Virtual Reality and Augmented Reality : (Record no. 392)
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000 -LEADER | |
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fixed length control field | 06724nam a22004813i 4500 |
001 - CONTROL NUMBER | |
control field | EBC5323668 |
003 - CONTROL NUMBER IDENTIFIER | |
control field | MiAaPQ |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20240724113057.0 |
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS | |
fixed length control field | m o d | |
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION | |
fixed length control field | cr cnu|||||||| |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 240724s2018 xx o ||||0 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9781119341093 |
Qualifying information | (electronic bk.) |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
Canceled/invalid ISBN | 9781786301055 |
035 ## - SYSTEM CONTROL NUMBER | |
System control number | (MiAaPQ)EBC5323668 |
035 ## - SYSTEM CONTROL NUMBER | |
System control number | (Au-PeEL)EBL5323668 |
035 ## - SYSTEM CONTROL NUMBER | |
System control number | (CaPaEBR)ebr11526470 |
035 ## - SYSTEM CONTROL NUMBER | |
System control number | (OCoLC)1029054962 |
040 ## - CATALOGING SOURCE | |
Original cataloging agency | MiAaPQ |
Language of cataloging | eng |
Description conventions | rda |
-- | pn |
Transcribing agency | MiAaPQ |
Modifying agency | MiAaPQ |
050 #4 - LIBRARY OF CONGRESS CALL NUMBER | |
Classification number | BD331 .V578 2018 |
082 0# - DEWEY DECIMAL CLASSIFICATION NUMBER | |
Classification number | 006.8 |
100 1# - MAIN ENTRY--PERSONAL NAME | |
Personal name | Arnaldi, Bruno. |
245 10 - TITLE STATEMENT | |
Title | Virtual Reality and Augmented Reality : |
Remainder of title | Myths and Realities. |
250 ## - EDITION STATEMENT | |
Edition statement | 1st ed. |
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE | |
Place of production, publication, distribution, manufacture | Newark : |
Name of producer, publisher, distributor, manufacturer | John Wiley & Sons, Incorporated, |
Date of production, publication, distribution, manufacture, or copyright notice | 2018. |
264 #4 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE | |
Date of production, publication, distribution, manufacture, or copyright notice | ©2018. |
300 ## - PHYSICAL DESCRIPTION | |
Extent | 1 online resource (375 pages) |
336 ## - CONTENT TYPE | |
Content type term | text |
Content type code | txt |
Source | rdacontent |
337 ## - MEDIA TYPE | |
Media type term | computer |
Media type code | c |
Source | rdamedia |
338 ## - CARRIER TYPE | |
Carrier type term | online resource |
Carrier type code | cr |
Source | rdacarrier |
505 0# - FORMATTED CONTENTS NOTE | |
Formatted contents note | Cover -- Half-Title Page -- Title Page -- Copyright Page -- Contents -- Preface -- Introduction -- 1. New Applications -- 1.1. New industrial applications -- 1.1.1. Virtual reality in industry -- 1.1.2. Augmented reality and industrial applications -- 1.1.3. VR-AR for industrial renewal -- 1.1.4. And what about augmented reality? -- 1.2. Computer-assisted surgery -- 1.2.1. Introduction -- 1.2.2. Virtual reality and simulation for learning -- 1.2.3. Augmented reality and intervention planning -- 1.2.4. Augmented reality in surgery -- 1.2.5. Current conditions and future prospects -- 1.3. Sustainable cities -- 1.3.1. Mobility aids in an urban environment -- 1.3.2. Building and architecture -- 1.3.3. Cities and urbanism -- 1.3.4. Towards sustainable urban systems -- 1.4. Innovative, integrative and adaptive societies -- 1.4.1. Education -- 1.4.2. Arts and cultural heritage -- 1.4.3. Conclusion -- 1.5. Bibliography -- 2. The Democratization of VR-AR -- 2.1. New equipment -- 2.1.1. Introduction -- 2.1.2. Positioning and orientation devices -- 2.1.3. Restitution devices -- 2.1.4. Technological challenges and perspectives -- 2.1.5. Conclusions on new equipment -- 2.2. New software -- 2.2.1. Introduction -- 2.2.2. Developing 3D applications -- 2.2.3. Managing peripheral devices -- 2.2.4. Dedicated VR-AR software solutions -- 2.2.5. Conclusion -- 2.3. Bibliography -- 3. Complexity and Scientific Challenges -- 3.1. Introduction: complexity -- 3.1.1. Physical model and detecting collisions -- 3.1.2. Populating 3D environments: single virtual human to a surging crowd -- 3.1.3. The difficulty of making 3D interaction natural -- 3.1.4. The difficulty of synthesizing haptic feedback -- 3.2. The real-virtual relationship in augmented reality -- 3.2.1. Acquisition and restitution equipment -- 3.2.2. Pose computation -- 3.2.3. Realistic rendering. |
