Game Science in Hybrid Learning Spaces. (Record no. 17983)
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000 -LEADER | |
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fixed length control field | 04705nam a22004573i 4500 |
001 - CONTROL NUMBER | |
control field | EBC6187436 |
003 - CONTROL NUMBER IDENTIFIER | |
control field | MiAaPQ |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20240724114240.0 |
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS | |
fixed length control field | m o d | |
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION | |
fixed length control field | cr cnu|||||||| |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 240724s2020 xx o ||||0 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9781315295039 |
Qualifying information | (electronic bk.) |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
Canceled/invalid ISBN | 9781138239753 |
035 ## - SYSTEM CONTROL NUMBER | |
System control number | (MiAaPQ)EBC6187436 |
035 ## - SYSTEM CONTROL NUMBER | |
System control number | (Au-PeEL)EBL6187436 |
035 ## - SYSTEM CONTROL NUMBER | |
System control number | (OCoLC)1153853662 |
040 ## - CATALOGING SOURCE | |
Original cataloging agency | MiAaPQ |
Language of cataloging | eng |
Description conventions | rda |
-- | pn |
Transcribing agency | MiAaPQ |
Modifying agency | MiAaPQ |
050 #4 - LIBRARY OF CONGRESS CALL NUMBER | |
Classification number | LB1029.G3 |
Item number | .A763 2020 |
082 0# - DEWEY DECIMAL CLASSIFICATION NUMBER | |
Classification number | 371.33699999999999 |
100 1# - MAIN ENTRY--PERSONAL NAME | |
Personal name | Arnab, Sylvester. |
245 10 - TITLE STATEMENT | |
Title | Game Science in Hybrid Learning Spaces. |
250 ## - EDITION STATEMENT | |
Edition statement | 1st ed. |
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE | |
Place of production, publication, distribution, manufacture | Oxford : |
Name of producer, publisher, distributor, manufacturer | Taylor & Francis Group, |
Date of production, publication, distribution, manufacture, or copyright notice | 2020. |
264 #4 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE | |
Date of production, publication, distribution, manufacture, or copyright notice | ©2020. |
300 ## - PHYSICAL DESCRIPTION | |
Extent | 1 online resource (224 pages) |
336 ## - CONTENT TYPE | |
Content type term | text |
Content type code | txt |
Source | rdacontent |
337 ## - MEDIA TYPE | |
Media type term | computer |
Media type code | c |
Source | rdamedia |
338 ## - CARRIER TYPE | |
Carrier type term | online resource |
Carrier type code | cr |
Source | rdacarrier |
490 1# - SERIES STATEMENT | |
Series statement | Digital Games, Simulations, and Play in Learning Series |
505 0# - FORMATTED CONTENTS NOTE | |
Formatted contents note | Cover -- Half Title -- Series Page -- Title Page -- Copyright Page -- Dedication -- Table of Contents -- List of Illustrations -- Foreword -- Preface -- Acknowledgements -- PART 1: Hybrid Learning -- 1. Breaking the Barriers of Space and Time -- Expanding the Horizon -- Opening Up, Contextualising and Situating Education -- Hybridity, Formality and Pervasiveness -- Formality -- Pervasiveness -- Hybridity through Playfulness and Gamefulness -- Spatial, Temporal and Social Hybridity with Pervasive Gaming -- Hybrid Learning through Gameful Creativity -- Conclusions -- 2. Hybrid Learning -- Don't Just Blend, Think Hybrid -- Blended Learning -- Pervasive Learning -- Hybrid Learning -- Holistic Considerations for a Hybrid Approach to Learning -- Hybrid Considerations Based On a Pervasive Game for Language Learning -- Conclusions -- PART 2: Game Science -- 3. Play, Games, and Motivation -- Play a Game and Learn -- Motivation and Gameplay -- Game Elements -- Flow Experience and Playability -- Self-Determination Theory and Gameplay -- Motivation, Ability and Trigger through a Player's Journey -- Conclusions -- 4. Applied Gaming, Gamification, and Gameful Design -- Learning through Games and Game-Like Experiences -- Applied Gaming: Game-Based Learning and Serious Gaming -- Gamification -- Gameful Design and Experiences -- Game-Based Design Models and Frameworks for Learning -- Four-Dimensional Framework (4DF) of Learning -- Mapping Pedagogical and Game Constructs -- Mapping Learning-Game Mechanics and Motivation (LM-GM-SDT) -- Transdisciplinary Model for Developing Game-Based Interventions -- Conclusions -- PART 3: Transforming Practice and Trends to Consider -- 5. Game Science in Hybrid Learning Spaces -- Hybrid and Gameful -- Hybrid Learning 'Spaces' -- Formal and Informal Contexts and Spaces -- Pervasive Spaces -- Collective and Community Spaces. |
505 8# - FORMATTED CONTENTS NOTE | |
Formatted contents note | Creative Spaces -- Examples from the Field -- BEACONING: Extending Learning across Contexts and Spaces -- PlayVisit: Crossing Boundaries of Space -- PR:EPARe: Hybrid Delivery and Communal Space -- escapED: Injecting 'Curiology' in a Hybrid Learning Space -- Alternate-Reality Gaming: Merging Formal/Informal Contexts and Spaces -- GameChangers: Affording Creative and Community Spaces -- Conclusions -- 6. Hybrid and Gamified Learning Framework -- Towards a Framework of Considerations -- People -- Space -- Content -- Technology -- Process -- Hybrid Learning Elements Based On the PR:EPARe Game -- People -- Space -- Content -- Technology -- Process -- Conclusions -- 7. Hybridity, Gamefulness, and Beyond -- To Hybridity and Beyond -- Pedagogical Paradigms -- Technological Enablers -- Methodological Considerations -- Conclusions -- Index. |
520 ## - SUMMARY, ETC. | |
Summary, etc. | Game Science in Hybrid Learning Spaces explores the potential, implications, and impact of game-based approaches and interventions in response to the blurring of boundaries between digital and physical as well as formal and informal learning spaces and contexts. |
588 ## - SOURCE OF DESCRIPTION NOTE | |
Source of description note | Description based on publisher supplied metadata and other sources. |
590 ## - LOCAL NOTE (RLIN) | |
Local note | Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name entry element | Educational games. |
655 #4 - INDEX TERM--GENRE/FORM | |
Genre/form data or focus term | Electronic books. |
776 08 - ADDITIONAL PHYSICAL FORM ENTRY | |
Relationship information | Print version: |
Main entry heading | Arnab, Sylvester |
Title | Game Science in Hybrid Learning Spaces |
Place, publisher, and date of publication | Oxford : Taylor & Francis Group,c2020 |
International Standard Book Number | 9781138239753 |
797 2# - LOCAL ADDED ENTRY--CORPORATE NAME (RLIN) | |
Corporate name or jurisdiction name as entry element | ProQuest (Firm) |
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE | |
Uniform title | Digital Games, Simulations, and Play in Learning Series |
856 40 - ELECTRONIC LOCATION AND ACCESS | |
Uniform Resource Identifier | <a href="https://ebookcentral.proquest.com/lib/orpp/detail.action?docID=6187436">https://ebookcentral.proquest.com/lib/orpp/detail.action?docID=6187436</a> |
Public note | Click to View |
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