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Space Time Play : Computer Games, Architecture and Urbanism : The Next Level.

von Borries, Friedrich.

Space Time Play : Computer Games, Architecture and Urbanism : The Next Level. - 1st ed. - 1 online resource (495 pages)

Intro -- TABLE OF CONTENTS -- WHY SHOULD AN ARCHITECT CARE ABOUT COMPUTER GAMES? -- AND WHAT CAN A GAME DESIGNER TAKE FROM ARCHITECTURE? -- THE ARCHITECTURE OF COMPUTER AND VIDEO GAMES -- 1 A SHORT SPACE-TIME HISTORY OF INTERACTIVE ENTERTAINMENT -- MAKE BELIEVE URBANISM -- 2 THE LUDIC CONSTRUCTION OF THE DIGITAL METROPOLIS -- UBIQUITOUS GAMES -- 3 ENCHANTING PLACES, BUILDINGS, CITIES AND LANDSCAPES -- SERIOUS FUN -- 4 UTILIZING GAME ELEMENTS FOR ARCHITECTURAL DESIGN AND URBAN PLANNING -- FAITES VOS JEUX -- 5 GAMES BETWEEN UTOPIA AND DYSTOPIA -- AUTHOR BIOGRAPHIES & -- IMAGE COPYRIGHTS -- LET'S PLAY!.

9783764384159


Computer games.
Computer games -- Design.


Electronic books.

QA76.76.C672 -- S63 2007eb

720.1

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