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Construct 2 Game Development by Example. (Record no. 37376)

MARC details
000 -LEADER
fixed length control field 06914nam a22004933i 4500
001 - CONTROL NUMBER
control field EBC1719891
003 - CONTROL NUMBER IDENTIFIER
control field MiAaPQ
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20240729122846.0
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS
fixed length control field m o d |
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr cnu||||||||
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 240724s2014 xx o ||||0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781849698078
Qualifying information (electronic bk.)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Canceled/invalid ISBN 9781849698061
035 ## - SYSTEM CONTROL NUMBER
System control number (MiAaPQ)EBC1719891
035 ## - SYSTEM CONTROL NUMBER
System control number (Au-PeEL)EBL1719891
035 ## - SYSTEM CONTROL NUMBER
System control number (CaPaEBR)ebr10887718
035 ## - SYSTEM CONTROL NUMBER
System control number (CaONFJC)MIL621545
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)882610594
040 ## - CATALOGING SOURCE
Original cataloging agency MiAaPQ
Language of cataloging eng
Description conventions rda
-- pn
Transcribing agency MiAaPQ
Modifying agency MiAaPQ
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number GV1469.3.B87 2014eb
082 0# - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.8
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Bura, John.
245 10 - TITLE STATEMENT
Title Construct 2 Game Development by Example.
250 ## - EDITION STATEMENT
Edition statement 1st ed.
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture Birmingham :
Name of producer, publisher, distributor, manufacturer Packt Publishing, Limited,
Date of production, publication, distribution, manufacture, or copyright notice 2014.
264 #4 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Date of production, publication, distribution, manufacture, or copyright notice ©2014.
300 ## - PHYSICAL DESCRIPTION
Extent 1 online resource (246 pages)
336 ## - CONTENT TYPE
Content type term text
Content type code txt
Source rdacontent
337 ## - MEDIA TYPE
Media type term computer
Media type code c
Source rdamedia
338 ## - CARRIER TYPE
Carrier type term online resource
Carrier type code cr
Source rdacarrier
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Intro -- Construct 2 Game Development by Example -- Table of Contents -- Construct 2 Game Development by Example -- Credits -- About the Author -- About the Reviewers -- www.PacktPub.com -- Support files, eBooks, discount offers, and more -- Why subscribe? -- Free access for Packt account holders -- Preface -- What this book covers -- What you need for this book -- Who this book is for -- Conventions -- Reader feedback -- Customer support -- Errata -- Piracy -- Questions -- 1. Getting Started with Construct 2 -- Downloading and installing Construct 2 -- What do the numbers mean? -- Coding in Construct 2 -- Working with visual programming languages -- Layout and event sheets -- Sprites -- Summary -- 2. Inputs and Controls -- Getting started with inputs and controls -- Keyboard inputs -- Inserting a new keyboard object -- Adding functionality to the keyboard object -- Setting the keyboard key -- Controlling the sprite with the keyboard -- Setting up the direction of the sprite's movement -- Setting keys for other directions -- Testing the keyboard controls -- Making the sprite move constantly -- Changing the sprite's speed -- Keeping the sprite onscreen -- Mouse inputs -- Adding mouse functionality -- Setting up the Every tick command -- Rotating the sprite to the mouse location -- Facing the sprite towards the mouse point -- Touch control inputs -- Summary -- 3. Variables and Arrays -- Introducing variables -- Number variables -- Integer variables -- Real variables -- String variables -- Boolean variables -- Other variables -- Declaring variables -- Writing variables in code -- Variables in JavaScript -- Examining JavaScript code -- Variables in Construct 2 -- Adding a variable -- Creating a global variable -- Creating a score variable -- Adding a variable to a sprite -- Creating a health variable -- Introducing arrays.
