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Thinking about Video Games : (Record no. 54749)

MARC details
000 -LEADER
fixed length control field 02760nam a22004933i 4500
001 - CONTROL NUMBER
control field EBC2120280
003 - CONTROL NUMBER IDENTIFIER
control field MiAaPQ
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20240729123832.0
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS
fixed length control field m o d |
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr cnu||||||||
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 240724s2015 xx o ||||0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780253017185
Qualifying information (electronic bk.)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Canceled/invalid ISBN 9780253017154
035 ## - SYSTEM CONTROL NUMBER
System control number (MiAaPQ)EBC2120280
035 ## - SYSTEM CONTROL NUMBER
System control number (Au-PeEL)EBL2120280
035 ## - SYSTEM CONTROL NUMBER
System control number (CaPaEBR)ebr11081184
035 ## - SYSTEM CONTROL NUMBER
System control number (CaONFJC)MIL815903
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)914710889
040 ## - CATALOGING SOURCE
Original cataloging agency MiAaPQ
Language of cataloging eng
Description conventions rda
-- pn
Transcribing agency MiAaPQ
Modifying agency MiAaPQ
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number GV1469.3 .H384 2015
082 0# - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.8
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Heineman, David S.
245 10 - TITLE STATEMENT
Title Thinking about Video Games :
Remainder of title Interviews with the Experts.
250 ## - EDITION STATEMENT
Edition statement 1st ed.
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture Bloomington :
Name of producer, publisher, distributor, manufacturer Indiana University Press,
Date of production, publication, distribution, manufacture, or copyright notice 2015.
264 #4 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Date of production, publication, distribution, manufacture, or copyright notice ©2015.
300 ## - PHYSICAL DESCRIPTION
Extent 1 online resource (269 pages)
336 ## - CONTENT TYPE
Content type term text
Content type code txt
Source rdacontent
337 ## - MEDIA TYPE
Media type term computer
Media type code c
Source rdamedia
338 ## - CARRIER TYPE
Carrier type term online resource
Carrier type code cr
Source rdacarrier
490 1# - SERIES STATEMENT
Series statement Digital Game Studies
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Cover -- Contents -- Preface -- Participants -- Introduction -- SECTION 1. GAMES AND HISTORY -- 1. Nolan Bushnell: Learning from the Past -- 2. Chris Melissinos: Art and Video Games -- 3. Eugene Jarvis: Games and Design -- 4. Henry Lowood: Archiving and Games -- SECTION 2. GAMES AND ECONOMY -- 5. Ed Fries: The Economics and Politics of a Launch -- 6. Kellee Santiago: Independent Game Development -- 7. Chris Grant: Games and Press -- 8. Edward Castronova: Games, Economics, and Policies -- SECTION 3. GAMES AND CULTURE -- 9. Jamie Dillion: Gamers, Community, and Charity -- 10. Casey Hudson: Games and Emotion -- 11. Ian Bogost: Anxieties, Procedures, and Game Studies -- Conclusion -- Notes -- Works Cited -- Index -- A -- B -- C -- D -- E -- F -- G -- H -- I -- J -- K -- L -- M -- N -- O -- P -- R -- S -- T -- V -- W -- Y.
520 ## - SUMMARY, ETC.
Summary, etc. These experts and others offer fascinating perspectives on video games, game studies, gaming culture, and the game industry more broadly.
588 ## - SOURCE OF DESCRIPTION NOTE
Source of description note Description based on publisher supplied metadata and other sources.
590 ## - LOCAL NOTE (RLIN)
Local note Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Video games -- Design.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Video games industry.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Video games.
655 #4 - INDEX TERM--GENRE/FORM
Genre/form data or focus term Electronic books.
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Relationship information Print version:
Main entry heading Heineman, David S.
Title Thinking about Video Games
Place, publisher, and date of publication Bloomington : Indiana University Press,c2015
International Standard Book Number 9780253017154
797 2# - LOCAL ADDED ENTRY--CORPORATE NAME (RLIN)
Corporate name or jurisdiction name as entry element ProQuest (Firm)
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
Uniform title Digital Game Studies
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="https://ebookcentral.proquest.com/lib/orpp/detail.action?docID=2120280">https://ebookcentral.proquest.com/lib/orpp/detail.action?docID=2120280</a>
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