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Learning by Playing : (Record no. 66941)

MARC details
000 -LEADER
fixed length control field 04083nam a22004813i 4500
001 - CONTROL NUMBER
control field EBC3056078
003 - CONTROL NUMBER IDENTIFIER
control field MiAaPQ
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20240729124447.0
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS
fixed length control field m o d |
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr cnu||||||||
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 240724s2014 xx o ||||0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780199896653
Qualifying information (electronic bk.)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Canceled/invalid ISBN 9780199896646
035 ## - SYSTEM CONTROL NUMBER
System control number (MiAaPQ)EBC3056078
035 ## - SYSTEM CONTROL NUMBER
System control number (Au-PeEL)EBL3056078
035 ## - SYSTEM CONTROL NUMBER
System control number (CaPaEBR)ebr10838522
035 ## - SYSTEM CONTROL NUMBER
System control number (CaONFJC)MIL576476
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)922972884
040 ## - CATALOGING SOURCE
Original cataloging agency MiAaPQ
Language of cataloging eng
Description conventions rda
-- pn
Transcribing agency MiAaPQ
Modifying agency MiAaPQ
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number LB1028.3 -- .L3775 2014eb
082 0# - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 371.33
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Blumberg, Fran C.
245 10 - TITLE STATEMENT
Title Learning by Playing :
Remainder of title Video Gaming in Education.
250 ## - EDITION STATEMENT
Edition statement 1st ed.
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture Oxford :
Name of producer, publisher, distributor, manufacturer Oxford University Press, Incorporated,
Date of production, publication, distribution, manufacture, or copyright notice 2014.
264 #4 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Date of production, publication, distribution, manufacture, or copyright notice ©2014.
300 ## - PHYSICAL DESCRIPTION
Extent 1 online resource (386 pages)
336 ## - CONTENT TYPE
Content type term text
Content type code txt
Source rdacontent
337 ## - MEDIA TYPE
Media type term computer
Media type code c
Source rdamedia
338 ## - CARRIER TYPE
Carrier type term online resource
Carrier type code cr
Source rdacarrier
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Cover -- Learning by Playing -- Copyright -- Contents -- Contributors -- Part One INTRODUCTION AND OVERVIEW -- 1 Academic Lessons from Video Game Learning -- Part Two THEORETICAL AND COGNITIVE PERSPECTIVES: HOW SHOULD WE THINK ABOUT LEARNING IN VIDEO GAMES? -- 2 Virtual to Real Life-Assessing Transfer of Learning from Video Games -- 3 The Perceptual and Cognitive Effects of Action Video Game Experience -- 4 Relations between Video Gaming and Children's Executive Functions -- 5 Developing Scientific Thinking in the Context of Video Games: Where to Next? -- 6 Do Video Games Provide Motivation to Learn? -- 7 What We Know About How Experts Attain Their Superior Performance: Implications for the Use of Video Games and Game Training in Schools -- 8 Media Effects, Communication, and Complexity Science Insights on Games for Learning -- 9 The General Learning Model: Unveiling the Teaching Potential of Video Games -- Part Three GAME DESIGN PERSPECTIVES: HOW SHOULD WE DESIGN EDUCATIONAL VIDEO GAMES? -- 10 Toward a Playful and Usable Education -- 11 Educational Video Games: Two Tools for Research and Development -- 12 Formative Research for Game Design -- 13 Transfer of Learning from Video Game Play to the Classroom -- Part Four LEARNING IN PRACTICE: HOW SHOULD WE STUDY LEARNING IN VIDEO GAMES FOR TRANSFER TO ACADEMIC TASKS? -- 14 Cross-Platform Learning: How Do Children Learn from Multiple Media? -- 15 Electronic Game Changers for the Obesity Crisis -- 16 Tug-of-War: Seeking Help while Playing an Educational Card Game -- 17 Scientific Inquiry in Digital Games -- 18 Computer Games and Education: A Multidimensional Relationship -- 19 Video Games, Motivation, and Learning -- 20 Video and Computer Games as Grounding Experiences for Learning -- 21 Evaluating the Specificity of Effects of Video Game Training -- Part Five CONCLUSION.
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 22 Games in a Digital Age: Supporting a New Ecology of Learning1,2 -- Index.
520 ## - SUMMARY, ETC.
Summary, etc. There is a growing recognition in the learning sciences that video games can no longer be seen as impediments to education, but rather, they can be developed to enhance learning. In Learning By Playing, a diverse group of contributors provide perspectives on the most current thinking concerning the ramifications of leisure video game play for academic classroom learning.
588 ## - SOURCE OF DESCRIPTION NOTE
Source of description note Description based on publisher supplied metadata and other sources.
590 ## - LOCAL NOTE (RLIN)
Local note Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Educational technology.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Education -- Effect of technological innovations on.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Video games and children.
655 #4 - INDEX TERM--GENRE/FORM
Genre/form data or focus term Electronic books.
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Relationship information Print version:
Main entry heading Blumberg, Fran C.
Title Learning by Playing
Place, publisher, and date of publication Oxford : Oxford University Press, Incorporated,c2014
International Standard Book Number 9780199896646
797 2# - LOCAL ADDED ENTRY--CORPORATE NAME (RLIN)
Corporate name or jurisdiction name as entry element ProQuest (Firm)
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="https://ebookcentral.proquest.com/lib/orpp/detail.action?docID=3056078">https://ebookcentral.proquest.com/lib/orpp/detail.action?docID=3056078</a>
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