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Making Sense of Mind-Game Films : Narrative Complexity, Embodiment, and the Senses.

By: Material type: TextTextPublisher: New York : Bloomsbury Academic & Professional, 2019Copyright date: ©2019Edition: 1st edDescription: 1 online resource (257 pages)Content type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9781501337062
Subject(s): Genre/Form: Additional physical formats: Print version:: Making Sense of Mind-Game FilmsDDC classification:
  • 791.43
LOC classification:
  • PN1995.9.S286 .L588 2019
Online resources:
Contents:
Cover -- Half title -- Title -- Copyrights -- Dedication -- Contents -- Acknowledgments -- Introduction -- Complex narratives in contemporary cinema -- Defining mind-game films -- Typical features of mind-game films: Subjectivity, deception, and matters of the mind -- Solving complex narrative puzzles -- Feeling complex narrative textures -- Film, phenomenology, and theories of embodied spectatorship -- Making sense of films that don't always make sense -- 1 Seeing What Others Cannot See -- Epistemological uncertainty and visual complexity in The Sixth Sense and The Others -- Complex twist films and the disavowal of death -- Death, vision, and embodied spectatorship -- Visible gestures and invisible viewing subjects in The Sixth Sense -- Light, perspective, and the materiality of the embodied observer in The Others -- Sense hierarchies and perceptual reconfigurations -- 2 Solving Things Differently -- Mental pathologies and embodied experience in Memento and Fight Club -- Haptic openings, tactile beginnings -- Tactile epistemologies and embodied knowledge in Memento -- Corporeal estrangement and embodied experience in Fight Club -- Productive pathologies revisited: Characters with mental conditions and embodied spectators -- 3 Getting Lost, Sensing the Way -- Infinite worlds and impossible loops in Possible Worlds and Source Code -- Setting the scene, settling into a world: Bodily orientation in (cinematic) space -- Spatiotemporal (dis)orientation in complex cinematic worlds -- Bodily displacement and being lost -- Feeling coherence: Atmosphere, immersion, and perceptual maps -- Cognitive riddles, immersive pleasures -- Conclusion: Play It Again - Games with the Mind or with the Body and the Senses? -- Notes -- References -- Films -- Television -- Index.
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Cover -- Half title -- Title -- Copyrights -- Dedication -- Contents -- Acknowledgments -- Introduction -- Complex narratives in contemporary cinema -- Defining mind-game films -- Typical features of mind-game films: Subjectivity, deception, and matters of the mind -- Solving complex narrative puzzles -- Feeling complex narrative textures -- Film, phenomenology, and theories of embodied spectatorship -- Making sense of films that don't always make sense -- 1 Seeing What Others Cannot See -- Epistemological uncertainty and visual complexity in The Sixth Sense and The Others -- Complex twist films and the disavowal of death -- Death, vision, and embodied spectatorship -- Visible gestures and invisible viewing subjects in The Sixth Sense -- Light, perspective, and the materiality of the embodied observer in The Others -- Sense hierarchies and perceptual reconfigurations -- 2 Solving Things Differently -- Mental pathologies and embodied experience in Memento and Fight Club -- Haptic openings, tactile beginnings -- Tactile epistemologies and embodied knowledge in Memento -- Corporeal estrangement and embodied experience in Fight Club -- Productive pathologies revisited: Characters with mental conditions and embodied spectators -- 3 Getting Lost, Sensing the Way -- Infinite worlds and impossible loops in Possible Worlds and Source Code -- Setting the scene, settling into a world: Bodily orientation in (cinematic) space -- Spatiotemporal (dis)orientation in complex cinematic worlds -- Bodily displacement and being lost -- Feeling coherence: Atmosphere, immersion, and perceptual maps -- Cognitive riddles, immersive pleasures -- Conclusion: Play It Again - Games with the Mind or with the Body and the Senses? -- Notes -- References -- Films -- Television -- Index.

Description based on publisher supplied metadata and other sources.

Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.

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