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The Designer’s Guide to Figma : Master Prototyping, Collaboration, Handoff, and Workflow.

Schwarz, Daniel.

The Designer’s Guide to Figma : Master Prototyping, Collaboration, Handoff, and Workflow. - 1st ed. - 1 online resource (158 pages)

The Designer's Guide to Figma: Master Prototyping, Collaboration, Handoff, and Workflow -- Notice of Rights -- Notice of Liability -- Trademark Notice -- About SitePoint -- About the Author -- Preface -- Who Should Read This Book? -- Conventions Used -- Code Samples -- Tips, Notes, and Warnings -- Supplementary Materials -- Chapter 1: Low-fidelity Prototyping -- Designer, Meet Figma -- Step 1: Creating a Frame (Artboard) -- Step 2: Setting Up Auto Layout -- Step 4: Creating a Text Layer -- Step 5: Creating a Nested Frame -- Step 6: Renaming "Frame 1" -- Step 7: Setting Up a Layout Grid -- Step 8: Creating the Component -- Step 9: Creating a Rectangle Shape -- Step 10: Styling the Rectangle -- Step 9: Creating the Second Rectangle Shape -- Step 10: Grouping the Rectangles -- Step 11: Applying Auto Layout to the Navigation -- Step 12: Creating the Menu -- Step 13: Creating the "Closed" Variant -- Step 14: Creating the Interactions -- Step 15: Utilizing Instances -- Step 16: Sourcing Content with Figma Plugins -- Summary -- Chapter 2: Collaboration -- Step 1: Creating a Mobile Version -- Step 2: Setting Up Some Flows -- Step 3: Performing a Quick Test -- Step 4: Renaming the Document -- Step 5: Inviting Others to Collaborate -- Step 6: Making a Comment -- Step 7: Creating a Branch -- Step 8: Starting an Audio Conversion -- Step 9: Reviewing (and Merging?) the Changes -- Summary -- Chapter 3: High-fidelity Prototyping -- Step 1: Creating a Color Style -- Step 2: Creating a Text Style -- Step 3: Creating more Text Styles -- Step 4: Reuse the Color Style -- Step 5: Taking a Closer Look at Components -- Step 6: Exploring Documentation -- Step 7: Publishing the Library -- Step 8: Enabling and Using the Library -- Step 9: Updating the Library -- Step 10: Taking a Closer Look at Interactions -- Step 11: Taking a Closer Look at Images -- Summary. Chapter 4: Handoff -- Step 1: Cleaning Up the Design -- Step 2: Checking the Accessibility -- Step 3: Specifying the Export Settings -- Step 4: Seeing How Inspect Works -- Summary -- Chapter 5: Advanced Workflows -- Requesting Data from an API -- Creating a Variable-font Logomark -- Creating a Button Icon -- Adding Icons to the Button Component -- Organizing the Design System Library -- Tidying Up -- Summary -- Plugins to Check Out.

9781925836554


Computer graphics.
Computer-aided design-Handbooks, manuals, etc.
Computers-Design.


Electronic books.

T385 .S393 2023

006.6869

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