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Future Gaming : (Record no. 1703)

MARC details
000 -LEADER
fixed length control field 03440nam a22004693i 4500
001 - CONTROL NUMBER
control field EBC5382569
003 - CONTROL NUMBER IDENTIFIER
control field MiAaPQ
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20240724113147.0
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS
fixed length control field m o d |
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr cnu||||||||
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 240724s2018 xx o ||||0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781906897673
Qualifying information (electronic bk.)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Canceled/invalid ISBN 9781906897550
035 ## - SYSTEM CONTROL NUMBER
System control number (MiAaPQ)EBC5382569
035 ## - SYSTEM CONTROL NUMBER
System control number (Au-PeEL)EBL5382569
035 ## - SYSTEM CONTROL NUMBER
System control number (CaPaEBR)ebr11555926
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)1034582436
040 ## - CATALOGING SOURCE
Original cataloging agency MiAaPQ
Language of cataloging eng
Description conventions rda
-- pn
Transcribing agency MiAaPQ
Modifying agency MiAaPQ
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number GV1469.34.S52 .R844 2018
082 0# - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.8
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Ruffino, Paolo.
245 10 - TITLE STATEMENT
Title Future Gaming :
Remainder of title Creative Interventions in Video Game Culture.
250 ## - EDITION STATEMENT
Edition statement 1st ed.
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture Cambridge :
Name of producer, publisher, distributor, manufacturer Goldsmiths, University London,
Date of production, publication, distribution, manufacture, or copyright notice 2018.
264 #4 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Date of production, publication, distribution, manufacture, or copyright notice ©2018.
300 ## - PHYSICAL DESCRIPTION
Extent 1 online resource (162 pages)
336 ## - CONTENT TYPE
Content type term text
Content type code txt
Source rdacontent
337 ## - MEDIA TYPE
Media type term computer
Media type code c
Source rdamedia
338 ## - CARRIER TYPE
Carrier type term online resource
Carrier type code cr
Source rdacarrier
490 1# - SERIES STATEMENT
Series statement Goldsmiths Press / Future Media Series
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Cover -- Half-title -- Series information -- Title page -- Copyright information -- Dedication -- Table of contents -- Introduction: Creative Game Studies -- Future Tellers -- Promises, Promises -- Research Reveals That. . . -- Creative Game Studies (or, How to Do Things with Microsoft Word) -- What Is in This Book? -- 1 Life after Gamification: How I Broke Up with Nike+ FuelBand -- The Meaning of Engagement -- A Static Conception of Movement -- A Technical Fault -- The Problem with Agency -- A Different Game: From Agency to Life -- Conclusion: Feeling Kinship with Video Games -- 2 Independent Gaming: Take Care of Your Own Video Game -- Trying Not to Be Professional -- Too Short a Blanket: The Productive Potential of Independence -- The Outside of Independence -- Independence as Regulated Practice -- Conclusion: Independence as Ethics -- 3 They Leak! Hacking PlayStation (as a) Network -- Conflicting Freedoms -- Hybrid Mediators: Becoming Part of the Network -- Conclusion: The Temporality of Networks -- 4 A History of Boxes: Game Archaeology and the Burial of E.T. the Extra-Terrestrial -- The First Video Game Ever -- The Afterlife of E.T. the Extra-Terrestrial -- Media Archaeology and the Problem of the Present -- From Archaeology to Genealogy -- Conclusion: I Want to Believe -- 5 GamerGate: Becoming Parasites to Gaming -- Like a Parasite to Gaming -- Gamers Are Dead -- Roberta Williams, a Woman in Game History -- Conclusion: Women in Games, Women and Games -- Conclusion: At the Time of Writing -- References -- Index.
520 ## - SUMMARY, ETC.
Summary, etc. A sophisticated critical take on contemporary game culture that reconsiders the boundaries between gamers and games.
588 ## - SOURCE OF DESCRIPTION NOTE
Source of description note Description based on publisher supplied metadata and other sources.
590 ## - LOCAL NOTE (RLIN)
Local note Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Video games-Social aspects.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Video games-Moral and ethical aspects.
655 #4 - INDEX TERM--GENRE/FORM
Genre/form data or focus term Electronic books.
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Relationship information Print version:
Main entry heading Ruffino, Paolo
Title Future Gaming
Place, publisher, and date of publication Cambridge : Goldsmiths, University London,c2018
International Standard Book Number 9781906897550
797 2# - LOCAL ADDED ENTRY--CORPORATE NAME (RLIN)
Corporate name or jurisdiction name as entry element ProQuest (Firm)
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
Uniform title Goldsmiths Press / Future Media Series
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="https://ebookcentral.proquest.com/lib/orpp/detail.action?docID=5382569">https://ebookcentral.proquest.com/lib/orpp/detail.action?docID=5382569</a>
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