Real-Time Rendering.
Haines, Eric.
Real-Time Rendering. - 1st ed. - 1 online resource (882 pages)
Intro -- Contents -- Preface -- Chapter 1 Introduction -- Chapter 2 The Graphics Rendering Pipeline -- Chapter 3 Transforms -- Chapter 4 Visual Appearance -- Chapter 5 Texturing -- Chapter 6 Advanced Lighting and Shading -- Chapter 7 Non- Photorealistic Rendering -- Chapter 8 Image- Based Rendering -- Chapter 9 Acceleration Algorithms -- Chapter 10 Pipeline Optimization -- Chapter 11 Polygonal Techniques -- Chapter 12 Curves and Curved Surfaces -- Chapter 13 Intersection Test Methods -- Chapter 14 Collision Detection -- Chapter 15 Graphics Hardware -- Chapter 16 The Future -- Appendix A Some Linear Algebra -- Appendix B Trigonometry -- References -- Index.
9781439863824
Computer graphics.
Real-time data processing.
Electronic books.
T385 -- .M635 2002eb
006.6/773
Real-Time Rendering. - 1st ed. - 1 online resource (882 pages)
Intro -- Contents -- Preface -- Chapter 1 Introduction -- Chapter 2 The Graphics Rendering Pipeline -- Chapter 3 Transforms -- Chapter 4 Visual Appearance -- Chapter 5 Texturing -- Chapter 6 Advanced Lighting and Shading -- Chapter 7 Non- Photorealistic Rendering -- Chapter 8 Image- Based Rendering -- Chapter 9 Acceleration Algorithms -- Chapter 10 Pipeline Optimization -- Chapter 11 Polygonal Techniques -- Chapter 12 Curves and Curved Surfaces -- Chapter 13 Intersection Test Methods -- Chapter 14 Collision Detection -- Chapter 15 Graphics Hardware -- Chapter 16 The Future -- Appendix A Some Linear Algebra -- Appendix B Trigonometry -- References -- Index.
9781439863824
Computer graphics.
Real-time data processing.
Electronic books.
T385 -- .M635 2002eb
006.6/773