Learning by Playing : (Record no. 66941)
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000 -LEADER | |
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fixed length control field | 04083nam a22004813i 4500 |
001 - CONTROL NUMBER | |
control field | EBC3056078 |
003 - CONTROL NUMBER IDENTIFIER | |
control field | MiAaPQ |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20240729124447.0 |
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS | |
fixed length control field | m o d | |
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION | |
fixed length control field | cr cnu|||||||| |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 240724s2014 xx o ||||0 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9780199896653 |
Qualifying information | (electronic bk.) |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
Canceled/invalid ISBN | 9780199896646 |
035 ## - SYSTEM CONTROL NUMBER | |
System control number | (MiAaPQ)EBC3056078 |
035 ## - SYSTEM CONTROL NUMBER | |
System control number | (Au-PeEL)EBL3056078 |
035 ## - SYSTEM CONTROL NUMBER | |
System control number | (CaPaEBR)ebr10838522 |
035 ## - SYSTEM CONTROL NUMBER | |
System control number | (CaONFJC)MIL576476 |
035 ## - SYSTEM CONTROL NUMBER | |
System control number | (OCoLC)922972884 |
040 ## - CATALOGING SOURCE | |
Original cataloging agency | MiAaPQ |
Language of cataloging | eng |
Description conventions | rda |
-- | pn |
Transcribing agency | MiAaPQ |
Modifying agency | MiAaPQ |
050 #4 - LIBRARY OF CONGRESS CALL NUMBER | |
Classification number | LB1028.3 -- .L3775 2014eb |
082 0# - DEWEY DECIMAL CLASSIFICATION NUMBER | |
Classification number | 371.33 |
100 1# - MAIN ENTRY--PERSONAL NAME | |
Personal name | Blumberg, Fran C. |
245 10 - TITLE STATEMENT | |
Title | Learning by Playing : |
Remainder of title | Video Gaming in Education. |
250 ## - EDITION STATEMENT | |
Edition statement | 1st ed. |
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE | |
Place of production, publication, distribution, manufacture | Oxford : |
Name of producer, publisher, distributor, manufacturer | Oxford University Press, Incorporated, |
Date of production, publication, distribution, manufacture, or copyright notice | 2014. |
264 #4 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE | |
Date of production, publication, distribution, manufacture, or copyright notice | ©2014. |
300 ## - PHYSICAL DESCRIPTION | |
Extent | 1 online resource (386 pages) |
336 ## - CONTENT TYPE | |
Content type term | text |
Content type code | txt |
Source | rdacontent |
337 ## - MEDIA TYPE | |
Media type term | computer |
Media type code | c |
Source | rdamedia |
338 ## - CARRIER TYPE | |
Carrier type term | online resource |
Carrier type code | cr |
Source | rdacarrier |
505 0# - FORMATTED CONTENTS NOTE | |
Formatted contents note | Cover -- Learning by Playing -- Copyright -- Contents -- Contributors -- Part One INTRODUCTION AND OVERVIEW -- 1 Academic Lessons from Video Game Learning -- Part Two THEORETICAL AND COGNITIVE PERSPECTIVES: HOW SHOULD WE THINK ABOUT LEARNING IN VIDEO GAMES? -- 2 Virtual to Real Life-Assessing Transfer of Learning from Video Games -- 3 The Perceptual and Cognitive Effects of Action Video Game Experience -- 4 Relations between Video Gaming and Children's Executive Functions -- 5 Developing Scientific Thinking in the Context of Video Games: Where to Next? -- 6 Do Video Games Provide Motivation to Learn? -- 7 What We Know About How Experts Attain Their Superior Performance: Implications for the Use of Video Games and Game Training in Schools -- 8 Media Effects, Communication, and Complexity Science Insights on Games for Learning -- 9 The General Learning Model: Unveiling the Teaching Potential of Video Games -- Part Three GAME DESIGN PERSPECTIVES: HOW SHOULD WE DESIGN EDUCATIONAL VIDEO GAMES? -- 10 Toward a Playful and Usable Education -- 11 Educational Video Games: Two Tools for Research and Development -- 12 Formative Research for Game Design -- 13 Transfer of Learning from Video Game Play to the Classroom -- Part Four LEARNING IN PRACTICE: HOW SHOULD WE STUDY LEARNING IN VIDEO GAMES FOR TRANSFER TO ACADEMIC TASKS? -- 14 Cross-Platform Learning: How Do Children Learn from Multiple Media? -- 15 Electronic Game Changers for the Obesity Crisis -- 16 Tug-of-War: Seeking Help while Playing an Educational Card Game -- 17 Scientific Inquiry in Digital Games -- 18 Computer Games and Education: A Multidimensional Relationship -- 19 Video Games, Motivation, and Learning -- 20 Video and Computer Games as Grounding Experiences for Learning -- 21 Evaluating the Specificity of Effects of Video Game Training -- Part Five CONCLUSION. |
505 8# - FORMATTED CONTENTS NOTE | |
Formatted contents note | 22 Games in a Digital Age: Supporting a New Ecology of Learning1,2 -- Index. |
520 ## - SUMMARY, ETC. | |
Summary, etc. | There is a growing recognition in the learning sciences that video games can no longer be seen as impediments to education, but rather, they can be developed to enhance learning. In Learning By Playing, a diverse group of contributors provide perspectives on the most current thinking concerning the ramifications of leisure video game play for academic classroom learning. |
588 ## - SOURCE OF DESCRIPTION NOTE | |
Source of description note | Description based on publisher supplied metadata and other sources. |
590 ## - LOCAL NOTE (RLIN) | |
Local note | Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name entry element | Educational technology. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name entry element | Education -- Effect of technological innovations on. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name entry element | Video games and children. |
655 #4 - INDEX TERM--GENRE/FORM | |
Genre/form data or focus term | Electronic books. |
776 08 - ADDITIONAL PHYSICAL FORM ENTRY | |
Relationship information | Print version: |
Main entry heading | Blumberg, Fran C. |
Title | Learning by Playing |
Place, publisher, and date of publication | Oxford : Oxford University Press, Incorporated,c2014 |
International Standard Book Number | 9780199896646 |
797 2# - LOCAL ADDED ENTRY--CORPORATE NAME (RLIN) | |
Corporate name or jurisdiction name as entry element | ProQuest (Firm) |
856 40 - ELECTRONIC LOCATION AND ACCESS | |
Uniform Resource Identifier | <a href="https://ebookcentral.proquest.com/lib/orpp/detail.action?docID=3056078">https://ebookcentral.proquest.com/lib/orpp/detail.action?docID=3056078</a> |
Public note | Click to View |
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