Video Game Writing : (Record no. 127738)
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000 -LEADER | |
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fixed length control field | 06324nam a22004453i 4500 |
001 - CONTROL NUMBER | |
control field | EBC4895106 |
003 - CONTROL NUMBER IDENTIFIER | |
control field | MiAaPQ |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20240729131320.0 |
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS | |
fixed length control field | m o d | |
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION | |
fixed length control field | cr cnu|||||||| |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 240724s2017 xx o ||||0 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9781683920304 |
Qualifying information | (electronic bk.) |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
Canceled/invalid ISBN | 9781683920298 |
035 ## - SYSTEM CONTROL NUMBER | |
System control number | (MiAaPQ)EBC4895106 |
035 ## - SYSTEM CONTROL NUMBER | |
System control number | (Au-PeEL)EBL4895106 |
035 ## - SYSTEM CONTROL NUMBER | |
System control number | (CaPaEBR)ebr11405538 |
035 ## - SYSTEM CONTROL NUMBER | |
System control number | (OCoLC)993114864 |
040 ## - CATALOGING SOURCE | |
Original cataloging agency | MiAaPQ |
Language of cataloging | eng |
Description conventions | rda |
-- | pn |
Transcribing agency | MiAaPQ |
Modifying agency | MiAaPQ |
050 #4 - LIBRARY OF CONGRESS CALL NUMBER | |
Classification number | GV1469.34.A97.S835 2017 |
100 1# - MAIN ENTRY--PERSONAL NAME | |
Personal name | Suckling, Maurice. |
245 10 - TITLE STATEMENT | |
Title | Video Game Writing : |
Remainder of title | From Macro to Micro. |
250 ## - EDITION STATEMENT | |
Edition statement | 2nd ed. |
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE | |
Place of production, publication, distribution, manufacture | Bloomfield : |
Name of producer, publisher, distributor, manufacturer | Mercury Learning & Information, |
Date of production, publication, distribution, manufacture, or copyright notice | 2017. |
264 #4 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE | |
Date of production, publication, distribution, manufacture, or copyright notice | ©2017. |
300 ## - PHYSICAL DESCRIPTION | |
Extent | 1 online resource (349 pages) |
336 ## - CONTENT TYPE | |
Content type term | text |
Content type code | txt |
Source | rdacontent |
337 ## - MEDIA TYPE | |
Media type term | computer |
Media type code | c |
Source | rdamedia |
338 ## - CARRIER TYPE | |
Carrier type term | online resource |
Carrier type code | cr |
Source | rdacarrier |
505 0# - FORMATTED CONTENTS NOTE | |
Formatted contents note | Intro -- Title Page -- Copyright -- Dedication -- Contents -- Foreword -- Acknowledgments -- Introduction -- Note on the Second Edition -- About the Authors -- Part I Games Writing in Context -- Chapter 1 A Brief History of Game Stories -- Game Story: The 1950s, 1960s, and 1970s -- Game Story: The 1980s -- Game Story: The 1990s -- Game Story: 2000-2005 -- Game Story: 2006-2010 -- Game Story: 2011-2016 -- Conclusion -- Exercises -- Project -- Part II What Do Games Writers Do? And How Do They Do It? -- Chapter 2 Decoding And Devising the Brief -- Briefs and Expectations -- Game Genres -- Checklist for Briefs -- Discussions -- Exercises -- Chapter 3 NDAs & -- Contracts -- Non-Disclosure Agreements -- Sample Non-Disclosure Agreement -- Contracts -- Sample Confidential Services Agreement -- Exercise -- Project -- Chapter 4 Collaboration: Team Us -- Part of the Team -- Who Are We? -- A Team within a Team -- Exercises -- Project -- Chapter 5 Narrative Design -- Defining Story Space -- Case Study: Unsolved Crimes -- Other Design Structures -- Exercises -- Projects -- Chapter 6 Outlines & -- Treatments -- The Outline -- Outline Sample -- The Treatment -- Projects -- Chapter 7 Character Documents -- How to Create a Character Document -- Research -- Example Characters -- Example Analysis -- Character Sides -- Exercises -- Chapter 8 Environmental Storytelling -- Theory -- Mise-en-Scène -- Bioshock -- Process -- Frob -- Walkthrough -- Hints and Tips -- Exercises -- Projects -- Chapter 9 Writing Scripts -- Types of Script -- Dialogue Tools -- Environmental Script Example -- Cut Scene Format -- Exercises -- Projects -- Chapter 10 Editing -- Spelling, Spacing, and Grammar -- Dialogue -- Word and Character Counts -- Tone of Voice -- Tone of Voice in Line with Character -- Game World Text (Story Prose) -- Exercises -- Chapter 11 Consultancy -- Macro Elements. |
