Customer Competences and Innovation Capability : Empirical Investigation for the Example of the German Video Games Industry.
Illigen, Christoph.
Customer Competences and Innovation Capability : Empirical Investigation for the Example of the German Video Games Industry. - 1st ed. - 1 online resource (439 pages)
Intro -- Acknowledgment -- Content Overview -- Contents -- List of Abbreviations -- List of Definitions -- List of Figures -- List of Tables -- 1. Introduction -- 2. Links Between Customer Competences and Innovation Capability - A Dynamic Capabilities-based Integration -- 3. Hypothesized Effects of Customer Competences on Innovation Capability - A Causal Model -- 4. Interrelations between Customer Competences and Innovation Capability - An Empirical Investigation -- 5. Conclusions -- A. Content Analysis on Existing Video Game Definitions -- B. Financial Information on Selected Companies of the Video Games Industry -- C. Literature Research on Innovation Definitions -- D. Literature Research on the Antecedents of Innovation Capability -- E. Literature Research on Customer Competences Definitions -- F. Literature Research on the Interrelations between Innovation Capability and Customer Competences -- G. Results of the Indicator Pre-Test -- H. Statistics Results of the Empirical Data -- I. Questionnaire of the Empirical Investigation -- Bibliography.
9783736949164
Computer games industry.
Electronic books.
HD9993.E452
338.47794800000003
Customer Competences and Innovation Capability : Empirical Investigation for the Example of the German Video Games Industry. - 1st ed. - 1 online resource (439 pages)
Intro -- Acknowledgment -- Content Overview -- Contents -- List of Abbreviations -- List of Definitions -- List of Figures -- List of Tables -- 1. Introduction -- 2. Links Between Customer Competences and Innovation Capability - A Dynamic Capabilities-based Integration -- 3. Hypothesized Effects of Customer Competences on Innovation Capability - A Causal Model -- 4. Interrelations between Customer Competences and Innovation Capability - An Empirical Investigation -- 5. Conclusions -- A. Content Analysis on Existing Video Game Definitions -- B. Financial Information on Selected Companies of the Video Games Industry -- C. Literature Research on Innovation Definitions -- D. Literature Research on the Antecedents of Innovation Capability -- E. Literature Research on Customer Competences Definitions -- F. Literature Research on the Interrelations between Innovation Capability and Customer Competences -- G. Results of the Indicator Pre-Test -- H. Statistics Results of the Empirical Data -- I. Questionnaire of the Empirical Investigation -- Bibliography.
9783736949164
Computer games industry.
Electronic books.
HD9993.E452
338.47794800000003