Space Time Play : Computer Games, Architecture and Urbanism : The Next Level.
Material type:
- text
- computer
- online resource
- 9783764384159
- 720.1
- QA76.76.C672 -- S63 2007eb
Intro -- TABLE OF CONTENTS -- WHY SHOULD AN ARCHITECT CARE ABOUT COMPUTER GAMES? -- AND WHAT CAN A GAME DESIGNER TAKE FROM ARCHITECTURE? -- THE ARCHITECTURE OF COMPUTER AND VIDEO GAMES -- 1 A SHORT SPACE-TIME HISTORY OF INTERACTIVE ENTERTAINMENT -- MAKE BELIEVE URBANISM -- 2 THE LUDIC CONSTRUCTION OF THE DIGITAL METROPOLIS -- UBIQUITOUS GAMES -- 3 ENCHANTING PLACES, BUILDINGS, CITIES AND LANDSCAPES -- SERIOUS FUN -- 4 UTILIZING GAME ELEMENTS FOR ARCHITECTURAL DESIGN AND URBAN PLANNING -- FAITES VOS JEUX -- 5 GAMES BETWEEN UTOPIA AND DYSTOPIA -- AUTHOR BIOGRAPHIES & -- IMAGE COPYRIGHTS -- LET'S PLAY!.
Description based on publisher supplied metadata and other sources.
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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