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Light It Up : The Marine Eye for Battle in the War for Iraq.

By: Material type: TextTextPublisher: Baltimore : Johns Hopkins University Press, 2015Copyright date: ©2015Edition: 1st edDescription: 1 online resource (232 pages)Content type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9781421417868
Subject(s): Genre/Form: Additional physical formats: Print version:: Light It UpDDC classification:
  • 956.704434
LOC classification:
  • DS79.76 .P488 2015
Online resources:
Contents:
Cover -- Contents -- Preface -- Acknowledgments -- Introduction. Force Projection and the Marine Eye for Battle -- 1 Shock and Awe and Air Power -- Network-Centric Warfare, Sensors, and Total Situational Awareness -- Achieving Rapid Dominance in Iraq -- Kill Boxes, LITENING Pods, and the Third Marine Aircraft Wing -- Keep Your Eyes Out," Fair Fighting, and Memories of Killing -- 2 Of War Porn and Pleasure in Killing -- Pornography Is the Theory, and Killing the Practice -- Classic Hollywood Combat Films -- Marine Moto on YouTube -- The Iraq War on Television -- 3 Fallujah, First to Fight, and Ludology -- Ender's Game and the Rise of Simulation in Military Training, 1995-2005 -- From Combat Films to Video Games -- The Value Added to Military Training -- Fighting in the Digitized Streets of Beirut -- 4 Counterinsurgency and "Turning Off the Killing Switch" -- Empathy, General Mattis, and the Profound Paradox of Marine Humanitarianism -- Haditha, Acute Stress, and the Excesses of Occupying Force -- USMC Literary Culture and Warrior Ethos -- "Which Way Would You Run?" -- 5 Posthuman Warfighting -- Marines in Science Fiction and in Space -- The Postmasculinist Marines and New Optics of Combat -- The Gladiator Robot and the Critique of Remote Warfare -- 6 Synthetic Visions of War: Conclusion and Epilogue -- Biopolitics and the Costs of War -- Digital Culture and the Computational Marine -- Subjectivity Lives and Dies -- Notes -- Essay on Primary Sources -- Index -- A -- B -- C -- D -- E -- F -- G -- H -- I -- J -- K -- L -- M -- N -- O -- P -- Q -- R -- S -- T -- U -- V -- W -- Y -- Z.
Summary: An essential study for readers interested in modern warfare, policy makers, and historians of technology, war, and visual and military culture.
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Cover -- Contents -- Preface -- Acknowledgments -- Introduction. Force Projection and the Marine Eye for Battle -- 1 Shock and Awe and Air Power -- Network-Centric Warfare, Sensors, and Total Situational Awareness -- Achieving Rapid Dominance in Iraq -- Kill Boxes, LITENING Pods, and the Third Marine Aircraft Wing -- Keep Your Eyes Out," Fair Fighting, and Memories of Killing -- 2 Of War Porn and Pleasure in Killing -- Pornography Is the Theory, and Killing the Practice -- Classic Hollywood Combat Films -- Marine Moto on YouTube -- The Iraq War on Television -- 3 Fallujah, First to Fight, and Ludology -- Ender's Game and the Rise of Simulation in Military Training, 1995-2005 -- From Combat Films to Video Games -- The Value Added to Military Training -- Fighting in the Digitized Streets of Beirut -- 4 Counterinsurgency and "Turning Off the Killing Switch" -- Empathy, General Mattis, and the Profound Paradox of Marine Humanitarianism -- Haditha, Acute Stress, and the Excesses of Occupying Force -- USMC Literary Culture and Warrior Ethos -- "Which Way Would You Run?" -- 5 Posthuman Warfighting -- Marines in Science Fiction and in Space -- The Postmasculinist Marines and New Optics of Combat -- The Gladiator Robot and the Critique of Remote Warfare -- 6 Synthetic Visions of War: Conclusion and Epilogue -- Biopolitics and the Costs of War -- Digital Culture and the Computational Marine -- Subjectivity Lives and Dies -- Notes -- Essay on Primary Sources -- Index -- A -- B -- C -- D -- E -- F -- G -- H -- I -- J -- K -- L -- M -- N -- O -- P -- Q -- R -- S -- T -- U -- V -- W -- Y -- Z.

An essential study for readers interested in modern warfare, policy makers, and historians of technology, war, and visual and military culture.

Description based on publisher supplied metadata and other sources.

Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.

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