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The Multiplayer Classroom : (Record no. 16599)

MARC details
000 -LEADER
fixed length control field 07620nam a22004573i 4500
001 - CONTROL NUMBER
control field EBC6130780
003 - CONTROL NUMBER IDENTIFIER
control field MiAaPQ
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20240724114148.0
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS
fixed length control field m o d |
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr cnu||||||||
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 240724s2020 xx o ||||0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781000039122
Qualifying information (electronic bk.)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Canceled/invalid ISBN 9780367249069
035 ## - SYSTEM CONTROL NUMBER
System control number (MiAaPQ)EBC6130780
035 ## - SYSTEM CONTROL NUMBER
System control number (Au-PeEL)EBL6130780
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)1144869705
040 ## - CATALOGING SOURCE
Original cataloging agency MiAaPQ
Language of cataloging eng
Description conventions rda
-- pn
Transcribing agency MiAaPQ
Modifying agency MiAaPQ
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number LB1029.G3
Item number .S545 2020
082 0# - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 371.39
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Sheldon, Lee.
245 14 - TITLE STATEMENT
Title The Multiplayer Classroom :
Remainder of title Designing Coursework As a Game.
250 ## - EDITION STATEMENT
Edition statement 2nd ed.
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture Milton :
Name of producer, publisher, distributor, manufacturer Taylor & Francis Group,
Date of production, publication, distribution, manufacture, or copyright notice 2020.
264 #4 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Date of production, publication, distribution, manufacture, or copyright notice ©2020.
300 ## - PHYSICAL DESCRIPTION
Extent 1 online resource (369 pages)
336 ## - CONTENT TYPE
Content type term text
Content type code txt
Source rdacontent
337 ## - MEDIA TYPE
Media type term computer
Media type code c
Source rdamedia
338 ## - CARRIER TYPE
Carrier type term online resource
Carrier type code cr
Source rdacarrier
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Cover -- Half Title -- Title Page -- Copyright Page -- Dedication -- Table of Contents -- Preface -- Acknowledgments -- Author -- Section 1 Introduction -- Quest 1 Good Morning. You All Have an F. -- Opening: The Slide -- Middle Game: The Shift -- Endgame: The Book -- Quest 1 Walkthrough -- References -- Quest 2 Games in the Classroom -- Educational Software -- Education versus Entertainment -- Quest to Learn -- Game-Based Learning Software -- Quest 2 Walkthrough -- Reference -- Section 2 Multiplayer Classrooms -- Quest 3 IU Theory and Practice of Game Design -- Flashback: Summer of 2009 -- Stay Flexible -- Syllabus -- Grading Procedure -- Class -- Zones -- Avatars -- Peer Review -- Peer Review Secret Ballot -- Quest 3 Walkthrough -- Case Studies Introduction -- Case Study 1 -- Waunakee High School -- Introduction -- Alliances, Nations, and Guilds -- XPs and Levels -- Assignments -- Challenges -- Boss Fights -- Tokens -- Side Quests -- Achievements -- Outcomes -- Next Year -- References -- Quest 4 IU Multiplayer Game Design -- Grading and Attendance -- Syllabus -- Roles -- Mmos and Community -- Motivation -- Midterm Exam -- Quest 4 Walkthrough -- Case Study 2 -- Blend English Institute -- Introduction -- Core Philosophy -- Rewards -- Procedure -- Results -- Positives -- Negatives -- Other Classes -- Other Thoughts -- Year 4 and the Future -- References -- Quest 5 RPI Introduction to Game Design -- Theory and Design -- 2010 F All Syllabus -- Brand New Parts to the Syllabus -- Class -- The Prototype -- Quest 5 Walkthrough -- Intermezzo -- Observations from Marie-Pierre Huguet -- Beyond The Game -- References -- Case Study 3 -- St Patrick's Fine Arts Elementary School -- About the Classroom -- How Question VI Came to Be -- Rules of the Game -- Permeating the Classroom -- Saving the King -- Results.
