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Game-Based Learning : Challenges and Opportunities.

Felicia, Patrick.

Game-Based Learning : Challenges and Opportunities. - 1st ed. - 1 online resource (283 pages)

Intro -- TABLE OF CONTENTS -- LIST OF ILLUSTRATIONS -- LIST OF TABLES -- PREFACE -- ACKNOWLEDGEMENTS -- CHAPTER ONE -- CHAPTER TWO -- CHAPTER THREE -- CHAPTER FOUR -- CHAPTER FIVE -- CHAPTER SIX -- CHAPTER SEVEN -- CHAPTER EIGHT -- CHAPTER NINE -- CONTRIBUTORS -- INDEX.

This book is an invitation to delve into the world of Game-Based Learning, to understand the many facets that make games a truly interesting and effective tool to teach and train in the 21st century. It includes nine chapters which were initially presented at the iGBL conference, a conference held throughout Ireland, where researchers, practitioners, students and other stakeholders meet and share their interest in games and education. These chapters touch on some very important topics, inclu.

9781443862431


Educational games.
Education -- Computer-assisted instruction.


Electronic books.

LB1029.G3 -- .G364 2014eb

371.337

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