505 8# - FORMATTED CONTENTS NOTE | |
Formatted contents note | Micro Elements -- Boundaries and Limitations -- Exercises -- Project -- Chapter 12 Adaptations: Turning Other Things Into Games -- Key Questions -- Case Study: Coronation Street -- Exercises -- Project -- Chapter 13 Other Roles of the Games Writer -- Additional Story Documents -- Limbo Player Journey -- Adam English Backstory -- Back of Box Copy -- Instruction Manual -- Guide Book -- Associated Prose Novel -- Trailers -- Audio Casting and Direction -- Motion-Capture Consultancy and/or Direction -- Website Copy and Other Elements -- Exercises -- Projects -- Part III Beyond the Basics -- Chapter 14 Why Have Stories At All? -- Story Logic versus Game Logic -- The Argument against Story in Games -- The Argument for Limited Story -- The Argument for Story as Gameplay -- Exercises -- Projects -- Chapter 15 What is Plot and How does it Work? -- What Is Plot? -- How Does Plot Work? -- Exercises -- Project -- Chapter 16 Other Resources for Writers: More Than Movies -- Movies -- Television -- Theater -- Audio Books -- Short Stories -- Graphic Novels -- Novels -- Choose Your Own Adventure Books -- Games -- Summary -- Exercises -- Chapter 17 Marrying Design And Story: Driver 76 Case Study -- Sequence 1: Setting Up the Game and Story -- Sequence 2: The First Payoff -- Sequence 3: Adding Complications -- Sequence 4: Shifting Character Gears -- Sequence 5: Raising the Story Stakes -- Sequence 6: Changing the Hero's Fortunes -- Sequence 7: The Final Test -- Sequence 8: Climax and Reward -- Exercises -- Projects -- Chapter 18 Storyloading -- Storytelling, Storyforming, and Storydwelling -- Storyloading -- Top-Down and Bottom-Up Storytelling -- Eve Online Case Study -- Exercises -- Projects -- Chapter 19 Shifting Agency -- Multiple Character Perspectives -- Beyond the Player as Spectator -- The Space between Player and Avatar -- Exercises -- Projects. |
505 8# - FORMATTED CONTENTS NOTE | |
Formatted contents note | Chapter 20 Time Gates and Act Stimulants -- Time Gates -- The Delivery -- Act Stimulants -- Exercises -- Projects -- Chapter 21 Aristotle, Games Writing, and Games -- Why Watch a Play/Play a Game? -- Story and Plot -- Plot Structure -- Plot Unity -- Linearity and Alternatives -- Endings -- Summary -- Exercises -- Chapter 22 Choice or Enlightenment? -- Enlightenment -- Choice and Enlightenment? -- Exercises -- Project -- Chapter 23 The Future of Games Writing -- New Opportunities from Graphical Fidelity -- Increase in Relative Value -- Deepening Presence in Society -- Increasing Reactivity -- Exercises -- Project -- Part IV What's It Like Being a Games Writer? -- Chapter 24 What's It Like Being a Games Writer? -- Observations of Games Writers -- Appendix A: Rating Systems -- Appendix B: Sample Non-Disclosure Agreement -- Appendix C: Sample Writing Services Contract -- Appendix D: Selected Exercise Solutions (Chapter 10) -- Index. |
588 ## - SOURCE OF DESCRIPTION NOTE | |
Source of description note | Description based on publisher supplied metadata and other sources. |
590 ## - LOCAL NOTE (RLIN) | |
Local note | Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name entry element | Video games--Authorship. |
655 #4 - INDEX TERM--GENRE/FORM | |
Genre/form data or focus term | Electronic books. |
700 1# - ADDED ENTRY--PERSONAL NAME | |
Personal name | Walton, Marek. |
776 08 - ADDITIONAL PHYSICAL FORM ENTRY | |
Relationship information | Print version: |
Main entry heading | Suckling, Maurice |
Title | Video Game Writing |
Place, publisher, and date of publication | Bloomfield : Mercury Learning & Information,c2017 |
International Standard Book Number | 9781683920298 |
797 2# - LOCAL ADDED ENTRY--CORPORATE NAME (RLIN) | |
Corporate name or jurisdiction name as entry element | ProQuest (Firm) |
856 40 - ELECTRONIC LOCATION AND ACCESS | |
Uniform Resource Identifier | <a href="https://ebookcentral.proquest.com/lib/orpp/detail.action?docID=4895106">https://ebookcentral.proquest.com/lib/orpp/detail.action?docID=4895106</a> |
Public note | Click to View |
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