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Virtual Reality and Augmented Reality : (Record no. 392)

MARC details
000 -LEADER
fixed length control field 06724nam a22004813i 4500
001 - CONTROL NUMBER
control field EBC5323668
003 - CONTROL NUMBER IDENTIFIER
control field MiAaPQ
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20240724113057.0
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS
fixed length control field m o d |
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr cnu||||||||
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 240724s2018 xx o ||||0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781119341093
Qualifying information (electronic bk.)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Canceled/invalid ISBN 9781786301055
035 ## - SYSTEM CONTROL NUMBER
System control number (MiAaPQ)EBC5323668
035 ## - SYSTEM CONTROL NUMBER
System control number (Au-PeEL)EBL5323668
035 ## - SYSTEM CONTROL NUMBER
System control number (CaPaEBR)ebr11526470
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)1029054962
040 ## - CATALOGING SOURCE
Original cataloging agency MiAaPQ
Language of cataloging eng
Description conventions rda
-- pn
Transcribing agency MiAaPQ
Modifying agency MiAaPQ
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number BD331 .V578 2018
082 0# - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 006.8
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Arnaldi, Bruno.
245 10 - TITLE STATEMENT
Title Virtual Reality and Augmented Reality :
Remainder of title Myths and Realities.
250 ## - EDITION STATEMENT
Edition statement 1st ed.
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture Newark :
Name of producer, publisher, distributor, manufacturer John Wiley & Sons, Incorporated,
Date of production, publication, distribution, manufacture, or copyright notice 2018.
264 #4 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Date of production, publication, distribution, manufacture, or copyright notice ©2018.
300 ## - PHYSICAL DESCRIPTION
Extent 1 online resource (375 pages)
336 ## - CONTENT TYPE
Content type term text
Content type code txt
Source rdacontent
337 ## - MEDIA TYPE
Media type term computer
Media type code c
Source rdamedia
338 ## - CARRIER TYPE
Carrier type term online resource
Carrier type code cr
Source rdacarrier
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Cover -- Half-Title Page -- Title Page -- Copyright Page -- Contents -- Preface -- Introduction -- 1. New Applications -- 1.1. New industrial applications -- 1.1.1. Virtual reality in industry -- 1.1.2. Augmented reality and industrial applications -- 1.1.3. VR-AR for industrial renewal -- 1.1.4. And what about augmented reality? -- 1.2. Computer-assisted surgery -- 1.2.1. Introduction -- 1.2.2. Virtual reality and simulation for learning -- 1.2.3. Augmented reality and intervention planning -- 1.2.4. Augmented reality in surgery -- 1.2.5. Current conditions and future prospects -- 1.3. Sustainable cities -- 1.3.1. Mobility aids in an urban environment -- 1.3.2. Building and architecture -- 1.3.3. Cities and urbanism -- 1.3.4. Towards sustainable urban systems -- 1.4. Innovative, integrative and adaptive societies -- 1.4.1. Education -- 1.4.2. Arts and cultural heritage -- 1.4.3. Conclusion -- 1.5. Bibliography -- 2. The Democratization of VR-AR -- 2.1. New equipment -- 2.1.1. Introduction -- 2.1.2. Positioning and orientation devices -- 2.1.3. Restitution devices -- 2.1.4. Technological challenges and perspectives -- 2.1.5. Conclusions on new equipment -- 2.2. New software -- 2.2.1. Introduction -- 2.2.2. Developing 3D applications -- 2.2.3. Managing peripheral devices -- 2.2.4. Dedicated VR-AR software solutions -- 2.2.5. Conclusion -- 2.3. Bibliography -- 3. Complexity and Scientific Challenges -- 3.1. Introduction: complexity -- 3.1.1. Physical model and detecting collisions -- 3.1.2. Populating 3D environments: single virtual human to a surging crowd -- 3.1.3. The difficulty of making 3D interaction natural -- 3.1.4. The difficulty of synthesizing haptic feedback -- 3.2. The real-virtual relationship in augmented reality -- 3.2.1. Acquisition and restitution equipment -- 3.2.2. Pose computation -- 3.2.3. Realistic rendering.
