Religion and the Digital Arts.
Elwell, Sage.
Religion and the Digital Arts. - 1st ed. - 1 online resource (115 pages) - Brill Research Perspectives in Humanities and Social Sciences Series . - Brill Research Perspectives in Humanities and Social Sciences Series .
Intro -- Contents -- Religion and the Digital Arts -- Abstract -- Keywords -- Introduction -- 1 Identity and Community: Avatars and Networks -- Introduction -- Shirley Shor, Goddess (2011) and Eve (2017) -- Michael Takeo Magruder, Lamentation for the Forsaken (2016) -- KMA, Congregation (2010) -- Dani Ploeger, Post-Apocalypse Smart City Lagoon (2018) -- Conclusion -- 2 Authority and Authenticity: Surveillance and Resistance -- Introduction -- Fernando Orellana, Looking for God (2004) -- Shilpa Gupta, Blessed-Bandwidth (2003-2008) -- Zach Blas, Metric Mysticism (2017) -- Dries Depoorter, Jaywalking (2015) -- Conclusion -- 3 Word and Image: Code and Artifact -- Introduction -- Mark Wallinger, Via Dolorosa (2002) -- Idris Khan, Every … Page of the Holy Qurʾan (2004) -- LIA, Machine Zen (2018) -- Oliver Laric, Icon (2009) -- Conclusion -- 4 Ritual and Practice: Performance and Participation -- Introduction -- Bill Viola, Vía Mística (2018-2019) -- Mariko Mori, Nirvana (1996-1997) -- Camille Utterback, Dances of the Sacred & -- Profane (2014) -- Hans Breder, Mass in A-Minor for Suitcases (2000) -- Conclusion -- 5 Body and Space: (Dis)Embodiment and Enhancement -- Introduction -- Anila Quayyum Agha, Intersections (2013) -- Rashid Rana, Veil I, II, III (2004) -- Antoine Schmitt, Christ Mourant (2006) -- Conclusion -- 6 Myth and Faith: Screens and Goggles -- Introduction -- Marco Brambilla, Megaplex Trilogy (2008-2015) -- Jeffrey Shaw, Pureland 360 (2012) -- Moreshin Allahyari, She Who Sees The Unknown (2016-Ongoing) -- Jason Salavon, Good and Evil (2012) -- Conclusion -- Conclusion -- References.
This concise volume offers an introduction to religion and the digital arts that is thematically organized around traditional religious categories such as ritual and myth paired with corresponding digital categories such as code and avatars.
9789004447592
Computer art.
Art and religion.
Electronic books.
N7433.8 .E49 2020
700.285
Religion and the Digital Arts. - 1st ed. - 1 online resource (115 pages) - Brill Research Perspectives in Humanities and Social Sciences Series . - Brill Research Perspectives in Humanities and Social Sciences Series .
Intro -- Contents -- Religion and the Digital Arts -- Abstract -- Keywords -- Introduction -- 1 Identity and Community: Avatars and Networks -- Introduction -- Shirley Shor, Goddess (2011) and Eve (2017) -- Michael Takeo Magruder, Lamentation for the Forsaken (2016) -- KMA, Congregation (2010) -- Dani Ploeger, Post-Apocalypse Smart City Lagoon (2018) -- Conclusion -- 2 Authority and Authenticity: Surveillance and Resistance -- Introduction -- Fernando Orellana, Looking for God (2004) -- Shilpa Gupta, Blessed-Bandwidth (2003-2008) -- Zach Blas, Metric Mysticism (2017) -- Dries Depoorter, Jaywalking (2015) -- Conclusion -- 3 Word and Image: Code and Artifact -- Introduction -- Mark Wallinger, Via Dolorosa (2002) -- Idris Khan, Every … Page of the Holy Qurʾan (2004) -- LIA, Machine Zen (2018) -- Oliver Laric, Icon (2009) -- Conclusion -- 4 Ritual and Practice: Performance and Participation -- Introduction -- Bill Viola, Vía Mística (2018-2019) -- Mariko Mori, Nirvana (1996-1997) -- Camille Utterback, Dances of the Sacred & -- Profane (2014) -- Hans Breder, Mass in A-Minor for Suitcases (2000) -- Conclusion -- 5 Body and Space: (Dis)Embodiment and Enhancement -- Introduction -- Anila Quayyum Agha, Intersections (2013) -- Rashid Rana, Veil I, II, III (2004) -- Antoine Schmitt, Christ Mourant (2006) -- Conclusion -- 6 Myth and Faith: Screens and Goggles -- Introduction -- Marco Brambilla, Megaplex Trilogy (2008-2015) -- Jeffrey Shaw, Pureland 360 (2012) -- Moreshin Allahyari, She Who Sees The Unknown (2016-Ongoing) -- Jason Salavon, Good and Evil (2012) -- Conclusion -- Conclusion -- References.
This concise volume offers an introduction to religion and the digital arts that is thematically organized around traditional religious categories such as ritual and myth paired with corresponding digital categories such as code and avatars.
9789004447592
Computer art.
Art and religion.
Electronic books.
N7433.8 .E49 2020
700.285