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Understanding Software : (Record no. 131179)

MARC details
000 -LEADER
fixed length control field 06003nam a22004333i 4500
001 - CONTROL NUMBER
control field EBC5087520
003 - CONTROL NUMBER IDENTIFIER
control field MiAaPQ
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20240729131514.0
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS
fixed length control field m o d |
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr cnu||||||||
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 240724s2017 xx o ||||0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781788628341
Qualifying information (electronic bk.)
035 ## - SYSTEM CONTROL NUMBER
System control number (MiAaPQ)EBC5087520
035 ## - SYSTEM CONTROL NUMBER
System control number (Au-PeEL)EBL5087520
035 ## - SYSTEM CONTROL NUMBER
System control number (CaPaEBR)ebr11449432
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)1005542231
040 ## - CATALOGING SOURCE
Original cataloging agency MiAaPQ
Language of cataloging eng
Description conventions rda
-- pn
Transcribing agency MiAaPQ
Modifying agency MiAaPQ
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.754.K363 2017
082 0# - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 5.3
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Kanat-Alexander, Max.
245 10 - TITLE STATEMENT
Title Understanding Software :
Remainder of title Software Legend Max Kanat-Alexander Shows You How to Succeed As a Developer by Embracing Simplicity, with Forty-Three Essays That Will Help You Really Understand the Software You Work With.
250 ## - EDITION STATEMENT
Edition statement 1st ed.
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture Birmingham :
Name of producer, publisher, distributor, manufacturer Packt Publishing, Limited,
Date of production, publication, distribution, manufacture, or copyright notice 2017.
264 #4 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Date of production, publication, distribution, manufacture, or copyright notice ©2017.
300 ## - PHYSICAL DESCRIPTION
Extent 1 online resource (278 pages)
336 ## - CONTENT TYPE
Content type term text
Content type code txt
Source rdacontent
337 ## - MEDIA TYPE
Media type term computer
Media type code c
Source rdamedia
338 ## - CARRIER TYPE
Carrier type term online resource
Carrier type code cr
Source rdacarrier
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Cover -- Copyright -- Credits -- About the Author -- www.PacktPub.com -- Customer Feedback -- Table of Contents -- Foreword -- Part One: Principles for Programmers -- Chapter 1: Before You Begin… -- If You're Going To Do It Then Do it Well -- Chapter 2: The Engineer Attitude -- Chapter 3: The Singular Secret of the Rockstar Programmer -- Chapter 4: Software Design, in Two Sentences -- Part Two: Software Complexity and its Causes -- Chapter 5: Clues to Complexity -- Chapter 6: Ways To Create Complexity: Break Your API -- Chapter 7: When Is Backwards-Compatibility Not Worth It? -- Chapter 8: Complexity is a Prison -- Part Three: Simplicity and Software Design -- Chapter 9: Design from the Start -- Starting the Right Way -- Chapter 10: The Accuracy of Future Predictions -- Chapter 11: Simplicity and Strictness -- Chapter 12: Two is Too Many -- Refactoring -- Chapter 13: Sane Software Design -- The Wrong Way -- The Right Way -- We followed all the Laws Of Software Design -- Part Four: Debugging -- Chapter 14: What is a Bug? -- Hardware -- Chapter 15: The Source of Bugs -- Compounding Complexity -- Chapter 16: Make It Never Come Back -- Make it Never Come Back - An Example -- Down the Rabbit Hole -- Chapter 17: The Fundamental Philosophy of Debugging -- Clarify the Bug -- Look at the System -- Find the Real Cause -- Four Steps -- Part Five: Engineering in Teams -- Chapter 18: Effective Engineering Productivity -- The Solution -- Chapter 19: Measuring Developer Productivity -- Chapter 20: How to Handle Code Complexity in a Software Company -- Step 1 - Problem Lists -- Step 2 - Meeting -- Step 3 - Bug Reports -- Step 4 - Prioritization -- Step 5 - Assignment -- Step 6 - Planning -- Chapter 21: Refactoring is about Features -- Being Effective -- Refactoring Doesn't Waste Time, It Saves It -- Refactoring To Clarity -- Summary.
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note Chapter 22: Kindness and Code -- Software is about People -- Chapter 23: Open Source Community, Simplified -- Retaining Contributors -- Removing the Barriers -- Getting People Interested -- Summary -- Part Six: Understanding Software -- Chapter 24: What is a Computer? -- Chapter 25: The Components of Software: Structure, Action, and Results -- Chapter 26: Software Revisited: (I)SAR Clarified -- Structure -- Action -- Results -- ISAR in a Single Line of Code -- Wrapping SAR Up -- Chapter 27: Software as Knowledge -- Chapter 28: The Purpose of Technology -- Are there Counter-Examples to this Rule? -- Is the Advance of Technology "Good"? -- Chapter 29: Privacy, Simplified -- Privacy of Space -- Privacy of Information -- A Summary of Privacy -- Chapter 30: Simplicity and Security -- Chapter 31: Test-Driven Development and the Cycle of Observation -- Examples of ODA -- Development Processes and Productivity -- Chapter 32: The Philosophy of Testing -- Test Value -- Test Assertions -- Test Boundaries -- Test Assumptions -- Test Design -- End to End Testing -- Integration Testing -- Unit Testing -- Reality -- Fakes -- Determinism -- Speed -- Coverage -- Conclusion - The Overall Goal of Testing -- Part Seven: Suck Less -- Chapter 33: The Secret of Success: Suck Less -- Why is it that this worked? -- Chapter 34: How We Figured Out What Sucked -- Chapter 35: The Power of No -- Recognizing Bad Ideas -- Having No Better Idea -- Clarification: Acceptance and Politeness -- Chapter 36: Why Programmers Suck -- What to Study -- Chapter 37: The Secret of Fast Programming: Stop Thinking -- Understanding -- Drawing -- Starting -- Skipping a Step -- Physical Problems -- Distractions -- Self-Doubt -- False Ideas -- Caveat -- Chapter 38: Developer Hubris -- Chapter 39: "Consistency" Does Not Mean "Uniformity -- Chapter 40: Users Have Problems, Developers Have Solutions.
505 8# - FORMATTED CONTENTS NOTE
Formatted contents note Trust and Information -- Problems Come from Users -- Chapter 41: Instant Gratification = Instant Failure -- Solving for the long term -- How to Ruin Your Software Company -- Chapter 42: Success Comes from Execution, Not Innovation -- Chapter 43: Excellent Software -- 1. Does exactly what the user told it to do -- 2. Behaves exactly like the user expects it to behave -- 3. Does not block the user from communicating their intention -- Excellence is senior to (but is not in conflict with) code simplicity -- Index.
588 ## - SOURCE OF DESCRIPTION NOTE
Source of description note Description based on publisher supplied metadata and other sources.
590 ## - LOCAL NOTE (RLIN)
Local note Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer software.
655 #4 - INDEX TERM--GENRE/FORM
Genre/form data or focus term Electronic books.
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Relationship information Print version:
Main entry heading Kanat-Alexander, Max
Title Understanding Software
Place, publisher, and date of publication Birmingham : Packt Publishing, Limited,c2017
797 2# - LOCAL ADDED ENTRY--CORPORATE NAME (RLIN)
Corporate name or jurisdiction name as entry element ProQuest (Firm)
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="https://ebookcentral.proquest.com/lib/orpp/detail.action?docID=5087520">https://ebookcentral.proquest.com/lib/orpp/detail.action?docID=5087520</a>
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