Rendering basics -- Mental ray rendering -- What is mental ray, anyway? -- Nitrous viewport -- Quicksilver rendering -- Render passes with state sets -- Managing your scene -- Tipping the attenuation scales -- 13 Plugins -- V-Ray -- Phoenix FD -- Ornatrix -- Zookeeper -- 14 Parameter Wiring -- Wiring 101 -- Follow me -- Telling time -- Spinning wheels -- Feeling exposed -- To code or not to code -- 15 Special Effects -- Logo polishing -- MassFX destruction -- Raindrops -- Morphing -- Cracks in a surface -- What's in the box? -- Particle flow basics -- Swirly particles -- mParticles -- Data flow operators -- Appendix -- Index.
Description based on publisher supplied metadata and other sources.
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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