ORPP logo
Image from Google Jackets

The ICT Age.

By: Contributor(s): Material type: TextTextPublisher: Newcastle-upon-Tyne : Cambridge Scholars Publishing, 2016Copyright date: ©2016Edition: 1st edDescription: 1 online resource (306 pages)Content type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9781443894210
Subject(s): Genre/Form: Additional physical formats: Print version:: The ICT AgeDDC classification:
  • 004
LOC classification:
  • QA75.5 -- .I28 2016eb
Online resources:
Contents:
Intro -- Table of Contents -- Editorial -- Contributors -- Cloud Computing Adoptions in Public Sectors -- Cloud Computing Paradigm &amp -- Changing Roles of CIO -- Procedural 3D Caves, Clouds and Architecture Generation Method based on Shape Grammar and Morphing -- Jav-Atar -- Automated Dance Choreography -- Internet of Things (IoT) and Cloud Computing -- Cognitive Rehabilitation Gaming System -- Context-Aware E-Learning Infrastructure -- Automating Helpdesk in the ICT Age.
Summary: The world is at the cusp of yet another new era of computing as the physical and digital infrastructures of the world converge as we continue to infuse intelligence into more and more connected things. Many agree that this new era in computing is being driven by Cloud Computing, Big Data and the Internet of Things (IOT). This will once again reshape and transform the future of people, businesses, society and nations. This volume is a collection of leading edge and recent research papers in the areas of Cloud Computing Technology, Computer Gaming and IOT, and was conceived at the 7th Annual Computer Gaming and Allied Technologies Conference (CGAT) organised and administered by the Global Science and Technology Forum (GSTF).
Tags from this library: No tags from this library for this title. Log in to add tags.
Star ratings
    Average rating: 0.0 (0 votes)
No physical items for this record

Intro -- Table of Contents -- Editorial -- Contributors -- Cloud Computing Adoptions in Public Sectors -- Cloud Computing Paradigm &amp -- Changing Roles of CIO -- Procedural 3D Caves, Clouds and Architecture Generation Method based on Shape Grammar and Morphing -- Jav-Atar -- Automated Dance Choreography -- Internet of Things (IoT) and Cloud Computing -- Cognitive Rehabilitation Gaming System -- Context-Aware E-Learning Infrastructure -- Automating Helpdesk in the ICT Age.

The world is at the cusp of yet another new era of computing as the physical and digital infrastructures of the world converge as we continue to infuse intelligence into more and more connected things. Many agree that this new era in computing is being driven by Cloud Computing, Big Data and the Internet of Things (IOT). This will once again reshape and transform the future of people, businesses, society and nations. This volume is a collection of leading edge and recent research papers in the areas of Cloud Computing Technology, Computer Gaming and IOT, and was conceived at the 7th Annual Computer Gaming and Allied Technologies Conference (CGAT) organised and administered by the Global Science and Technology Forum (GSTF).

Description based on publisher supplied metadata and other sources.

Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.

There are no comments on this title.

to post a comment.

© 2024 Resource Centre. All rights reserved.