Computer Games : (Record no. 59479)
[ view plain ]
000 -LEADER | |
---|---|
fixed length control field | 06434nam a22005173i 4500 |
001 - CONTROL NUMBER | |
control field | EBC3018163 |
003 - CONTROL NUMBER IDENTIFIER | |
control field | MiAaPQ |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20240729124053.0 |
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS | |
fixed length control field | m o d | |
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION | |
fixed length control field | cr cnu|||||||| |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 240724s2010 xx o ||||0 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9781617611780 |
Qualifying information | (electronic bk.) |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
Canceled/invalid ISBN | 9781608766581 |
035 ## - SYSTEM CONTROL NUMBER | |
System control number | (MiAaPQ)EBC3018163 |
035 ## - SYSTEM CONTROL NUMBER | |
System control number | (Au-PeEL)EBL3018163 |
035 ## - SYSTEM CONTROL NUMBER | |
System control number | (CaPaEBR)ebr10659085 |
035 ## - SYSTEM CONTROL NUMBER | |
System control number | (OCoLC)923657371 |
040 ## - CATALOGING SOURCE | |
Original cataloging agency | MiAaPQ |
Language of cataloging | eng |
Description conventions | rda |
-- | pn |
Transcribing agency | MiAaPQ |
Modifying agency | MiAaPQ |
050 #4 - LIBRARY OF CONGRESS CALL NUMBER | |
Classification number | QA76.76.C672 -- C676 2010eb |
082 0# - DEWEY DECIMAL CLASSIFICATION NUMBER | |
Classification number | 794.8/1526 |
100 1# - MAIN ENTRY--PERSONAL NAME | |
Personal name | Soria, Agustin. |
245 10 - TITLE STATEMENT | |
Title | Computer Games : |
Remainder of title | Learning Objectives, Cognitive Performance and Effects on Development. |
250 ## - EDITION STATEMENT | |
Edition statement | 1st ed. |
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE | |
Place of production, publication, distribution, manufacture | Hauppauge : |
Name of producer, publisher, distributor, manufacturer | Nova Science Publishers, Incorporated, |
Date of production, publication, distribution, manufacture, or copyright notice | 2010. |
264 #4 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE | |
Date of production, publication, distribution, manufacture, or copyright notice | ©2010. |
300 ## - PHYSICAL DESCRIPTION | |
Extent | 1 online resource (219 pages) |
336 ## - CONTENT TYPE | |
Content type term | text |
Content type code | txt |
Source | rdacontent |
337 ## - MEDIA TYPE | |
Media type term | computer |
Media type code | c |
Source | rdamedia |
338 ## - CARRIER TYPE | |
Carrier type term | online resource |
Carrier type code | cr |
Source | rdacarrier |
490 1# - SERIES STATEMENT | |
Series statement | Computer Science, Technology and Applications |
505 0# - FORMATTED CONTENTS NOTE | |
Formatted contents note | Intro -- COMPUTER GAMES: LEARNING OBJECTIVES, COGNITIVE PERFORMANCE AND EFFECTS ON DEVELOPMENT -- COMPUTER GAMES: LEARNING OBJECTIVES, COGNITIVE PERFORMANCE AND EFFECTS ON DEVELOPMENT -- LIBRARY OF CONGRESS CATALOGING-IN-PUBLICATION DATA -- CONTENTS -- PREFACE -- Chapter 1EDUTAIN@GRID: A RESOURCE MANAGEMENTPLATFORM FOR MASSIVELY MULTIPLAYERONLINE GAMES -- Abstract -- 1. Introduction -- 2. Model -- 2.1. Game Application Model -- 2.2. Game Load Complexity Model -- 2.3. Game Hosting Model -- 2.4. Complete Game Ecosystem Model -- 3. Architecture -- 4. Monitoring -- 4.1. Real-Time Metrics -- 4.2. Monitored Entities -- 4.2.1. Host Entity -- 4.2.2. Game Process Entity -- 4.2.3.Game Local Session Entity -- 4.3. Monitoring Method -- 5. Load Prediction -- 5.1. Predictor Families -- 5.2. Prediction Method -- 5.3. Neural Network-Based Prediction -- 5.3.1. Preprocessor -- 5.3.2. Signal Expander -- 5.3.3. Neural Network -- 5.3.4. Postprocessor -- 5.3.5. Utilisation -- 5.3.6. Complexity Analysis -- 5.4. Implementation -- 5.5. Distributed FPS Game Simulator -- 5.6. Neural Network Tuning -- 5.6.1. Network Type -- 5.6.2. Network Structure -- 5.6.3. Transfer Function -- 5.6.4. Signal Expanding -- 5.7. Prediction Results -- 6. Capacity Management -- 6.1. Processor Load Model -- 6.2. Memory Load Model -- 6.3. Network Load Model -- 6.4. General Load Model -- 7. Resource Allocation -- 8. Conclusions -- References -- Chapter 2A STRATEGY FOR ANALYZING DIGITALEPISTEMIC GAMES -- Abstract -- Introduction -- Game Categorization -- Epistemic Patterns -- Pattern List -- Arranging -- Assigning -- Collecting -- Comparing -- Composing -- Filtering -- Linking -- Probing -- Searching -- Selecting -- Analysis of Games Using These Patterns -- Adventures of Lolo1 -- Bejeweled2 -- Blocksum3 -- Bookworm4 -- Civilization IV5 -- The Incredible Machine6 -- Legend of Zelda: Ocarina of Time7. |
