The ICT Age.
Material type:
- text
- computer
- online resource
- 9781443894210
- 004
- QA75.5 -- .I28 2016eb
Intro -- Table of Contents -- Editorial -- Contributors -- Cloud Computing Adoptions in Public Sectors -- Cloud Computing Paradigm & -- Changing Roles of CIO -- Procedural 3D Caves, Clouds and Architecture Generation Method based on Shape Grammar and Morphing -- Jav-Atar -- Automated Dance Choreography -- Internet of Things (IoT) and Cloud Computing -- Cognitive Rehabilitation Gaming System -- Context-Aware E-Learning Infrastructure -- Automating Helpdesk in the ICT Age.
The world is at the cusp of yet another new era of computing as the physical and digital infrastructures of the world converge as we continue to infuse intelligence into more and more connected things. Many agree that this new era in computing is being driven by Cloud Computing, Big Data and the Internet of Things (IOT). This will once again reshape and transform the future of people, businesses, society and nations. This volume is a collection of leading edge and recent research papers in the areas of Cloud Computing Technology, Computer Gaming and IOT, and was conceived at the 7th Annual Computer Gaming and Allied Technologies Conference (CGAT) organised and administered by the Global Science and Technology Forum (GSTF).
Description based on publisher supplied metadata and other sources.
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
There are no comments on this title.