Gamers ... in the Library?! : The Why, What, and How of Videogame Tournaments for All Ages.
Neiburger, Eli.
Gamers ... in the Library?! : The Why, What, and How of Videogame Tournaments for All Ages. - 1st ed. - 1 online resource (190 pages)
Intro -- Contents -- Foreword -- Introduction -- Chapter 1: This Is a Library, Not an Arcade and Other Entirely Artifi cial Distinctions -- Chapter 2: The Gaming World and How It Can Be Appropriately Appropriated into the Library World -- Chapter 3: Software, Hardware, and Other Ware -- Chapter 4: Planning Your Events or Getting Geeky with It -- Chapter 5: How to Promote Your Events or Infecting the Growth Medium -- Chapter 6: Setting It Up or More about Cables Than You Ever Wanted to Know -- Chapter 7: Running a Tournament or Why the Thirty-third Player Always Shows Up Right after You Make the Bracket -- Chapter 8: Now What? or How to Leverage the Interesting Smell You've Discovered -- Chapter 9: Links, Resources, and Even a Book or Two -- Index.
9780838909447
Video games.
Computer games.
Libraries and teenagers -- United States.
Electronic books.
GV1469.3 -- .N45 2007eb
794.8
Gamers ... in the Library?! : The Why, What, and How of Videogame Tournaments for All Ages. - 1st ed. - 1 online resource (190 pages)
Intro -- Contents -- Foreword -- Introduction -- Chapter 1: This Is a Library, Not an Arcade and Other Entirely Artifi cial Distinctions -- Chapter 2: The Gaming World and How It Can Be Appropriately Appropriated into the Library World -- Chapter 3: Software, Hardware, and Other Ware -- Chapter 4: Planning Your Events or Getting Geeky with It -- Chapter 5: How to Promote Your Events or Infecting the Growth Medium -- Chapter 6: Setting It Up or More about Cables Than You Ever Wanted to Know -- Chapter 7: Running a Tournament or Why the Thirty-third Player Always Shows Up Right after You Make the Bracket -- Chapter 8: Now What? or How to Leverage the Interesting Smell You've Discovered -- Chapter 9: Links, Resources, and Even a Book or Two -- Index.
9780838909447
Video games.
Computer games.
Libraries and teenagers -- United States.
Electronic books.
GV1469.3 -- .N45 2007eb
794.8