ORPP logo

Unreal Engine Virtual Reality Quick Start Guide : (Record no. 8940)

MARC details
000 -LEADER
fixed length control field 04493nam a22004453i 4500
001 - CONTROL NUMBER
control field EBC5721593
003 - CONTROL NUMBER IDENTIFIER
control field MiAaPQ
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20240724113619.0
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS
fixed length control field m o d |
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr cnu||||||||
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 240724s2019 xx o ||||0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781789615043
Qualifying information (electronic bk.)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Canceled/invalid ISBN 9781789617405
035 ## - SYSTEM CONTROL NUMBER
System control number (MiAaPQ)EBC5721593
035 ## - SYSTEM CONTROL NUMBER
System control number (Au-PeEL)EBL5721593
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)1089608901
040 ## - CATALOGING SOURCE
Original cataloging agency MiAaPQ
Language of cataloging eng
Description conventions rda
-- pn
Transcribing agency MiAaPQ
Modifying agency MiAaPQ
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.76.C672 .P569 2019
082 0# - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.81526
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Plowman, Jessica.
245 10 - TITLE STATEMENT
Title Unreal Engine Virtual Reality Quick Start Guide :
Remainder of title Design and Develop Immersive Virtual Reality Experiences with Unreal Engine 4.
250 ## - EDITION STATEMENT
Edition statement 1st ed.
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture Birmingham :
Name of producer, publisher, distributor, manufacturer Packt Publishing, Limited,
Date of production, publication, distribution, manufacture, or copyright notice 2019.
264 #4 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Date of production, publication, distribution, manufacture, or copyright notice ©2019.
300 ## - PHYSICAL DESCRIPTION
Extent 1 online resource (175 pages)
336 ## - CONTENT TYPE
Content type term text
Content type code txt
Source rdacontent
337 ## - MEDIA TYPE
Media type term computer
Media type code c
Source rdamedia
338 ## - CARRIER TYPE
Carrier type term online resource
Carrier type code cr
Source rdacarrier
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Intro -- Title Page -- Copyright and Credits -- Dedication -- About Packt -- Contributors -- Table of Contents -- Preface -- Chapter 1: Introducing VR Technology in Unreal Engine 4 -- Why use Unreal Engine 4 for VR? -- What types of VR Technology are available to developers? -- Room-scale VR -- Seated VR -- Mobile VR -- Pros and cons of popular VR headsets -- HTC Vive -- Minimum hardware requirements -- Oculus Rift + Touch -- Minimum hardware requirements -- Windows Mixed Reality headset -- Minimum hardware requirements -- Samsung Gear VR -- Limitations of VR -- Introducing our sample project - Server 17 -- Summary -- Chapter 2: Locomotion, Design, and Starting Our Project -- The Human-Centered Design process -- Choosing our locomotion method -- Natural locomotion -- Artificial locomotion -- Cockpit locomotion -- Physical locomotion -- Setting up new game files in UE4 -- Project setup -- Creating our custom Game Mode -- Creating a GameState -- Creating a custom PlayerPawn -- Programming our custom PlayerPawn -- Summary -- Chapter 3:Exploring Riveting Gameplay in Virtual Reality -- What does VR bring to video games? -- Popular gameplay mechanics -- Shooter experiences -- Action/adventure experiences -- Vehicle experiences -- Physics-based experiences -- Puzzle experiences -- Rhythm experiences -- Educational experiences -- Designing the gameplay for Server 17 -- Adding the hand functionality -- Building the teleportation -- The server - Building the puzzle box -- Building the first tool station -- Building the Timer -- Summary -- Chapter 4:User Interface and User Experience inside VR -- What is UX design? -- User interfaces in VR -- Designing the UI elements for Server 17 -- Displaying the level timer -- Redesigning the tool experience -- Summary -- Chapter 5:Creating Optimized Game Art for VR in UE4 -- Performance is key.
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note Artistic limitations in VR -- Static and skeletal mesh limitations -- Material limitations -- Lighting limitations -- Visual Effects (VFX) limitations -- Performance-boosting techniques -- Static and skeletal mesh techniques -- Material techniques -- Lighting techniques -- Visual effects techniques -- Measuring ingame performance -- Summary -- Chapter 6:Finalizing Our VR Game and Next Steps -- The importance of game testing -- Collecting testing data -- Usability testing -- Card sorting -- Expert review -- Preparing for distribution -- Summary -- Other Books You May Enjoy -- Index.
520 ## - SUMMARY, ETC.
Summary, etc. Unreal Engine VR Quick Start Guide introduces designers to the guidelines and design processes necessary to build interactive VR experiences. Learn to use User Experience design techniques and Blueprint programming to create virtual reality gameplay for HTC Vive, Oculus Rift, PSVR, and Windows Mixed Reality headsets.
588 ## - SOURCE OF DESCRIPTION NOTE
Source of description note Description based on publisher supplied metadata and other sources.
590 ## - LOCAL NOTE (RLIN)
Local note Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Video games-Programming.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Video games-Design.
655 #4 - INDEX TERM--GENRE/FORM
Genre/form data or focus term Electronic books.
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Relationship information Print version:
Main entry heading Plowman, Jessica
Title Unreal Engine Virtual Reality Quick Start Guide
Place, publisher, and date of publication Birmingham : Packt Publishing, Limited,c2019
International Standard Book Number 9781789617405
797 2# - LOCAL ADDED ENTRY--CORPORATE NAME (RLIN)
Corporate name or jurisdiction name as entry element ProQuest (Firm)
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="https://ebookcentral.proquest.com/lib/orpp/detail.action?docID=5721593">https://ebookcentral.proquest.com/lib/orpp/detail.action?docID=5721593</a>
Public note Click to View

No items available.

© 2024 Resource Centre. All rights reserved.