Maya Python for Games and Film : (Record no. 105123)
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000 -LEADER | |
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fixed length control field | 02928nam a22004573i 4500 |
001 - CONTROL NUMBER | |
control field | EBC4357351 |
003 - CONTROL NUMBER IDENTIFIER | |
control field | MiAaPQ |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20240729130232.0 |
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS | |
fixed length control field | m o d | |
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION | |
fixed length control field | cr cnu|||||||| |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 240724s2011 xx o ||||0 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9780123785794 |
Qualifying information | (electronic bk.) |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
Canceled/invalid ISBN | 9780123785787 |
035 ## - SYSTEM CONTROL NUMBER | |
System control number | (MiAaPQ)EBC4357351 |
035 ## - SYSTEM CONTROL NUMBER | |
System control number | (Au-PeEL)EBL4357351 |
035 ## - SYSTEM CONTROL NUMBER | |
System control number | (CaPaEBR)ebr11299094 |
035 ## - SYSTEM CONTROL NUMBER | |
System control number | (CaONFJC)MIL334292 |
035 ## - SYSTEM CONTROL NUMBER | |
System control number | (OCoLC)964409910 |
040 ## - CATALOGING SOURCE | |
Original cataloging agency | MiAaPQ |
Language of cataloging | eng |
Description conventions | rda |
-- | pn |
Transcribing agency | MiAaPQ |
Modifying agency | MiAaPQ |
050 #4 - LIBRARY OF CONGRESS CALL NUMBER | |
Classification number | QA76.76.C672.M434 2011 |
082 0# - DEWEY DECIMAL CLASSIFICATION NUMBER | |
Classification number | 794.8/1526 |
100 1# - MAIN ENTRY--PERSONAL NAME | |
Personal name | Mechtley, Adam. |
245 10 - TITLE STATEMENT | |
Title | Maya Python for Games and Film : |
Remainder of title | A Complete Reference for the Maya Python API. |
250 ## - EDITION STATEMENT | |
Edition statement | 1st ed. |
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE | |
Place of production, publication, distribution, manufacture | Milton : |
Name of producer, publisher, distributor, manufacturer | Taylor & Francis Group, |
Date of production, publication, distribution, manufacture, or copyright notice | 2011. |
264 #4 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE | |
Date of production, publication, distribution, manufacture, or copyright notice | ©2011. |
300 ## - PHYSICAL DESCRIPTION | |
Extent | 1 online resource (402 pages) |
336 ## - CONTENT TYPE | |
Content type term | text |
Content type code | txt |
Source | rdacontent |
337 ## - MEDIA TYPE | |
Media type term | computer |
Media type code | c |
Source | rdamedia |
338 ## - CARRIER TYPE | |
Carrier type term | online resource |
Carrier type code | cr |
Source | rdacarrier |
505 0# - FORMATTED CONTENTS NOTE | |
Formatted contents note | Front Cover -- Contents -- Acknowledgments -- Introduction: Welcome to Maya Python -- Part 1. Basics of Python and Maya -- Chapter 1. Maya Command Engine and User Interface -- Chapter 2. Chapter2 Python Data Basics -- Chapter 3. Writing Python Programs in Maya -- Chapter 4. Modules -- Chapter 5. Object-Oriented Programming in Maya -- Part 2. Designing Maya Tools with Python -- Chapter 6. Principles of Maya Tool Design -- Chapter 7. Basic Tools with Maya Commands -- Chapter 8. Advanced Graphical User Interfaces with Qt -- Part 3. Maya Python API Fundamentals -- Chapter 9. Understanding C++ and the API Documentation -- Chapter 10. Programming a Command -- Chapter 11. Data Flow in Maya -- Chapter 12. Programming a Dependency Node -- Back Cover. |
520 ## - SUMMARY, ETC. | |
Summary, etc. | This book is among the first books to provide an in-depth look at how to implement Python with Maya,. It is an ideal resource for technical artists looking to boost productivity and enhance performance and interoperability. With this practical guide written by trusted authorities in the field, experienced technical artists will make the transition from the older MEL scripting language to Python and aspiring artists will save themselves time right from the beginning. |
588 ## - SOURCE OF DESCRIPTION NOTE | |
Source of description note | Description based on publisher supplied metadata and other sources. |
590 ## - LOCAL NOTE (RLIN) | |
Local note | Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name entry element | Computer games--Programming. |
655 #4 - INDEX TERM--GENRE/FORM | |
Genre/form data or focus term | Electronic books. |
700 1# - ADDED ENTRY--PERSONAL NAME | |
Personal name | Trowbridge, Ryan. |
776 08 - ADDITIONAL PHYSICAL FORM ENTRY | |
Relationship information | Print version: |
Main entry heading | Mechtley, Adam |
Title | Maya Python for Games and Film |
Place, publisher, and date of publication | Milton : Taylor & Francis Group,c2011 |
International Standard Book Number | 9780123785787 |
797 2# - LOCAL ADDED ENTRY--CORPORATE NAME (RLIN) | |
Corporate name or jurisdiction name as entry element | ProQuest (Firm) |
856 40 - ELECTRONIC LOCATION AND ACCESS | |
Uniform Resource Identifier | <a href="https://ebookcentral.proquest.com/lib/orpp/detail.action?docID=4357351">https://ebookcentral.proquest.com/lib/orpp/detail.action?docID=4357351</a> |
Public note | Click to View |
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