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Videogames and Education. (Record no. 45029)

MARC details
000 -LEADER
fixed length control field 03798nam a22004453i 4500
001 - CONTROL NUMBER
control field EBC1899956
003 - CONTROL NUMBER IDENTIFIER
control field MiAaPQ
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20240729123312.0
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS
fixed length control field m o d |
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr cnu||||||||
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 240724s2008 xx o ||||0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781317452669
Qualifying information (electronic bk.)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Canceled/invalid ISBN 9780765619969
035 ## - SYSTEM CONTROL NUMBER
System control number (MiAaPQ)EBC1899956
035 ## - SYSTEM CONTROL NUMBER
System control number (Au-PeEL)EBL1899956
035 ## - SYSTEM CONTROL NUMBER
System control number (CaPaEBR)ebr10292213
035 ## - SYSTEM CONTROL NUMBER
System control number (CaONFJC)MIL211953
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)898771295
040 ## - CATALOGING SOURCE
Original cataloging agency MiAaPQ
Language of cataloging eng
Description conventions rda
-- pn
Transcribing agency MiAaPQ
Modifying agency MiAaPQ
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number GV1469.34.P79 -- B76 2008eb
082 0# - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.8019
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Brown, Harry J.
245 10 - TITLE STATEMENT
Title Videogames and Education.
250 ## - EDITION STATEMENT
Edition statement 1st ed.
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture Oxford :
Name of producer, publisher, distributor, manufacturer Taylor & Francis Group,
Date of production, publication, distribution, manufacture, or copyright notice 2008.
264 #4 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Date of production, publication, distribution, manufacture, or copyright notice ©2008.
300 ## - PHYSICAL DESCRIPTION
Extent 1 online resource (248 pages)
336 ## - CONTENT TYPE
Content type term text
Content type code txt
Source rdacontent
337 ## - MEDIA TYPE
Media type term computer
Media type code c
Source rdamedia
338 ## - CARRIER TYPE
Carrier type term online resource
Carrier type code cr
Source rdacarrier
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Cover -- Half Title -- Title Page -- Copyright Page -- Table of Contents -- Acknowledgments -- Introduction -- Chronology -- Part I Poetics -- Chapter 1 Videogames and Storytelling -- Riddles, Rules, and Role-Playing -- Narrative and Simulation -- Character, Identity, and Sympathy -- Narrative and the Digital Divide -- Chapter 2 Videogame Aesthetics -- Abstraction, Representation, and Motion -- Perspective, Dimension, and Presence -- Videogames and the Art World -- The Problem of Videogame Criticism -- Chapter 3 Videogames and Film -- Hollywood and the Videogame Industry -- Film-Game Franchising and Transmedia Storytelling -- Homage, Parody, and Machinima -- Media Convergence and Media Criticism -- Part II Rhetoric -- Chapter 4 Politics, Persuasion, and Propaganda in Videogames -- Videogames and Public Controversy -- Activist Games -- Propaganda Games -- The Rhetoric of Interactivity -- Chapter 5 The Ethics of Videogames -- Games and Ethical Reinforcement -- Games of Choice and Consequence -- Fantasy and Ethical Evasion -- Ethics in the Magic Circle -- Chapter 6 Religion and Myth in Videogames -- Play and Prayer -- Evangelical Games -- Magic, Mythopoesis, and Messianism -- Virtuality and Spirituality -- Part III Pedagogy -- Chapter 7 Videogames, History, and Education -- Edutainment -- Role-Playing Games and History -- Strategy Games and History -- Developing a Counterfactual Pedagogy -- Chapter 8 Identity and Community in Virtual Worlds -- The Avatar and the Liquid Self -- Synthetic Education -- Law and the Synthetic Social Contract -- Cooperation, Diversity, and Consumerism -- Chapter 9 Modding, Education, and Art -- Mods and the Videogame Industry -- Mods in Education -- Using the Aurora Toolkit -- Living Art -- Notes -- Glossary -- Videogames Bibliography -- Bibliography -- Index -- About the Author.
520 ## - SUMMARY, ETC.
Summary, etc. Video games challenge our notions of identity, creativity, and moral value, and provide a powerful new avenue for teaching and learning. This book discusses the role of interactive media in cultural learning. It searches for specific ways to interpret video games in the context of human experience and in the field of humanities research.
588 ## - SOURCE OF DESCRIPTION NOTE
Source of description note Description based on publisher supplied metadata and other sources.
590 ## - LOCAL NOTE (RLIN)
Local note Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Video games -- Psychological aspects.
655 #4 - INDEX TERM--GENRE/FORM
Genre/form data or focus term Electronic books.
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Relationship information Print version:
Main entry heading Brown, Harry J.
Title Videogames and Education
Place, publisher, and date of publication Oxford : Taylor & Francis Group,c2008
International Standard Book Number 9780765619969
797 2# - LOCAL ADDED ENTRY--CORPORATE NAME (RLIN)
Corporate name or jurisdiction name as entry element ProQuest (Firm)
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="https://ebookcentral.proquest.com/lib/orpp/detail.action?docID=1899956">https://ebookcentral.proquest.com/lib/orpp/detail.action?docID=1899956</a>
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