Augmented Reality Game Development : (Record no. 122308)
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000 -LEADER | |
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fixed length control field | 05005nam a22004333i 4500 |
001 - CONTROL NUMBER | |
control field | EBC4790570 |
003 - CONTROL NUMBER IDENTIFIER | |
control field | MiAaPQ |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20240729131041.0 |
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS | |
fixed length control field | m o d | |
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION | |
fixed length control field | cr cnu|||||||| |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 240724s2017 xx o ||||0 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9781787124523 |
Qualifying information | (electronic bk.) |
035 ## - SYSTEM CONTROL NUMBER | |
System control number | (MiAaPQ)EBC4790570 |
035 ## - SYSTEM CONTROL NUMBER | |
System control number | (Au-PeEL)EBL4790570 |
035 ## - SYSTEM CONTROL NUMBER | |
System control number | (CaPaEBR)ebr11351069 |
035 ## - SYSTEM CONTROL NUMBER | |
System control number | (CaONFJC)MIL989239 |
035 ## - SYSTEM CONTROL NUMBER | |
System control number | (OCoLC)972160702 |
040 ## - CATALOGING SOURCE | |
Original cataloging agency | MiAaPQ |
Language of cataloging | eng |
Description conventions | rda |
-- | pn |
Transcribing agency | MiAaPQ |
Modifying agency | MiAaPQ |
050 #4 - LIBRARY OF CONGRESS CALL NUMBER | |
Classification number | QA76.76.C672.L364 2017 |
082 0# - DEWEY DECIMAL CLASSIFICATION NUMBER | |
Classification number | 794.81525999999997 |
100 1# - MAIN ENTRY--PERSONAL NAME | |
Personal name | Lanham, Micheal. |
245 10 - TITLE STATEMENT | |
Title | Augmented Reality Game Development : |
Remainder of title | Create Your Own Augmented Reality Games from Scratch with Unity 5. |
250 ## - EDITION STATEMENT | |
Edition statement | 1st ed. |
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE | |
Place of production, publication, distribution, manufacture | Birmingham : |
Name of producer, publisher, distributor, manufacturer | Packt Publishing, Limited, |
Date of production, publication, distribution, manufacture, or copyright notice | 2017. |
264 #4 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE | |
Date of production, publication, distribution, manufacture, or copyright notice | ©2017. |
300 ## - PHYSICAL DESCRIPTION | |
Extent | 1 online resource (326 pages) |
336 ## - CONTENT TYPE | |
Content type term | text |
Content type code | txt |
Source | rdacontent |
337 ## - MEDIA TYPE | |
Media type term | computer |
Media type code | c |
Source | rdamedia |
338 ## - CARRIER TYPE | |
Carrier type term | online resource |
Carrier type code | cr |
Source | rdacarrier |
505 0# - FORMATTED CONTENTS NOTE | |
Formatted contents note | Cover -- Copyright -- Credits -- About the Author -- About the Reviewer -- www.PacktPub.com -- Customer Feedback -- Table of Contents -- Preface -- Chapter 1: Getting Started -- Real-world adventure games -- Location-based -- Augmented Reality -- Adventure games -- Introducing Foody GO -- Source code -- Getting into mobile development with Unity -- Downloading and installing Unity -- Setting up for Android development -- Installing the Android SDK -- Connecting to your Android device -- Setting up for iOS development -- Getting started with Unity -- Creating the game project -- Building and deploying the game -- Building and deploying to Android -- Building and deploying to iOS -- Summary -- Chapter 2: Mapping the Player's Location -- GIS fundamentals -- Mapping -- GPS fundamentals -- Google Maps -- Adding a map -- Creating the map tile -- Laying the tiles -- Understanding the code -- Setting up services -- Setting up CUDLR -- Debugging with CUDLR -- Setting up the GPS service -- Summary -- Chapter 3: Making the Avatar -- Importing standard Unity assets -- Adding a character -- Switching the camera -- Cross-platform input -- Fixing the input -- GPS location service -- Map tile parameters -- GPS simulation settings -- Character GPS compass controller -- Swapping out the character -- Summary -- Chapter 4: Spawning the Catch -- Creating a new monster service -- Understanding distance in mapping -- GPS accuracy -- Checking for monsters -- Projecting coordinates to 3D world space -- Adding monsters to the map -- Tracking the monsters in the UI -- Summary -- Chapter 5: Catching the Prey in AR -- Scene management -- Introducing the Game Manager -- Loading a scene -- Updating touch input -- Colliders and rigidbody physics -- Building the AR Catch scene -- Using the camera as our scene backdrop -- Adding the catching ball -- Throwing the ball. |
505 8# - FORMATTED CONTENTS NOTE | |
Formatted contents note | Checking for collisions -- Particle effects for feedback -- Catching the monster -- Summary -- Chapter 6: Storing the Catch -- Inventory system -- Saving the game state -- Setting up services -- Reviewing code -- Monster CRUD operations -- Updating the Catch scene -- Creating the Inventory scene -- Adding the menu buttons -- Bringing the game together -- Mobile development woes -- Summary -- Chapter 7: Creating the AR World -- Getting back to the map -- The Singleton -- Introducing the Google Places API -- Using JSON -- Setting up the Google Places API service -- Creating the markers -- Optimizing the search -- Summary -- Chapter 8: Interacting with an AR World -- The Places scene -- Google Street View as a backdrop -- Slideshow with the Google Places API photos -- Adding UI interaction for selling -- The game mechanics of selling -- Updating the database -- Connecting the pieces -- Summary -- Chapter 9: Finishing the Game -- Outstanding development tasks -- Missing development skills -- Cleaning up assets -- Releasing the game -- Problems with location-based games -- Location-based multiplayer game -- Firebase as a multiplayer platform -- Other location-based game ideas -- The future of the genre -- Summary -- Chapter 10: Troubleshooting -- Console window -- Compiler errors and warnings -- Debugging -- Remote debugging -- Advanced debugging -- Logging -- CUDLR -- Unity Analytics -- Issues and solutions by chapter -- Summary -- Index. |
588 ## - SOURCE OF DESCRIPTION NOTE | |
Source of description note | Description based on publisher supplied metadata and other sources. |
590 ## - LOCAL NOTE (RLIN) | |
Local note | Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name entry element | Computer games--Programming. |
655 #4 - INDEX TERM--GENRE/FORM | |
Genre/form data or focus term | Electronic books. |
776 08 - ADDITIONAL PHYSICAL FORM ENTRY | |
Relationship information | Print version: |
Main entry heading | Lanham, Micheal |
Title | Augmented Reality Game Development |
Place, publisher, and date of publication | Birmingham : Packt Publishing, Limited,c2017 |
797 2# - LOCAL ADDED ENTRY--CORPORATE NAME (RLIN) | |
Corporate name or jurisdiction name as entry element | ProQuest (Firm) |
856 40 - ELECTRONIC LOCATION AND ACCESS | |
Uniform Resource Identifier | <a href="https://ebookcentral.proquest.com/lib/orpp/detail.action?docID=4790570">https://ebookcentral.proquest.com/lib/orpp/detail.action?docID=4790570</a> |
Public note | Click to View |
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