The Game Culture Reader.
Thompson, Jason.
The Game Culture Reader. - 1st ed. - 1 online resource (282 pages)
Intro -- TABLE OF CONTENTS -- LIST OF ILLUSTRATIONS -- LIST OF TABLES -- ACKNOWLEDGEMENTS -- INTRODUCTION -- PART I -- CHAPTER ONE -- CHAPTER TWO -- CHAPTER THREE -- CHAPTER FOUR -- PART II -- CHAPTER FIVE -- CHAPTER SIX -- CHAPTER SEVEN -- CHAPTER EIGHT -- PART III -- CHAPTER NINE -- CHAPTER TEN -- CHAPTER ELEVEN -- CHAPTER TWELVE -- REFERENCES -- GAMES CITED -- CONTRIBUTORS -- INDEX.
In The Game Culture Reader, editors Jason C. Thompson and Marc A. Ouellette propose that Game Studies—that peculiar multi-, inter-, and trans-disciplinary field wherein international researchers from such diverse areas as rhetoric, computer science, literary studies, culture studies, psychology, media studies and so on come together to study the production, distribution, and consumption of games—has reached an unproductive stasis. Its scholarship remains either divided (as in the narratologis.
9781443864374
Video games -- Social aspects.
Computer games -- Social aspects.
Electronic books.
GV1469.3 -- .G36 2013eb
306.487
The Game Culture Reader. - 1st ed. - 1 online resource (282 pages)
Intro -- TABLE OF CONTENTS -- LIST OF ILLUSTRATIONS -- LIST OF TABLES -- ACKNOWLEDGEMENTS -- INTRODUCTION -- PART I -- CHAPTER ONE -- CHAPTER TWO -- CHAPTER THREE -- CHAPTER FOUR -- PART II -- CHAPTER FIVE -- CHAPTER SIX -- CHAPTER SEVEN -- CHAPTER EIGHT -- PART III -- CHAPTER NINE -- CHAPTER TEN -- CHAPTER ELEVEN -- CHAPTER TWELVE -- REFERENCES -- GAMES CITED -- CONTRIBUTORS -- INDEX.
In The Game Culture Reader, editors Jason C. Thompson and Marc A. Ouellette propose that Game Studies—that peculiar multi-, inter-, and trans-disciplinary field wherein international researchers from such diverse areas as rhetoric, computer science, literary studies, culture studies, psychology, media studies and so on come together to study the production, distribution, and consumption of games—has reached an unproductive stasis. Its scholarship remains either divided (as in the narratologis.
9781443864374
Video games -- Social aspects.
Computer games -- Social aspects.
Electronic books.
GV1469.3 -- .G36 2013eb
306.487