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Game Science in Hybrid Learning Spaces.

Arnab, Sylvester.

Game Science in Hybrid Learning Spaces. - 1st ed. - 1 online resource (224 pages) - Digital Games, Simulations, and Play in Learning Series . - Digital Games, Simulations, and Play in Learning Series .

Cover -- Half Title -- Series Page -- Title Page -- Copyright Page -- Dedication -- Table of Contents -- List of Illustrations -- Foreword -- Preface -- Acknowledgements -- PART 1: Hybrid Learning -- 1. Breaking the Barriers of Space and Time -- Expanding the Horizon -- Opening Up, Contextualising and Situating Education -- Hybridity, Formality and Pervasiveness -- Formality -- Pervasiveness -- Hybridity through Playfulness and Gamefulness -- Spatial, Temporal and Social Hybridity with Pervasive Gaming -- Hybrid Learning through Gameful Creativity -- Conclusions -- 2. Hybrid Learning -- Don't Just Blend, Think Hybrid -- Blended Learning -- Pervasive Learning -- Hybrid Learning -- Holistic Considerations for a Hybrid Approach to Learning -- Hybrid Considerations Based On a Pervasive Game for Language Learning -- Conclusions -- PART 2: Game Science -- 3. Play, Games, and Motivation -- Play a Game and Learn -- Motivation and Gameplay -- Game Elements -- Flow Experience and Playability -- Self-Determination Theory and Gameplay -- Motivation, Ability and Trigger through a Player's Journey -- Conclusions -- 4. Applied Gaming, Gamification, and Gameful Design -- Learning through Games and Game-Like Experiences -- Applied Gaming: Game-Based Learning and Serious Gaming -- Gamification -- Gameful Design and Experiences -- Game-Based Design Models and Frameworks for Learning -- Four-Dimensional Framework (4DF) of Learning -- Mapping Pedagogical and Game Constructs -- Mapping Learning-Game Mechanics and Motivation (LM-GM-SDT) -- Transdisciplinary Model for Developing Game-Based Interventions -- Conclusions -- PART 3: Transforming Practice and Trends to Consider -- 5. Game Science in Hybrid Learning Spaces -- Hybrid and Gameful -- Hybrid Learning 'Spaces' -- Formal and Informal Contexts and Spaces -- Pervasive Spaces -- Collective and Community Spaces. Creative Spaces -- Examples from the Field -- BEACONING: Extending Learning across Contexts and Spaces -- PlayVisit: Crossing Boundaries of Space -- PR:EPARe: Hybrid Delivery and Communal Space -- escapED: Injecting 'Curiology' in a Hybrid Learning Space -- Alternate-Reality Gaming: Merging Formal/Informal Contexts and Spaces -- GameChangers: Affording Creative and Community Spaces -- Conclusions -- 6. Hybrid and Gamified Learning Framework -- Towards a Framework of Considerations -- People -- Space -- Content -- Technology -- Process -- Hybrid Learning Elements Based On the PR:EPARe Game -- People -- Space -- Content -- Technology -- Process -- Conclusions -- 7. Hybridity, Gamefulness, and Beyond -- To Hybridity and Beyond -- Pedagogical Paradigms -- Technological Enablers -- Methodological Considerations -- Conclusions -- Index.

Game Science in Hybrid Learning Spaces explores the potential, implications, and impact of game-based approaches and interventions in response to the blurring of boundaries between digital and physical as well as formal and informal learning spaces and contexts.

9781315295039


Educational games.


Electronic books.

LB1029.G3 / .A763 2020

371.33699999999999

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