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note Adding an array in Construct 2 -- Checking an array's properties -- Setting data and adding variables -- Checking an array for data -- Summary -- 4. Game Mechanics -- Introducing game mechanics -- Game mechanics in Construct 2 -- Setting up a game mechanics project -- Adding a game mechanics behavior to a sprite -- Giving a sprite 8Direction movement -- Editing the properties of a behavior -- Creating a speed power-up -- Inserting the power-up object -- Adding a collision event -- Destroying the power-up on collision -- Increasing the player sprite's speed -- Setting the duration of the speed boost -- Restoring the player's speed to normal -- Summary -- 5. Making a Simple Shooter -- Starting the project -- Controlling a sprite with the keyboard -- Organizing the event sheet -- Adding mouse controls -- Making the player shoot -- Adding the enemy -- Destroying the enemy -- Adding a spawner -- Summary -- 6. Making a Tower Defense Game -- Starting the project -- Creating a spawn point -- Laying out the level -- Setting up the turrets -- Adding enemies and projectiles -- Rotating the turret -- Firing the turret -- Setting up the path for the enemy -- Setting up an enemy wave -- Summary -- 7. Making a Puzzle Physics Game -- Starting the project -- Setting the background layer -- Adding the cannon -- Adding sprites -- Adding functionalities -- Rotating the cannon -- Creating a cannonball -- Spawning the cannonball -- Creating the spawning image point -- Adding physics -- Applying force at an angle -- Setting cannonballs to fire one at a time -- Setting the viewpoint to follow the cannonball -- Making an immovable ground -- Reloading the cannon -- Adding the blocks -- Destroying the cannonball on a complete stop -- Delaying cannonball destruction -- Designing our level -- Changing block density -- Adding the goal balls -- Destroying the goalBall sprite.
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note Adding particles -- Adjusting the particle settings -- Adding particles when goalBall is destroyed -- Tracking the score -- Adding text objects to the HUD -- Spawning the textbox -- Correcting the spawning angle -- Expanding the HUD -- Anchoring the HUD to the camera -- Setting up an HUD cannonball tracker -- Finalizing the game -- Losing the game -- Restarting the game on Game Over -- Winning the game -- Summary -- 8. Exporting Your Game -- Exporting games in Construct 2 -- Setting up a Dropbox account -- Exporting to an HTML5 website -- Choosing the template for your HTML5 export -- Assessing the contents of the game folder -- Uploading and sharing a game with Dropbox -- Other places to export your game -- Exporting to Chrome Web Store -- Exporting to Scirra Arcade -- Exporting to Kongregate -- Exporting to PhoneGap -- Exporting to Intel XDK -- Exporting to CocoonJS -- Exporting for Windows Phone 8 -- Exporting to Tizen -- Exporting for the Amazon Appstore -- Exporting for Windows 8 -- Exporting to Open Web App -- Exporting to Node-Webkit -- Summary -- A. Where to Go from Here -- Index.
520 ## - SUMMARY, ETC.
Summary, etc. This book uses practical examples to teach readers, and imparts the key skills and techniques of working in Construct 2 through building complete game projects. This book is for complete beginners who have always wanted to learn how to make games and have never tried. It is the perfect introduction to game development, design, and production.
588 ## - SOURCE OF DESCRIPTION NOTE
Source of description note Description based on publisher supplied metadata and other sources.
590 ## - LOCAL NOTE (RLIN)
Local note Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Construct 2.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Video games -- Design.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer games -- Design.
655 #4 - INDEX TERM--GENRE/FORM
Genre/form data or focus term Electronic books.
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Relationship information Print version:
Main entry heading Bura, John
Title Construct 2 Game Development by Example
Place, publisher, and date of publication Birmingham : Packt Publishing, Limited,c2014
International Standard Book Number 9781849698061
797 2# - LOCAL ADDED ENTRY--CORPORATE NAME (RLIN)
Corporate name or jurisdiction name as entry element ProQuest (Firm)
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="https://ebookcentral.proquest.com/lib/orpp/detail.action?docID=1719891">https://ebookcentral.proquest.com/lib/orpp/detail.action?docID=1719891</a>
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