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Computer Games and Software Engineering. (Record no. 100561)

MARC details
000 -LEADER
fixed length control field 03666nam a22004813i 4500
001 - CONTROL NUMBER
control field EBC4003493
003 - CONTROL NUMBER IDENTIFIER
control field MiAaPQ
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20240729130018.0
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS
fixed length control field m o d |
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr cnu||||||||
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 240724s2015 xx o ||||0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781482226690
Qualifying information (electronic bk.)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Canceled/invalid ISBN 9781482226683
035 ## - SYSTEM CONTROL NUMBER
System control number (MiAaPQ)EBC4003493
035 ## - SYSTEM CONTROL NUMBER
System control number (Au-PeEL)EBL4003493
035 ## - SYSTEM CONTROL NUMBER
System control number (CaPaEBR)ebr11059047
035 ## - SYSTEM CONTROL NUMBER
System control number (CaONFJC)MIL788772
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)910237226
040 ## - CATALOGING SOURCE
Original cataloging agency MiAaPQ
Language of cataloging eng
Description conventions rda
-- pn
Transcribing agency MiAaPQ
Modifying agency MiAaPQ
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.76.C672 -- .C667 2015eb
082 0# - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.8/1526
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Cooper, Kendra M. L.
245 10 - TITLE STATEMENT
Title Computer Games and Software Engineering.
250 ## - EDITION STATEMENT
Edition statement 1st ed.
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture Milton :
Name of producer, publisher, distributor, manufacturer CRC Press LLC,
Date of production, publication, distribution, manufacture, or copyright notice 2015.
264 #4 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Date of production, publication, distribution, manufacture, or copyright notice ©2015.
300 ## - PHYSICAL DESCRIPTION
Extent 1 online resource (304 pages)
336 ## - CONTENT TYPE
Content type term text
Content type code txt
Source rdacontent
337 ## - MEDIA TYPE
Media type term computer
Media type code c
Source rdamedia
338 ## - CARRIER TYPE
Carrier type term online resource
Carrier type code cr
Source rdacarrier
490 1# - SERIES STATEMENT
Series statement Chapman and Hall/CRC Innovations in Software Engineering and Software Development Series
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Front Cover -- Contents -- Contributors -- Chapter 1: Introducing Computer Games and Software Engineering -- Chapter 2: Use of Game Development in Computer Science and Software Engineering Education -- Chapter 3: Model-Driven Engineering of Serious Educational Games : Integrating Learning Objectives for Subject-Specific Topics and Transferable Skills -- Chapter 4: A Gameful Approach to Teaching Software Design and Software Testing -- Chapter 5: Educational Software Engineering : Where Software Engineering, Education, and Gaming Meet -- Chapter 6: Adaptive Serious Games -- Chapter 7: RESTful Client-Server Architecture : A Scalable Architecture for Massively Multiuser Online Environments -- Chapter 8: Software Engineering Challenges of Multiplayer Outdoor Smart Phone Games -- Chapter 9: Understanding User Behavior at Three Scales : The AGoogleADay Story -- Chapter 10: Modular Reuse of AI Behaviors for Digital Games -- Chapter 11: Repurposing Game Play Mechanics as a Technique for Designing Game- Based Virtual Worlds -- Chapter 12: Emerging Research Challenges in Computer Games and Software Engineering -- Back Cover.
520 ## - SUMMARY, ETC.
Summary, etc. This book is an ideal reference for software engineers, developers, and researchers. It explores game programming and development from a software engineering perspective, presenting a collection of emerging research on the interaction between two traditionally distinct fields-games and software engineering. Featuring contributions from leading experts in software engineering, the text covers topics such as HALO (Highly Addictive, sociaLly Optimized) software engineering, multi-player outdoor smartphone games, gamifying sports software, and artificial intelligence in games. It also discusses the use of games in software engineering education.
588 ## - SOURCE OF DESCRIPTION NOTE
Source of description note Description based on publisher supplied metadata and other sources.
590 ## - LOCAL NOTE (RLIN)
Local note Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer games - Programming.
655 #4 - INDEX TERM--GENRE/FORM
Genre/form data or focus term Electronic books.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Scacchi, Walt.
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Relationship information Print version:
Main entry heading Cooper, Kendra M. L.
Title Computer Games and Software Engineering
Place, publisher, and date of publication Milton : CRC Press LLC,c2015
International Standard Book Number 9781482226683
797 2# - LOCAL ADDED ENTRY--CORPORATE NAME (RLIN)
Corporate name or jurisdiction name as entry element ProQuest (Firm)
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
Uniform title Chapman and Hall/CRC Innovations in Software Engineering and Software Development Series
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="https://ebookcentral.proquest.com/lib/orpp/detail.action?docID=4003493">https://ebookcentral.proquest.com/lib/orpp/detail.action?docID=4003493</a>
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