Design As Democracy : Techniques for Collective Creativity.
de la Pena, David.
Design As Democracy : Techniques for Collective Creativity. - 1st ed. - 1 online resource (344 pages)
Front Cover -- About Island Press -- Subscribe -- Title Page -- Copyright Page -- Contents -- Acknowledgments -- Introduction -- 1. Suiting Up to Shed -- What's in It f or Us? Designing a Durable Team -- I Am Someone Who -- Challenging the Blank Slate -- Environmental Autobiography Adaptations -- Finding Yourself in the Census -- Consume, Vend, and Produce -- 2. Going to the People's Coming -- Start by Listening -- Village Talk -- Community Camera: Piga Picha -- Sketching Together -- El Carrito: Rolling Out the Cart -- Pop Up Meeting -- 3. Experting: They Know, We Know, and Together We Know Better, Later -- Cellphone Diaries: Asset Mapping with Mobile Technology -- Mining the Indigenous -- The Investigative Reporter -- Reflect, Articulate, Project (R.A.P.) Method for Sharing Community Stories -- Adults Designing Playgrounds by Becoming Children -- 4. Calming and Evoking -- Mapping the Common Living Sphere -- Visual Timeline -- Children's Exciting Neighborhood Exploration Event -- Community Innovation Forum -- The Big Map -- 5. "Yeah! Thats What We Should Do -- Prioritizing Decisions -- Community Voting, Local Committees -- Getting a Gestalt -- In-House Aha! -- Renkei Method: Scaling Up by Connecting Scenes -- 6. Co-generating -- Drawing Out the Sacred, Upside Down -- Green Rubber Stamp -- Design Buffet -- Place It Workshop -- Picture Collage Game -- Designing Life -- 7. Engaging the Making -- Start with Building -- Early Success through banner Making -- Pallet Furniture -- La Maqueta: Interactive Model for Studying and Imagining the City -- Cross-Culture Prototyping -- Design/Build Service Learning Studio -- 8. Testing, Testing, Can You Hear Me? Do I Hear Your Right? -- The Spatial Design Game: A Design Game that Teaches and Tests -- Anticipated Archetypes and Unexpected Idiosyncrasies -- Raise Your Own Sea Level. Machizukuri: Visualizing Sequential Futures -- Preemptive Comparison -- Participatory Budgeting -- 9. Putting Power to Good Use, Delicately and Tenaciously -- Mapping Environmental Injustice -- Kitchen Table Work Session -- Power Mapping -- Positioning Yourself on the Spectrum of Power and Privilege -- Build Small, Think Struct -- Conflict in Its Time and Place -- Organizing a Place-Based Campaign -- Conclusion -- Contributor Biographies -- Index -- IP Board of Directors.
9781610918480
Electronic books.
HT241
307.1/416
Design As Democracy : Techniques for Collective Creativity. - 1st ed. - 1 online resource (344 pages)
Front Cover -- About Island Press -- Subscribe -- Title Page -- Copyright Page -- Contents -- Acknowledgments -- Introduction -- 1. Suiting Up to Shed -- What's in It f or Us? Designing a Durable Team -- I Am Someone Who -- Challenging the Blank Slate -- Environmental Autobiography Adaptations -- Finding Yourself in the Census -- Consume, Vend, and Produce -- 2. Going to the People's Coming -- Start by Listening -- Village Talk -- Community Camera: Piga Picha -- Sketching Together -- El Carrito: Rolling Out the Cart -- Pop Up Meeting -- 3. Experting: They Know, We Know, and Together We Know Better, Later -- Cellphone Diaries: Asset Mapping with Mobile Technology -- Mining the Indigenous -- The Investigative Reporter -- Reflect, Articulate, Project (R.A.P.) Method for Sharing Community Stories -- Adults Designing Playgrounds by Becoming Children -- 4. Calming and Evoking -- Mapping the Common Living Sphere -- Visual Timeline -- Children's Exciting Neighborhood Exploration Event -- Community Innovation Forum -- The Big Map -- 5. "Yeah! Thats What We Should Do -- Prioritizing Decisions -- Community Voting, Local Committees -- Getting a Gestalt -- In-House Aha! -- Renkei Method: Scaling Up by Connecting Scenes -- 6. Co-generating -- Drawing Out the Sacred, Upside Down -- Green Rubber Stamp -- Design Buffet -- Place It Workshop -- Picture Collage Game -- Designing Life -- 7. Engaging the Making -- Start with Building -- Early Success through banner Making -- Pallet Furniture -- La Maqueta: Interactive Model for Studying and Imagining the City -- Cross-Culture Prototyping -- Design/Build Service Learning Studio -- 8. Testing, Testing, Can You Hear Me? Do I Hear Your Right? -- The Spatial Design Game: A Design Game that Teaches and Tests -- Anticipated Archetypes and Unexpected Idiosyncrasies -- Raise Your Own Sea Level. Machizukuri: Visualizing Sequential Futures -- Preemptive Comparison -- Participatory Budgeting -- 9. Putting Power to Good Use, Delicately and Tenaciously -- Mapping Environmental Injustice -- Kitchen Table Work Session -- Power Mapping -- Positioning Yourself on the Spectrum of Power and Privilege -- Build Small, Think Struct -- Conflict in Its Time and Place -- Organizing a Place-Based Campaign -- Conclusion -- Contributor Biographies -- Index -- IP Board of Directors.
9781610918480
Electronic books.
HT241
307.1/416