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 3.3. Complexity and scientific challenges of 3D interaction -- 3.3.1. Introduction -- 3.3.2. Complexity and challenges surrounding the 3D interaction loop -- 3.3.3. Challenge 1: sensory-motor actions for interaction -- 3.3.4. Challenge 2: multisensory feedback -- 3.3.5. Challenge 3: users and perception -- 3.3.6. Conclusion -- 3.4. Visual perception -- 3.4.1. A glossary of terms related to unease, fatigue and physical discomfort -- 3.4.2. Display factors -- 3.4.3. Conclusion -- 3.5. Evaluation -- 3.5.1. Objectives and scope of this section -- 3.5.2. Evaluation: a complex problem -- 3.5.3. Evaluation using studies with human subjects -- 3.5.4. Drawbacks to overcome -- 3.5.5. Evolutions in measuring performance and behavior, characterizing participants -- 3.5.6. Conclusion and perspectives -- 3.6. Bibliography -- 4. Towards VE that are More Closely Related to the Real World -- 4.1. "Tough" scientific challenges for AR -- 4.1.1. Choosing a display device -- 4.1.2. Spatial localization -- 4.2. Topics in AR that are rarely or never approached -- 4.2.1. Introduction -- 4.2.2. Hybridization through a screen or HMD -- 4.3. Spatial augmented reality -- 4.3.1. Hybridization of the real world and the virtual world -- 4.3.2. Current evolutions -- 4.4. Presence in augmented reality -- 4.4.1. Is presence in reality the model for presence in virtual environments? -- 4.4.2. Mixed reality: an end to the real versus virtual binary? -- 4.4.3. From mixed reality to mixed presence -- 4.4.4. Augmented reality: a total environment -- 4.5. 3D interaction on tactile surfaces -- 4.5.1. 3D interaction -- 4.5.2. 3D interaction on tactile surfaces -- 4.6. Bibliography -- 5. Scientific and Technical Prospects -- 5.1. The promised revolution in the field of entertainment -- 5.1.1. Introduction -- 5.1.2. Defining a new, polymorphic immersive medium -- 5.1.3. Promised experiences.
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note 5.1.4. Prospects -- 5.2. Brain-computer interfaces -- 5.2.1. Brain-computer interfaces: introduction and definitions -- 5.2.2. What BCIs cannot do -- 5.2.3. Working principle of BCIs -- 5.2.4. Current applications of BCIs -- 5.2.5. The future of BCIs -- 5.3. Alternative perceptions in virtual reality -- 5.3.1. Introduction -- 5.3.2. Pseudo-sensory feedback -- 5.3.3. Alternative perception of movement -- 5.3.4. Altered perception of one's body -- 5.3.5. Conclusion -- 5.4. Bibliography -- 6. The Challenges and Risks of Democratization of VR-AR -- 6.1. Introduction -- 6.2. Health and comfort problems -- 6.2.1. The different problems -- 6.2.2. Sensorimotor incoherences -- 6.3. Solutions to avoid discomfort and unease -- 6.3.1. Presentation of the process -- 6.3.2. Mitigation of the impact on visuo-vestibular incoherence -- 6.3.3. Removing visuo-vestibular incoherence by modifying the functioning of the interaction paradigm -- 6.3.4. Removing visuo-vestibular incoherence by modifying interfaces -- 6.3.5. Levels of difficulty in adapting -- 6.4. Conclusion -- 6.5. Bibliography -- Conclusion: Where Will VR-AR be in 10 Years? -- Postface -- Glossary -- List of Authors -- Index -- Other titles from iSTE in Computer Engineering -- EULA.
588 ## - SOURCE OF DESCRIPTION NOTE
Source of description note Description based on publisher supplied metadata and other sources.
590 ## - LOCAL NOTE (RLIN)
Local note Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Virtual reality.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Augmented reality.
655 #4 - INDEX TERM--GENRE/FORM
Genre/form data or focus term Electronic books.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Guitton, Pascal.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Moreau, Guillaume.
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Relationship information Print version:
Main entry heading Arnaldi, Bruno
Title Virtual Reality and Augmented Reality
Place, publisher, and date of publication Newark : John Wiley & Sons, Incorporated,c2018
International Standard Book Number 9781786301055
797 2# - LOCAL ADDED ENTRY--CORPORATE NAME (RLIN)
Corporate name or jurisdiction name as entry element ProQuest (Firm)
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="https://ebookcentral.proquest.com/lib/orpp/detail.action?docID=5323668">https://ebookcentral.proquest.com/lib/orpp/detail.action?docID=5323668</a>
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