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From Airline Reservations to Sonic the Hedgehog : A History of the Software Industry.

By: Material type: TextTextSeries: History of Computing SeriesPublisher: Cambridge : MIT Press, 2003Copyright date: ©2004Edition: 1st edDescription: 1 online resource (389 pages)Content type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9780262269797
Subject(s): Genre/Form: Additional physical formats: Print version:: From Airline Reservations to Sonic the HedgehogDDC classification:
  • 338.4/70053
LOC classification:
  • HD9696.63.A2.C35 20
Online resources:
Contents:
Intro -- Contents -- Preface -- Acknowledgments -- 1 The Software Industry -- 2 Origins of the Software Contractor, the 1950s -- 3 Programming Services, the 1960s -- 4 Origins of the Software Products Industry,1965-1970 -- 5 The Shaping of the Software Products Industry, the 1970s -- 6 The Maturing of the Corporate Software Products Industry, 1980-1995 -- 7 Early Development of the Personal Computer Software Industry, 1975-1983 -- 8 Not Only Microsoft -- 9 Home and Recreational Software -- 10 Reflections on the Success of the US Software Industry -- Notes -- Sources of Chapter Frontispieces -- Bibliography -- Index.
Summary: A business history of the software industry from the days of custom programming to the age of mass-market software and video games.
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Intro -- Contents -- Preface -- Acknowledgments -- 1 The Software Industry -- 2 Origins of the Software Contractor, the 1950s -- 3 Programming Services, the 1960s -- 4 Origins of the Software Products Industry,1965-1970 -- 5 The Shaping of the Software Products Industry, the 1970s -- 6 The Maturing of the Corporate Software Products Industry, 1980-1995 -- 7 Early Development of the Personal Computer Software Industry, 1975-1983 -- 8 Not Only Microsoft -- 9 Home and Recreational Software -- 10 Reflections on the Success of the US Software Industry -- Notes -- Sources of Chapter Frontispieces -- Bibliography -- Index.

A business history of the software industry from the days of custom programming to the age of mass-market software and video games.

Description based on publisher supplied metadata and other sources.

Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.

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