505 8# - FORMATTED CONTENTS NOTE | |
Formatted contents note | 3.3. Complexity and scientific challenges of 3D interaction -- 3.3.1. Introduction -- 3.3.2. Complexity and challenges surrounding the 3D interaction loop -- 3.3.3. Challenge 1: sensory-motor actions for interaction -- 3.3.4. Challenge 2: multisensory feedback -- 3.3.5. Challenge 3: users and perception -- 3.3.6. Conclusion -- 3.4. Visual perception -- 3.4.1. A glossary of terms related to unease, fatigue and physical discomfort -- 3.4.2. Display factors -- 3.4.3. Conclusion -- 3.5. Evaluation -- 3.5.1. Objectives and scope of this section -- 3.5.2. Evaluation: a complex problem -- 3.5.3. Evaluation using studies with human subjects -- 3.5.4. Drawbacks to overcome -- 3.5.5. Evolutions in measuring performance and behavior, characterizing participants -- 3.5.6. Conclusion and perspectives -- 3.6. Bibliography -- 4. Towards VE that are More Closely Related to the Real World -- 4.1. "Tough" scientific challenges for AR -- 4.1.1. Choosing a display device -- 4.1.2. Spatial localization -- 4.2. Topics in AR that are rarely or never approached -- 4.2.1. Introduction -- 4.2.2. Hybridization through a screen or HMD -- 4.3. Spatial augmented reality -- 4.3.1. Hybridization of the real world and the virtual world -- 4.3.2. Current evolutions -- 4.4. Presence in augmented reality -- 4.4.1. Is presence in reality the model for presence in virtual environments? -- 4.4.2. Mixed reality: an end to the real versus virtual binary? -- 4.4.3. From mixed reality to mixed presence -- 4.4.4. Augmented reality: a total environment -- 4.5. 3D interaction on tactile surfaces -- 4.5.1. 3D interaction -- 4.5.2. 3D interaction on tactile surfaces -- 4.6. Bibliography -- 5. Scientific and Technical Prospects -- 5.1. The promised revolution in the field of entertainment -- 5.1.1. Introduction -- 5.1.2. Defining a new, polymorphic immersive medium -- 5.1.3. Promised experiences. |
505 8# - FORMATTED CONTENTS NOTE | |
Formatted contents note | 5.1.4. Prospects -- 5.2. Brain-computer interfaces -- 5.2.1. Brain-computer interfaces: introduction and definitions -- 5.2.2. What BCIs cannot do -- 5.2.3. Working principle of BCIs -- 5.2.4. Current applications of BCIs -- 5.2.5. The future of BCIs -- 5.3. Alternative perceptions in virtual reality -- 5.3.1. Introduction -- 5.3.2. Pseudo-sensory feedback -- 5.3.3. Alternative perception of movement -- 5.3.4. Altered perception of one's body -- 5.3.5. Conclusion -- 5.4. Bibliography -- 6. The Challenges and Risks of Democratization of VR-AR -- 6.1. Introduction -- 6.2. Health and comfort problems -- 6.2.1. The different problems -- 6.2.2. Sensorimotor incoherences -- 6.3. Solutions to avoid discomfort and unease -- 6.3.1. Presentation of the process -- 6.3.2. Mitigation of the impact on visuo-vestibular incoherence -- 6.3.3. Removing visuo-vestibular incoherence by modifying the functioning of the interaction paradigm -- 6.3.4. Removing visuo-vestibular incoherence by modifying interfaces -- 6.3.5. Levels of difficulty in adapting -- 6.4. Conclusion -- 6.5. Bibliography -- Conclusion: Where Will VR-AR be in 10 Years? -- Postface -- Glossary -- List of Authors -- Index -- Other titles from iSTE in Computer Engineering -- EULA. |
588 ## - SOURCE OF DESCRIPTION NOTE | |
Source of description note | Description based on publisher supplied metadata and other sources. |
590 ## - LOCAL NOTE (RLIN) | |
Local note | Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name entry element | Virtual reality. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name entry element | Augmented reality. |
655 #4 - INDEX TERM--GENRE/FORM | |
Genre/form data or focus term | Electronic books. |
700 1# - ADDED ENTRY--PERSONAL NAME | |
Personal name | Guitton, Pascal. |
700 1# - ADDED ENTRY--PERSONAL NAME | |
Personal name | Moreau, Guillaume. |
776 08 - ADDITIONAL PHYSICAL FORM ENTRY | |
Relationship information | Print version: |
Main entry heading | Arnaldi, Bruno |
Title | Virtual Reality and Augmented Reality |
Place, publisher, and date of publication | Newark : John Wiley & Sons, Incorporated,c2018 |
International Standard Book Number | 9781786301055 |
797 2# - LOCAL ADDED ENTRY--CORPORATE NAME (RLIN) | |
Corporate name or jurisdiction name as entry element | ProQuest (Firm) |
856 40 - ELECTRONIC LOCATION AND ACCESS | |
Uniform Resource Identifier | <a href="https://ebookcentral.proquest.com/lib/orpp/detail.action?docID=5323668">https://ebookcentral.proquest.com/lib/orpp/detail.action?docID=5323668</a> |
Public note | Click to View |
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