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note Quest 6 RPI Designing Interactive Characters (Valeria 1) -- A New Syllabus for a New Game -- Using Backstories -- Design Consistency -- Home Sweet Home -- The Geography of Valeria -- Messages from the Unknown -- Preparation for the Final Project -- Presentation Quests -- Another Message from the Unknown -- Midterm Prep PVP -- Midterm Boss Mob (Frost Lizard) -- The Problem with the Snow Leopard -- Quest 6 Walkthrough -- Case Study 4 -- Solent University -- Introduction -- Implementing A Game System for an HE Unit -- Running the RP Sessions -- Postmortem and Data -- Conclusions, Final Impact -- Reference -- Quest 7 More RPI Quests: Interactive Characters &amp -- Narrative (Archipelago 1) -- Syllabus -- Game: Ethos -- Guild: Average America Ns -- Game: Lost Frontier -- Guild: Project Louder -- Game: Mystic Islands -- Guild: The Island Of Misfit Toys -- Game: The Newcomers -- Guild: God Tier -- Game: Shades of Gray -- Guild: Dai Lobster -- Game: Waterbound -- Guild: Segfault -- Class -- RPI Spring 2012 -- Writing For Games I -- RPI Fall 2012 -- Writing for Games II -- RPI Spring 2013 -- Video Game Level Design -- RPI Fall 2013 -- Character and Story for Games (Archipelago 2) -- RPI Spring 2014 -- Writing For Games I -- RPI Fall 2014 -- Character and Story for Games (Victorian London) -- RPI Spring 2015 -- Video Game Level Design -- Quest 7 Walkthrough -- Case Study 5 -- Azay-Le-Rideau Rural Community School -- Introduction -- Operating System and Requirements -- The Players -- Project: Multiplayer -- Before The Game -- Mechanics -- Feedback -- Conclusion -- Quest 8 WPI Writing For Games I: Characters (Valeria 2) -- Writing For Games I: Characters (Valeria 2) -- The Syllabus -- Raid Strategies -- Class -- Quest 8 Walkthrough -- Case Study 6 -- Valentine High School -- Introduction -- What I Learned From Early Iterations.
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note Socialization through Team Building -- Choice -- Learning through Games -- Conclusion -- Quest 9 WPI Writing Characters for Interactive Media &amp -- Games (Sanctuary of the Sun) -- Syllabus -- Sanctuary of the Sun -- Quest 9 Walkthrough -- Case Study 7 -- Florida Gateway College -- Introduction -- Learning Activities -- Results -- Future Thoughts -- Reference -- Case Study 8 -- Columbusskolen -- Introduction -- Humble Beginnings -- Transition -- The Social Space as a Game -- Curriculum as a Game -- Results -- The Road from Here -- Reference -- Section 3 Game Design and Development 101 -- Quest 10 Identifying Learning Objectives and Student Needs -- How Students Learn -- How Gamers Learn -- Quest 10 Walkthrough -- References -- Quest 11 Student Demographics -- Age -- Gender -- Income Level -- Quest 11 Walkthrough -- Reference -- Quest 12 How Games are Designed -- The Teacher as Game Master -- Preproduction -- Begin With the Theme -- The Game's Story -- Quest 12 Walkthrough -- Reference -- Quest 13 Production -- Prep -- Design -- Collecting Assets -- Alpha Testing -- Beta Testing -- Quest 13 Walkthrough -- Section 4 After the Launch -- Quest 14 Playing the Game -- Lore -- Rules -- Scoring -- Staying Flexible -- Postmortem -- Quest 14 Walkthrough -- Section 5 After This Book -- Quest 15 Designing the Future -- References -- Quest 16 Resources -- Game-Based Learning -- How to Succeed in Game Design -- Applied Games (Aka Serious Games) -- Related to Game Design (Game Designers Read these Books) -- Writing Games -- About Games -- About The Future -- Conferences -- Organizations -- Quest 16 Walkthrough -- Appendix First Edition Case Studies -- Appendix A First Edition Case Study 1 -- Appendix B First Edition Case Study 2 -- Appendix C First Edition Case Study 3 -- Appendix D First Edition Case Study 4 -- Appendix E First Edition Case Study 5.
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note Appendix F First Edition Case Study 6 -- Appendix G First Edition Case Study 7 -- Appendix H First Edition Case Study 8 -- Index.
520 ## - SUMMARY, ETC.
Summary, etc. This is your detailed guide to designing any structured learning experience as a game. Written for professional educators or those learning to be educators, here are the tools to engage and excite students by using principles learned in the development of popular video games. Learn how to create multiplayer games for any age on any subject.
588 ## - SOURCE OF DESCRIPTION NOTE
Source of description note Description based on publisher supplied metadata and other sources.
590 ## - LOCAL NOTE (RLIN)
Local note Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Educational games.
655 #4 - INDEX TERM--GENRE/FORM
Genre/form data or focus term Electronic books.
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Relationship information Print version:
Main entry heading Sheldon, Lee
Title The Multiplayer Classroom
Place, publisher, and date of publication Milton : Taylor & Francis Group,c2020
International Standard Book Number 9780367249069
797 2# - LOCAL ADDED ENTRY--CORPORATE NAME (RLIN)
Corporate name or jurisdiction name as entry element ProQuest (Firm)
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="https://ebookcentral.proquest.com/lib/orpp/detail.action?docID=6130780">https://ebookcentral.proquest.com/lib/orpp/detail.action?docID=6130780</a>
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