505 8# - FORMATTED CONTENTS NOTE | |
Formatted contents note | Myst8 -- Pacman9 -- Step-By-Step10 -- Tetris11 -- Conclusion -- References -- Chapter 3 PATTERNS OF DIGITAL GAME PLAYING IN EARLY ADOLESCENCE: RELATIONS TO DEPRESSED MOOD -- Abstract -- Introduction -- Digital Game Playing and Emotion Regulation -- Patterns of Playing Digital Games and Depressed Mood -- The Current Study -- Methods -- Participants -- Study Procedure -- Measures -- Results -- Descriptive Results -- Digital Game Playing Patterns -- Digital Game Playing Patterns and Depressed Mood -- Conclusion -- Acknowledgements -- References -- Chapter 4VIDEO GAMES FOR HEALTH:DESIGN STRATEGIESFOR MAXIMIZING LEARNING -- Abstract -- Introduction -- Scope of this Chapter -- Video Games for Learning -- Video Games for Health -- Concrete Versus Conceptual Games -- Learning Theory and Health Game Design -- The Example of Re-Mission -- Symbolic Self Modeling in Re-Mission -- Other Learning Principles in Re-Mission -- Conclusion -- References -- Chapter 5DREAMS AND VIDEO GAME PLAY1 -- Abstract -- Introduction -- Lucid - Control Dreams -- Hard Core Gamer Interviews -- Dream Bizarreness -- Nightmares and Threat Simulation -- Conclusions and Implications -- References -- Chapter6RACINGGAMES -- Abstract -- 1.Do NotWaitforYourTurn -- 2.Players -- 3.CursorControl -- 4.HowtoMove -- 5.Parameters -- 5.1.TimeDelays -- 5.2.CursorModes -- 6.VarietyofRacingGames -- 7.AdjustmentofParameters -- 8.ComputerPlayswithItself -- Chapter7PREDICTINGFOREIGNEXCHANGETIMESERIESWITHANEXTENDEDISINGMODEL -- Abstract -- 1.Introduction -- 2.ProbabilisticComputationalAgents -- 2.1.ExtendedIsingPrior -- 2.2.Inference -- 3.ModelParametrisation -- 3.1.Choosing -- 3.2.OtherParameters -- 4.IntrinsicTimeScale -- 5.Simulations -- 6.Conclusions -- Acknowledgements -- References -- Chapter8EXPLORINGTHEEDUCATIONALPOSSIBILITIESOFCOMPUTERGAMESFOR7THGRADEMATH -- Abstract -- 1.Introduction. |
505 8# - FORMATTED CONTENTS NOTE | |
Formatted contents note | 2.Background:ComputerGamesinEducation -- 3.TheMathGame -- 3.1.TheGameSetting -- 3.2.TheMathematicsContentsoftheGame -- 3.2.1.PracticalConsiderations -- 3.2.2.ASuitableTopic -- 3.3.EvaluationoftheDesignfromaDidacticalPerspective -- 4.TheDesignoftheQuestions -- 4.1.DeterminingtheDifficultyLevel -- 4.2.QuestionandNumberFormats -- 4.3.ExampleofaProblemTypeDefinition -- 4.4.DesignoftheFalseAlternatives -- 5.UserTesting -- 5.1.TheFirstTrial -- 5.2.TheSecondTrial -- 5.3.TheThirdTrial -- 6.Results -- 6.1.TheQuestionnaires -- 6.2.TheDiagnosticTests -- 7.Conclusion -- Acknowledgements -- A.ACompleteListoftheQuestionTypes -- References -- INDEX. |
588 ## - SOURCE OF DESCRIPTION NOTE | |
Source of description note | Description based on publisher supplied metadata and other sources. |
590 ## - LOCAL NOTE (RLIN) | |
Local note | Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name entry element | Computer games -- Programming. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name entry element | Computer games -- Design. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name entry element | Computer games -- Research. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name entry element | Video games -- Design. |
655 #4 - INDEX TERM--GENRE/FORM | |
Genre/form data or focus term | Electronic books. |
700 1# - ADDED ENTRY--PERSONAL NAME | |
Personal name | Maldonado, Julian. |
776 08 - ADDITIONAL PHYSICAL FORM ENTRY | |
Relationship information | Print version: |
Main entry heading | Soria, Agustin |
Title | Computer Games: Learning Objectives, Cognitive Performance and Effects on Development |
Place, publisher, and date of publication | Hauppauge : Nova Science Publishers, Incorporated,c2010 |
International Standard Book Number | 9781608766581 |
797 2# - LOCAL ADDED ENTRY--CORPORATE NAME (RLIN) | |
Corporate name or jurisdiction name as entry element | ProQuest (Firm) |
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE | |
Uniform title | Computer Science, Technology and Applications |
856 40 - ELECTRONIC LOCATION AND ACCESS | |
Uniform Resource Identifier | <a href="https://ebookcentral.proquest.com/lib/orpp/detail.action?docID=3018163">https://ebookcentral.proquest.com/lib/orpp/detail.action?docID=3018163</a> |
Public note | Click to View |
No items available.