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Game Science in Hybrid Learning Spaces. (Record no. 17983)

MARC details
000 -LEADER
fixed length control field 04705nam a22004573i 4500
001 - CONTROL NUMBER
control field EBC6187436
003 - CONTROL NUMBER IDENTIFIER
control field MiAaPQ
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20240724114240.0
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS
fixed length control field m o d |
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr cnu||||||||
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 240724s2020 xx o ||||0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781315295039
Qualifying information (electronic bk.)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Canceled/invalid ISBN 9781138239753
035 ## - SYSTEM CONTROL NUMBER
System control number (MiAaPQ)EBC6187436
035 ## - SYSTEM CONTROL NUMBER
System control number (Au-PeEL)EBL6187436
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)1153853662
040 ## - CATALOGING SOURCE
Original cataloging agency MiAaPQ
Language of cataloging eng
Description conventions rda
-- pn
Transcribing agency MiAaPQ
Modifying agency MiAaPQ
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number LB1029.G3
Item number .A763 2020
082 0# - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 371.33699999999999
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Arnab, Sylvester.
245 10 - TITLE STATEMENT
Title Game Science in Hybrid Learning Spaces.
250 ## - EDITION STATEMENT
Edition statement 1st ed.
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture Oxford :
Name of producer, publisher, distributor, manufacturer Taylor & Francis Group,
Date of production, publication, distribution, manufacture, or copyright notice 2020.
264 #4 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Date of production, publication, distribution, manufacture, or copyright notice ©2020.
300 ## - PHYSICAL DESCRIPTION
Extent 1 online resource (224 pages)
336 ## - CONTENT TYPE
Content type term text
Content type code txt
Source rdacontent
337 ## - MEDIA TYPE
Media type term computer
Media type code c
Source rdamedia
338 ## - CARRIER TYPE
Carrier type term online resource
Carrier type code cr
Source rdacarrier
490 1# - SERIES STATEMENT
Series statement Digital Games, Simulations, and Play in Learning Series
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Cover -- Half Title -- Series Page -- Title Page -- Copyright Page -- Dedication -- Table of Contents -- List of Illustrations -- Foreword -- Preface -- Acknowledgements -- PART 1: Hybrid Learning -- 1. Breaking the Barriers of Space and Time -- Expanding the Horizon -- Opening Up, Contextualising and Situating Education -- Hybridity, Formality and Pervasiveness -- Formality -- Pervasiveness -- Hybridity through Playfulness and Gamefulness -- Spatial, Temporal and Social Hybridity with Pervasive Gaming -- Hybrid Learning through Gameful Creativity -- Conclusions -- 2. Hybrid Learning -- Don't Just Blend, Think Hybrid -- Blended Learning -- Pervasive Learning -- Hybrid Learning -- Holistic Considerations for a Hybrid Approach to Learning -- Hybrid Considerations Based On a Pervasive Game for Language Learning -- Conclusions -- PART 2: Game Science -- 3. Play, Games, and Motivation -- Play a Game and Learn -- Motivation and Gameplay -- Game Elements -- Flow Experience and Playability -- Self-Determination Theory and Gameplay -- Motivation, Ability and Trigger through a Player's Journey -- Conclusions -- 4. Applied Gaming, Gamification, and Gameful Design -- Learning through Games and Game-Like Experiences -- Applied Gaming: Game-Based Learning and Serious Gaming -- Gamification -- Gameful Design and Experiences -- Game-Based Design Models and Frameworks for Learning -- Four-Dimensional Framework (4DF) of Learning -- Mapping Pedagogical and Game Constructs -- Mapping Learning-Game Mechanics and Motivation (LM-GM-SDT) -- Transdisciplinary Model for Developing Game-Based Interventions -- Conclusions -- PART 3: Transforming Practice and Trends to Consider -- 5. Game Science in Hybrid Learning Spaces -- Hybrid and Gameful -- Hybrid Learning 'Spaces' -- Formal and Informal Contexts and Spaces -- Pervasive Spaces -- Collective and Community Spaces.
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note Creative Spaces -- Examples from the Field -- BEACONING: Extending Learning across Contexts and Spaces -- PlayVisit: Crossing Boundaries of Space -- PR:EPARe: Hybrid Delivery and Communal Space -- escapED: Injecting 'Curiology' in a Hybrid Learning Space -- Alternate-Reality Gaming: Merging Formal/Informal Contexts and Spaces -- GameChangers: Affording Creative and Community Spaces -- Conclusions -- 6. Hybrid and Gamified Learning Framework -- Towards a Framework of Considerations -- People -- Space -- Content -- Technology -- Process -- Hybrid Learning Elements Based On the PR:EPARe Game -- People -- Space -- Content -- Technology -- Process -- Conclusions -- 7. Hybridity, Gamefulness, and Beyond -- To Hybridity and Beyond -- Pedagogical Paradigms -- Technological Enablers -- Methodological Considerations -- Conclusions -- Index.
520 ## - SUMMARY, ETC.
Summary, etc. Game Science in Hybrid Learning Spaces explores the potential, implications, and impact of game-based approaches and interventions in response to the blurring of boundaries between digital and physical as well as formal and informal learning spaces and contexts.
588 ## - SOURCE OF DESCRIPTION NOTE
Source of description note Description based on publisher supplied metadata and other sources.
590 ## - LOCAL NOTE (RLIN)
Local note Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Educational games.
655 #4 - INDEX TERM--GENRE/FORM
Genre/form data or focus term Electronic books.
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Relationship information Print version:
Main entry heading Arnab, Sylvester
Title Game Science in Hybrid Learning Spaces
Place, publisher, and date of publication Oxford : Taylor & Francis Group,c2020
International Standard Book Number 9781138239753
797 2# - LOCAL ADDED ENTRY--CORPORATE NAME (RLIN)
Corporate name or jurisdiction name as entry element ProQuest (Firm)
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
Uniform title Digital Games, Simulations, and Play in Learning Series
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="https://ebookcentral.proquest.com/lib/orpp/detail.action?docID=6187436">https://ebookcentral.proquest.com/lib/orpp/detail.action?docID=6187436</a>
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