Unreal Engine Virtual Reality Quick Start Guide : (Record no. 8940)
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000 -LEADER | |
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fixed length control field | 04493nam a22004453i 4500 |
001 - CONTROL NUMBER | |
control field | EBC5721593 |
003 - CONTROL NUMBER IDENTIFIER | |
control field | MiAaPQ |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20240724113619.0 |
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS | |
fixed length control field | m o d | |
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION | |
fixed length control field | cr cnu|||||||| |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 240724s2019 xx o ||||0 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9781789615043 |
Qualifying information | (electronic bk.) |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
Canceled/invalid ISBN | 9781789617405 |
035 ## - SYSTEM CONTROL NUMBER | |
System control number | (MiAaPQ)EBC5721593 |
035 ## - SYSTEM CONTROL NUMBER | |
System control number | (Au-PeEL)EBL5721593 |
035 ## - SYSTEM CONTROL NUMBER | |
System control number | (OCoLC)1089608901 |
040 ## - CATALOGING SOURCE | |
Original cataloging agency | MiAaPQ |
Language of cataloging | eng |
Description conventions | rda |
-- | pn |
Transcribing agency | MiAaPQ |
Modifying agency | MiAaPQ |
050 #4 - LIBRARY OF CONGRESS CALL NUMBER | |
Classification number | QA76.76.C672 .P569 2019 |
082 0# - DEWEY DECIMAL CLASSIFICATION NUMBER | |
Classification number | 794.81526 |
100 1# - MAIN ENTRY--PERSONAL NAME | |
Personal name | Plowman, Jessica. |
245 10 - TITLE STATEMENT | |
Title | Unreal Engine Virtual Reality Quick Start Guide : |
Remainder of title | Design and Develop Immersive Virtual Reality Experiences with Unreal Engine 4. |
250 ## - EDITION STATEMENT | |
Edition statement | 1st ed. |
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE | |
Place of production, publication, distribution, manufacture | Birmingham : |
Name of producer, publisher, distributor, manufacturer | Packt Publishing, Limited, |
Date of production, publication, distribution, manufacture, or copyright notice | 2019. |
264 #4 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE | |
Date of production, publication, distribution, manufacture, or copyright notice | ©2019. |
300 ## - PHYSICAL DESCRIPTION | |
Extent | 1 online resource (175 pages) |
336 ## - CONTENT TYPE | |
Content type term | text |
Content type code | txt |
Source | rdacontent |
337 ## - MEDIA TYPE | |
Media type term | computer |
Media type code | c |
Source | rdamedia |
338 ## - CARRIER TYPE | |
Carrier type term | online resource |
Carrier type code | cr |
Source | rdacarrier |
505 0# - FORMATTED CONTENTS NOTE | |
Formatted contents note | Intro -- Title Page -- Copyright and Credits -- Dedication -- About Packt -- Contributors -- Table of Contents -- Preface -- Chapter 1: Introducing VR Technology in Unreal Engine 4 -- Why use Unreal Engine 4 for VR? -- What types of VR Technology are available to developers? -- Room-scale VR -- Seated VR -- Mobile VR -- Pros and cons of popular VR headsets -- HTC Vive -- Minimum hardware requirements -- Oculus Rift + Touch -- Minimum hardware requirements -- Windows Mixed Reality headset -- Minimum hardware requirements -- Samsung Gear VR -- Limitations of VR -- Introducing our sample project - Server 17 -- Summary -- Chapter 2: Locomotion, Design, and Starting Our Project -- The Human-Centered Design process -- Choosing our locomotion method -- Natural locomotion -- Artificial locomotion -- Cockpit locomotion -- Physical locomotion -- Setting up new game files in UE4 -- Project setup -- Creating our custom Game Mode -- Creating a GameState -- Creating a custom PlayerPawn -- Programming our custom PlayerPawn -- Summary -- Chapter 3:Exploring Riveting Gameplay in Virtual Reality -- What does VR bring to video games? -- Popular gameplay mechanics -- Shooter experiences -- Action/adventure experiences -- Vehicle experiences -- Physics-based experiences -- Puzzle experiences -- Rhythm experiences -- Educational experiences -- Designing the gameplay for Server 17 -- Adding the hand functionality -- Building the teleportation -- The server - Building the puzzle box -- Building the first tool station -- Building the Timer -- Summary -- Chapter 4:User Interface and User Experience inside VR -- What is UX design? -- User interfaces in VR -- Designing the UI elements for Server 17 -- Displaying the level timer -- Redesigning the tool experience -- Summary -- Chapter 5:Creating Optimized Game Art for VR in UE4 -- Performance is key. |
505 8# - FORMATTED CONTENTS NOTE | |
Formatted contents note | Artistic limitations in VR -- Static and skeletal mesh limitations -- Material limitations -- Lighting limitations -- Visual Effects (VFX) limitations -- Performance-boosting techniques -- Static and skeletal mesh techniques -- Material techniques -- Lighting techniques -- Visual effects techniques -- Measuring ingame performance -- Summary -- Chapter 6:Finalizing Our VR Game and Next Steps -- The importance of game testing -- Collecting testing data -- Usability testing -- Card sorting -- Expert review -- Preparing for distribution -- Summary -- Other Books You May Enjoy -- Index. |
520 ## - SUMMARY, ETC. | |
Summary, etc. | Unreal Engine VR Quick Start Guide introduces designers to the guidelines and design processes necessary to build interactive VR experiences. Learn to use User Experience design techniques and Blueprint programming to create virtual reality gameplay for HTC Vive, Oculus Rift, PSVR, and Windows Mixed Reality headsets. |
588 ## - SOURCE OF DESCRIPTION NOTE | |
Source of description note | Description based on publisher supplied metadata and other sources. |
590 ## - LOCAL NOTE (RLIN) | |
Local note | Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name entry element | Video games-Programming. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name entry element | Video games-Design. |
655 #4 - INDEX TERM--GENRE/FORM | |
Genre/form data or focus term | Electronic books. |
776 08 - ADDITIONAL PHYSICAL FORM ENTRY | |
Relationship information | Print version: |
Main entry heading | Plowman, Jessica |
Title | Unreal Engine Virtual Reality Quick Start Guide |
Place, publisher, and date of publication | Birmingham : Packt Publishing, Limited,c2019 |
International Standard Book Number | 9781789617405 |
797 2# - LOCAL ADDED ENTRY--CORPORATE NAME (RLIN) | |
Corporate name or jurisdiction name as entry element | ProQuest (Firm) |
856 40 - ELECTRONIC LOCATION AND ACCESS | |
Uniform Resource Identifier | <a href="https://ebookcentral.proquest.com/lib/orpp/detail.action?docID=5721593">https://ebookcentral.proquest.com/lib/orpp/detail.action?docID=5721593</a> |
Public note | Click to View |
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